Crafting an ending that will satisfy fans was a task for the Mass Effect 3 team. That time is past. The task now is to put the game universe into a state that will accommodate and encourage future Mass Effect games.
Having Geth existing on Rannoch peacefully with the Quarians provides not only opportunities for new Geth stories, but it keeps the Quarians ostracized from galactic society, which was one of the more interesting aspects of the race. How the Geth survived, or whether the Reaper code was all excised, doesn't really make a difference.
The galaxy is a more interesting place if there are Reaper survivors, too. Obviously there shouldn't be many, and there should be no practical threat of the cycle ever starting again--that's story's over.
I think maybe a partial control is an easier load to lift than partial destroy. I believe it is possible to thread between the two without committing to either, but if you were to have to choose one control would be the easier to base a return to the status quo upon. All you would need to do is to adjust the slide show factoids, which (if Dragon Age is any indication) they are very willing to do. After the blue space magic explosion, the Reapers stopped fighting... but the Turians, Krogan, Asari, Salarians, etc. didn't. Free to attack with impunity once the Reaper fleet quit shooting back, they inflicted heavy losses and only a few capital ships escaped to vanish into the void between the stars.
Their best course of action would be to remain as vague as possible about the end of the Reaper War in the next game. They should keep the story personal, and the major galactic locations low-key. For example, when the next protagonist goes to the Citadel the setting should be on one or two wards, not on the Presidium, and the NPCs the protagonist runs into there should be minding their business and not talking about the War or the reconstruction afterward.
After people become interested in the next story line, then they can address those issues as needed in future games. If it makes sense for Edi to show up in a scene in ME5, for example, no one will care much that they thought she died two games back. Same with the Geth, really. After all, no one saw them die, right?
Seriously, two games down the road, will anyone whine that something turned out different than the Reaper holo-brat said it would? I don't think so.
Modifié par durasteel, 04 janvier 2014 - 03:27 .