Fast Jimmy wrote...
And if I run away from every fight, acting like a total coward at every available opportunity, that adds evidence into thegame. Evidence that can be seen by anyone who is viewing my playthrough.
Really? Who acknowledged its existence? Not Alistair. Not Morrigan. Not Duncan when he recruited you. The only time your action (running away) ever has a consequence is when you wrote these imaginary scenes in your head. Not role-played, wrote.
Do you think Ridley Scott made the question ambiguous so that he could make people believe one side verse the other for years, then pull out the rug on them, saying they are wrong and should feel bad, decades down the road?
NO. Of course not.
Again, who gives a crap? None of my points are contingent on Bioware or Ridley Scott as an authority figure.
He did it because he realized the power of ambiguity in causing people's minds to spark and be open to interpretation. That the power of a story can come from just as much what is said and what is NOT said. That his ultimate version of the truth is one way or the other doesn't stop the people who viewed the movie with Deckard as a human to not enjoy the movie under the pretense any longer. If Ridley Scott took that secret to his grave, would everyone remain right? Would it matter? Does it even matter now?
See above.
If Bioware said "you can't role-play a coward" while having characters in universe acknowledge your habit of running away from enemies, I'd say ignore what Bioware is telling you. Bioware's words and Bioware's created game world are two different things.
Leaving a story open to being experienced in different ways and with different viewpoints speaks to the STRENGTH of the story, not the weakness of it. Having every single event, interaction, motivation and character nailed down rigidly for the viewer to experience without any need to add their own perspective into the story at all.
You have leeway in how you interpret events, in so far as the game lets you express those beliefs. Hence diverse dialogue options.
You're not asking for leeway in how to interpret your character. What you're actively trying to do is mask writing as role-playing which sorry, it ain't. The only time you can make excuses to "explain away" (as you put it) characters' statements is done off-screen, where you Fastjimmy become the author.
If you and I played through DA:O and made the exact same decisions - same Origin, same gender, same dialogue choices, same quest resolutions (like destroying the Anvil, everything - and then made a different choice about the Dark Ritual, is that one of us making up a head canon? The game gave us the exact same content, we made the exact same choices, yet one of us chose to interpret Morrigan's offer one way, and one of us the other.
Is this not because we headcanon ulterior motives, or possible benefits, that the game does not clearly state?
It's not a problem if it relates exclusively to your own character's thoughts. The problem comes when you put those thoughts into action. Think about how this works in real life for a second. You can think, quite literally, whatever you want. No one has the ability to act on what you're thinking because they cannot know what you're thinking. Your cowardly PC is something different.
For you to role-play this cowardly PC doesn't simply require an act of mental effort on your character. It also requires a visible component, something everything outside of yourself has the ability to respond to. You outlined this by your character running away. Now that there is an outside component to your character's role-playing concept, people in the game world need the ability to acknowledge it.
Game:"Hey, Fastjimmy's Warden is running away!"
Game: "Hey, I remember hearing his character is a deadly swordsman".
Fastjimmy's character: "Sorry guys, I lied to you".
Notice the dynamic here? Action-reaction. The game isn't acknowledging your actions in any of your scenarios. Everything related to Fastjimmy's character being a coward is done off-screen, which is the weakest argument for your position.
I want all my role-playing done off-screen about as much as I wanted the Mass Effect 2 Collector Base settled off-screen, which is to say not at all.
Modifié par Il Divo, 05 janvier 2014 - 01:51 .