In Exile wrote...
In fact, Duncan recruits you because of what oustanding martial prowess you have in every origin but the mage one, where you are an unparallaled magical talent.
This isn't how I remember it at all.
In the Dwarf Noble and City Elf origins, you demonstrate your ability to get out of dangerous situations, but Duncan never really knows how you do that.
In the Dalish Elf origin, you get yourself poisoned, and at no point demonstrate effectiveness. Being a skilled hunter does not equal being a skilled warrior.
In the Dwarf Commoner origin, you do demonstrate martial prowess, but you do it
within the game, so its actually something that you make your character do (which should be how everything works).
And in the Mage origin, I don't remember anyone talking about you being an unparalleled magical talent.
Only in the Human Noble origin does the game assign you a particularly rigid background with regard to your behaviour, but even then your motives are left up to you.
Active reality denial is not something the game supports. I can boot up DA2, close the game when the Ogre kills me, and then imagine that a time-portal opened up and Shepard and Garrus burst through and ended the blight using their sniper rifles.
DA2 very explicitly supports active reality denial through the use of the unreliable narrator. In my DA2 headcanon, Hawke was the serial killer - he needed subjects for his Avernus-style magical research. It was Hawke who blew up the Chantry. Bu then Varric goes all Verbal Kint and makes up a detailed cover story to confound the authorities.
It's impossible. I can imagine that Duncan never died at Ostagar and is in fact with the party the entire game - it's totally a "challenge", but so what? Hell, I can imagine (like that thread that was closed) that Essos is another continent in Thedas, and that after Ostagar the game ends because Alistair and the Warden get married, drink "super power juice" and then user their laser vision to fight the Others and enter a poly relationship with Jon Snow and Daenerys.
Didn't you just demonstrate that it isn't impossible?
It's always possible to actively deny reality and live in a fantasy conconstructed in your own head. The VO doesn't prevent that - it's that people actually recognize how absurd doing that is with a VO'd PC instead of a silent one.
But with the VO, there's an extra step, in that you have to actively deny things you see and hear happen. With a silent protagonist, you're just filling in gaps. You never have to contradict the game with a silent protagonist.
To be fair, you shouldn't have to do it with the voiced protagonist, either. It's only the obfuscatory paraphrase system that makes that necessary.
This is just like the discussions we had about how the ME2 interrupt system breaks characters by forcing the players to make choices without first telling them what they're choosing.