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Something is bugging me about the Krysae Sniper Rifle.


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#76
Supreme Leech

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We still have the reegar (that gun is an abomination). We also have missile glitching.

Bioware failed in their mission to completely suck all the fun out of the game. They gave it a real go, but there are still some options available for people who want to trivialise the game completely. Having never experienced the krysae in its original state, I'm not too bothered about the gun. I still have my striker and my destroyer for when I'm in the mood for some easy mode platinum games.

#77
Zero132132

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TrES-2b wrote...

megabeast37215 wrote...

caineghis2500 wrote...

ArgentN7 wrote...

was lowering the reload speed necessary though?

Even with the dps drastically reduced it was still considered OP. It was a result of people crying about it in threads back in the days. That was the era of the great complaints and cry babies. Some weapons and kits were nerfed to the point of disgust and uselessness. The people cried for nerfs and biower answered. Thing is that they cried more because they didn't like the plate that was served:mellow:

Do you even remember those days? Do you remember how many lobbies were filled with 2-3 Krysae Infiltrators? It was
a plague... It dominated the metagame because it was super noob friendly and had the best DPS in the game.. the damn thing didn't even require aiming.. and you could double tap it with the zoom they removed.

 
Derperus Trollon, HurrDurricane, Derperus Carrier, Reetard Carbine, PPR (Imma firin' mah laz0r) and so on is almost the same. And they were never nerfed. 

Were you even playing the game back then? If somehow the puggernaut population & TGI +Harrier population doubled (maybe tripled) and combined into one setup, it might START to approach the prevalence of the Krysae Infiltrator at its peak.

Not saying it wasn't overnerfed (as I said, I think they killed it on purpose), but nothing before or since has even compared.

#78
Operator m1

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Tyrant112580 wrote...

caineghis2500 wrote...

ArgentN7 wrote...

was lowering the reload speed necessary though?

Even with the dps drastically reduced it was still considered OP. It was a result of people crying about it in threads back in the days. That was the era of the great complaints and cry babies. Some weapons and kits were nerfed to the point of disgust and uselessness. The people cried for nerfs and biower answered. Thing is that they cried more because they didn't like the plate that was served:mellow:

God, I love you for saying that Cain! And lots of the people that b****ed are still here on the forums to this day. lolol


I ****ed. I don't think I posted about it though. I'm happy with how garbage the krysae is now. I love sniper rifles. Not RPG launching, effortless, spawn nuking, noob tubes with a scope claiming to be a sniper rifle. I used it once pre-nerf and was disgusted at its ability to 2 shot a pair of phantoms on gold by shooting in their general direction+its old shield gate-scrubbing power.

I refused to host games for people using it. If I did, I used SI on hydra with my valiant and made them look bad. Nothing in this game was ever more worthy of a nerf than pre-nerf krysae.

Modifié par Operator m1, 04 janvier 2014 - 04:40 .


#79
Alien Number Six

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The Krysae was once a weapon of god like power until it was nerfed so hard it's not even the same gun. I thought the same thing would happen to the Cerberus Harrier every time someone called for a nerf. I'm glad it didn't turn out that way. Anyway the Krysae is still useful for turning Phantoms into pudding. I like it on Geth Juggernaut.

#80
Oni Changas

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I love it on the Saboteur. Great for all enemies with Disruptor and HG after a sabo TV debuff.

#81
didacuscarr

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I love the Krysae. The only change I witnessed, was taking away the zoom, which you could use to double tap. It's great on HSol, Fury, TSE, QMI, GI.. well at least I use it on those characters and really like it. Ofc other SR infiltrators are good too.

Modifié par N7didacus, 04 janvier 2014 - 05:21 .


#82
Lordkenyon

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I use my krysae on a quarian male infiltrator, for lack of a black widow.

#83
millahnna

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Zero132132 wrote...

Were you even playing the game back then? If somehow the puggernaut population & TGI +Harrier population doubled (maybe tripled) and combined into one setup, it might START to approach the prevalence of the Krysae Infiltrator at its peak.

Not saying it wasn't overnerfed (as I said, I think they killed it on purpose), but nothing before or since has even compared.


It's totally true... Back then I was still bouncing between silver and bronze instead of silver and gold and most of the time I was the only person in the lobby NOT using it.  Weekend challenge gold round?  Yep there's three more of them.  It was funny to watch in action the first few times but it killed the fun almost as badly as missle glitching in very short order.  The thing was everywhere. 

