Fast Jimmy wrote...
So we both agree - the system limitations will always constrain. Always limit. Always prevent.
Yes, though not in the same way.
So then it's simply a matter of versatility.
No, it's a matter of preference. Because my evaluation of the limitations is not the same as yours.
Do you think a voiced character would offer as many choices as a silent one? Even outside of ambiguity and confusion, which are often the havens of the silent PC defense, you then also have games like PS:T, which clarify the same dialouge, yet with different tones or inflection (such as whether or not you are lying).
But PS:T (and VtM:

do not have dialogue that allows you to imagine the tone in your head. They have relatively fixed protagonists, and often clearly fixed tones.
I wouldn't object to clear and umabiguous text-based dialogue (other than my subjective preference for coherence - so that the NPCs if they are voiced lead to the PC being voiced, and if the NPCs are silent then the PC should be silent) but then it wouldn't be
anything like silent PC fans want.
It would be clear and unambigious and - other than a failure to interpret on the part of the player - mean the same thing and be said the same way for all possible characters and variations of characters.
That's fair enough... but is turning the PC into simply an NPC the player doesn't even truly know any more freedom? Or is it just a resignation that there will always be limitations, so might as well embrace a more set protagonist?
It's not freedom, but it means there's an entity that I'm playing as that's relatable instead of being the equivalent of playing a statute.
Yet there is no clear way to alleviate the voiced protagonist's issues. Every gesture, every face tick, every inflection saturate the delivery of a line. If you have an idea of a character that is far outside the box of what Bioware thought, it simply isn't possible to pull off with a voiced protagonist. You can't imagine a coward Hawke. You can't roleplay a soft-spoken Shephard.
You can't play a Warden that isn't a charismatic leader, either. Or a Revan that isn't one. You're
always the leader. The fact that the silent PC allows you to lie to yourself is no different than someone who believes that the Gold Standard would actually ground a functional economic system.
Or here's a better one - the Spirit Monk in JE can't be a coward.
People can convince themselves of a lot of absurd things that are just plain wrong.
There's nothing to stop people from engaging in the same kind of make believe with a voiced PC, except they realize how stupid it would be to do it in the one case but not the other.
It seems your defense is "there aren't enough options in either approach." To which I would say with text, there is infinite more options. It is just a matter of offering them - most games don't because they don't want to clutter up the UI and bog the player down. But it is entirely viable to do, if the developer doesn't mind having three or four encyclopedia's worth of text to sift through and a team of writers who would numbers in the dozens
In the text, there aren't more options. There's just reality denial, and any choice that's as support by the game as my Shapeshifting Xorblaxian from the planet Gamma 9 who's there to impregnate all men with his invisible tubule because their delicious muscle will feed its chesburster young is just not a meaningful way to talk about options.
I can "imagine' that my Warden is like Chuck from Sons of Anarchy and masturbates himself whenever he's stressed out in public, but that's not something the game supports nor that would be sensible or justifiable to say is a strength of silent PC or text.
Modifié par In Exile, 04 janvier 2014 - 10:31 .