#84
Shadohz

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There was nothing wrong with the pre-nerf Krysae. They just needed to nerf the damage evos on TC. The gun would've work just fine after that.

#85
millahnna

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Honestly, even the hands of non-infiltrators it was a little ridiculous to watch. I say watch because no one without one stood a chance of killing a thing. I saw it on engineers, adepts, sentinels (I saw it on a metric crapton of TSents at the time). I agree with those who say that how they nerfed it may not have been the best way but there's no doubt it needed something done to its balance.

#86
Pearl (rip bioware)

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Shadohz wrote...

There was nothing wrong with the pre-nerf Krysae.

Krysae spammer spotted.

I like the gun how it is now, an AoE primer that does decent enough damage to armor without going overboard.

Modifié par FatherOfPearl, 04 janvier 2014 - 06:45 .


#87
Lordkenyon

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sorta wish I got to try this thing before the nerf. the forum rage must have been amazing as well.

#88
millahnna

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Lordkenyon wrote...

sorta wish I got to try this thing before the nerf. the forum rage must have been amazing as well.


As I recall, it was about the time that all of the stupid nerf duck and care bear name calling started.  And seriously, could they not have come up with more ridiculous and juvenile sounding insults for each other? It was next to impossible to find actually informative threads on the front page as everything was "nerf ducks are stupid because they want this" and "care bears waaaaah" all the time.  Much like the weapon in question, it was funny for a minute and then it was just obnoxious.

#89
Tokenusername

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Pre-nerf GI/Krysae was a 4 man solo.

#90
Zero132132

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millahnna wrote...

Lordkenyon wrote...

sorta wish I got to try this thing before the nerf. the forum rage must have been amazing as well.


As I recall, it was about the time that all of the stupid nerf duck and care bear name calling started.  And seriously, could they not have come up with more ridiculous and juvenile sounding insults for each other? It was next to impossible to find actually informative threads on the front page as everything was "nerf ducks are stupid because they want this" and "care bears waaaaah" all the time.  Much like the weapon in question, it was funny for a minute and then it was just obnoxious.

I called them nerf herders. Still juvenile, but at least it's a silly reference.

#91
millahnna

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LOL, half the time I couldn't tell which was supposed to be the nerf ducks and which was supposed to be the care bears (which, way to taint my childhood, btw). They couldn't seem to make up their minds which group was pro nerfing a thing and which was against. I so both terms thrown around at both groups.

Nerf Herders though... I'll give it style points. I was rather fond of that band for a bit.

#92
WizeMan305

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Tried it with the geth engineer today, the gun was pretty impressive. It applies ammo, and with the bonuses from HM and chain overload you could cause some serious damage. Definitely worth trying out on the engineer.

#93
Tyrant112580

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ArgentN7 wrote...

Tyrant112580 wrote...

ArgentN7 wrote...

was lowering the reload speed necessary though?

Ari the devs rarely think when they nerf things in the game. This is just another example of them doing just that, so to answer your question No it wasn't necessary but they didn't care so they went on ahead and did it anyway. Don't try to understand the logic or lack there of behind it, all of us that have been here since the begining gave up on that long ago. 


I did hear about the Acolyte. How it started out as a charge weapon, then they got rid of the charge. and now it's a charge weapon again. lol

Oh god, yes that was another cluster f***. It was better without the charge IMO. It was suppose to stop missle glitching but we all saw how that turned out. 

#94
megabeast37215

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Tyrant112580 wrote...

ArgentN7 wrote...

Tyrant112580 wrote...

ArgentN7 wrote...

was lowering the reload speed necessary though?

Ari the devs rarely think when they nerf things in the game. This is just another example of them doing just that, so to answer your question No it wasn't necessary but they didn't care so they went on ahead and did it anyway. Don't try to understand the logic or lack there of behind it, all of us that have been here since the begining gave up on that long ago. 


I did hear about the Acolyte. How it started out as a charge weapon, then they got rid of the charge. and now it's a charge weapon again. lol

Oh god, yes that was another cluster f***. It was better without the charge IMO. It was suppose to stop missle glitching but we all saw how that turned out. 


Someone loves their easy mode... :P

Don't forget the day 1 buffed Piranha... Holy mackerel. Still it was nothing compared to the Turian Carnage Launcher.

#95
millahnna

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Doesn't the Acolyte do significantly better damage since it was returned to its charged state? I guess it's kind of too bad that they didn't give it a mechanic like the venom/GPS/Arc pistol (less damage on uncharged) but while I do find it harder to use with the charged only (console scrub), it performs much better when I do use it. It was kind of... pitiful when the charge was removed. Pitiful and freakishly prevalent.

#96
Nitrocuban

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Back in the days farming Gold/Geth/White was still a big thing.
And with the Krysae it was easier than ever, people didin't even aim, they just constantly kept shooting the corners. Was funny to watch but not for long.

#97
Operator m1

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Shadohz wrote...

There was nothing wrong with the pre-nerf Krysae.


Shield gate bypass is one thing wrong with it pre-nerf.
RoF being high enough + enough force to stagger phantoms + aoe = icing on the cake. That gun had every advantage over other sniper rifles every other gun in the game.

They just needed to nerf the damage evos on TC


TC nerfs came shortly after. The gun would still be better than other SRs guns for the aforementioned reasons.

Sorry, you can't defend this gun when it was the most overpowered thing in this game ever. Nothing we have now, or ever had in multiplayer was as strong.

Good riddance to krysae.

Modifié par Operator m1, 04 janvier 2014 - 09:08 .


#98
Guest_Headless Nemesis_*

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It's still viable in the hands of a turian soldier that spams CS, works best with disruptor rounds.
Shoot - CS, tech burst...shoot - CS, tech burst...
Grab an smg or the eagle as a sidearm to use with marksman vs bosses and you're good to go.

Also, still good on the QMI, arc nade, krysae with incendiary ammo, arc nade...dead spawn.
Of course now it's only a niche gun usable by 2-3 characters, a shadow of it once was.

1.72 seconds of refire time xD

#99
Tokenusername

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Headless Nemesis wrote...

It's still viable in -blah blah blah

What does it mean to be viable? That it will kill things? All weapons kill things if you're willing to wait for them. Sometimes you don't have that time to wait. There are other players also trying to kill the same things as you and they can do it faster. It's not much fun to be tickling most enemies only to have them be finished off by a teammate just when you get close to killing them. Sometimes it's not enough to be "viable", sometimes it needs to be competitive.

Sure, you can use powers to increase your weapon effectiveness or give enemies debuffs, but you're just masking the problem. These sort of powers are best used to compliment weapons, not supplement for them. Not necessarily to say that we should all just stick to the top 5 weapons in the game, variety is important, even at the expense of "maxim efficiency". But still, if you have to work so hard to use a weapon, is it really worth using it just for the sake of putting it to use?

Modifié par Tokenusername, 04 janvier 2014 - 11:18 .


#100
Guest_Headless Nemesis_*

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Tokenusername wrote...

Headless Nemesis wrote...

It's still viable in -blah blah blah

What does it mean to be viable? That it will kill things? All weapons kill things if you're willing to wait for them. Sometimes you don't have that time to wait. There are other players also trying to kill the same things as you and they can do it faster. It's not much fun to be tickling most enemies only to have them be finished off by a teammate just when you get close to killing them. Sometimes it's not enough to be "viable", sometimes it needs to be competitive.

Sure, you can use powers to increase your weapon effectiveness or give enemies debuffs, but you're just masking the problem. These sort of powers are best used to compliment weapons, not supplement for them. Not necessarily to say that we should all just stick to the top 5 weapons in the game, variety is important, even at the expense of "maxim efficiency". But still, if you have to work so hard to use a weapon, is it really worth using it just for the sake of putting it to use?


Why not, if your goal is to detonate explosions fast and in a small area few weapons can compete with krysae when it comes down to ammo application.
Falcon for example is a good competitor, but it has a much lower damage per shot AND no armour modifier (which makes extremely long to deal with pyros, bombers and dragoons). The Adas is also good, but its aoe is rather pathetic and the range buggy (doesn't work very well in cqc). Striker has a good aoe and damage but a bad charge up mechanic which screws power spamming, and also lag makes projectiles explode on your face.
Of course the Krysae it's not a super weapon, but my point was not to prove that, rather to simply demonstrate that it still has a niche where really few guns can compete. Outside of that it sucks and trying to make it work doesn't make sense.
For reference I'm using this build:
http://kalence.drupa...!43M54334!FF.AG
and as you can see I'm not devolving much to the krysae since all weapon enhancers are for the SMG.


Also, 4 seconds to wipe a gold spawn of foot soldiers doesn't seem ticking enemies to me, and the best part is that when I'm doing so they're locked in place and don't shoot back.
I'm sure 4 inferno grenades would do the same even faster, but then as you said min-maxing everything is not funny.

Modifié par Headless Nemesis, 04 janvier 2014 - 11:39 .