Something is bugging me about the Krysae Sniper Rifle.
#76
Posté 04 janvier 2014 - 04:37
Bioware failed in their mission to completely suck all the fun out of the game. They gave it a real go, but there are still some options available for people who want to trivialise the game completely. Having never experienced the krysae in its original state, I'm not too bothered about the gun. I still have my striker and my destroyer for when I'm in the mood for some easy mode platinum games.
#77
Posté 04 janvier 2014 - 04:37
Were you even playing the game back then? If somehow the puggernaut population & TGI +Harrier population doubled (maybe tripled) and combined into one setup, it might START to approach the prevalence of the Krysae Infiltrator at its peak.TrES-2b wrote...
megabeast37215 wrote...
Do you even remember those days? Do you remember how many lobbies were filled with 2-3 Krysae Infiltrators? It wascaineghis2500 wrote...
Even with the dps drastically reduced it was still considered OP. It was a result of people crying about it in threads back in the days. That was the era of the great complaints and cry babies. Some weapons and kits were nerfed to the point of disgust and uselessness. The people cried for nerfs and biower answered. Thing is that they cried more because they didn't like the plate that was served:mellow:ArgentN7 wrote...
was lowering the reload speed necessary though?
a plague... It dominated the metagame because it was super noob friendly and had the best DPS in the game.. the damn thing didn't even require aiming.. and you could double tap it with the zoom they removed.
Derperus Trollon, HurrDurricane, Derperus Carrier, Reetard Carbine, PPR (Imma firin' mah laz0r) and so on is almost the same. And they were never nerfed.
Not saying it wasn't overnerfed (as I said, I think they killed it on purpose), but nothing before or since has even compared.
#78
Posté 04 janvier 2014 - 04:38
Tyrant112580 wrote...
God, I love you for saying that Cain! And lots of the people that b****ed are still here on the forums to this day. lololcaineghis2500 wrote...
Even with the dps drastically reduced it was still considered OP. It was a result of people crying about it in threads back in the days. That was the era of the great complaints and cry babies. Some weapons and kits were nerfed to the point of disgust and uselessness. The people cried for nerfs and biower answered. Thing is that they cried more because they didn't like the plate that was served:mellow:ArgentN7 wrote...
was lowering the reload speed necessary though?
I ****ed. I don't think I posted about it though. I'm happy with how garbage the krysae is now. I love sniper rifles. Not RPG launching, effortless, spawn nuking, noob tubes with a scope claiming to be a sniper rifle. I used it once pre-nerf and was disgusted at its ability to 2 shot a pair of phantoms on gold by shooting in their general direction+its old shield gate-scrubbing power.
I refused to host games for people using it. If I did, I used SI on hydra with my valiant and made them look bad. Nothing in this game was ever more worthy of a nerf than pre-nerf krysae.
Modifié par Operator m1, 04 janvier 2014 - 04:40 .
#79
Posté 04 janvier 2014 - 04:57
#80
Posté 04 janvier 2014 - 05:20
#81
Posté 04 janvier 2014 - 05:20
Modifié par N7didacus, 04 janvier 2014 - 05:21 .
#82
Posté 04 janvier 2014 - 05:37
#83
Posté 04 janvier 2014 - 05:38
Zero132132 wrote...
Were you even playing the game back then? If somehow the puggernaut population & TGI +Harrier population doubled (maybe tripled) and combined into one setup, it might START to approach the prevalence of the Krysae Infiltrator at its peak.
Not saying it wasn't overnerfed (as I said, I think they killed it on purpose), but nothing before or since has even compared.
It's totally true... Back then I was still bouncing between silver and bronze instead of silver and gold and most of the time I was the only person in the lobby NOT using it. Weekend challenge gold round? Yep there's three more of them. It was funny to watch in action the first few times but it killed the fun almost as badly as missle glitching in very short order. The thing was everywhere.
#84
Posté 04 janvier 2014 - 05:53
#85
Posté 04 janvier 2014 - 06:33
#86
Posté 04 janvier 2014 - 06:44
Krysae spammer spotted.Shadohz wrote...
There was nothing wrong with the pre-nerf Krysae.
I like the gun how it is now, an AoE primer that does decent enough damage to armor without going overboard.
Modifié par FatherOfPearl, 04 janvier 2014 - 06:45 .
#87
Posté 04 janvier 2014 - 06:46
#88
Posté 04 janvier 2014 - 06:59
Lordkenyon wrote...
sorta wish I got to try this thing before the nerf. the forum rage must have been amazing as well.
As I recall, it was about the time that all of the stupid nerf duck and care bear name calling started. And seriously, could they not have come up with more ridiculous and juvenile sounding insults for each other? It was next to impossible to find actually informative threads on the front page as everything was "nerf ducks are stupid because they want this" and "care bears waaaaah" all the time. Much like the weapon in question, it was funny for a minute and then it was just obnoxious.
#89
Posté 04 janvier 2014 - 07:01
#90
Posté 04 janvier 2014 - 07:09
I called them nerf herders. Still juvenile, but at least it's a silly reference.millahnna wrote...
Lordkenyon wrote...
sorta wish I got to try this thing before the nerf. the forum rage must have been amazing as well.
As I recall, it was about the time that all of the stupid nerf duck and care bear name calling started. And seriously, could they not have come up with more ridiculous and juvenile sounding insults for each other? It was next to impossible to find actually informative threads on the front page as everything was "nerf ducks are stupid because they want this" and "care bears waaaaah" all the time. Much like the weapon in question, it was funny for a minute and then it was just obnoxious.
#91
Posté 04 janvier 2014 - 07:27
Nerf Herders though... I'll give it style points. I was rather fond of that band for a bit.
#92
Posté 04 janvier 2014 - 07:37
#93
Posté 04 janvier 2014 - 08:06
Oh god, yes that was another cluster f***. It was better without the charge IMO. It was suppose to stop missle glitching but we all saw how that turned out.ArgentN7 wrote...
Tyrant112580 wrote...
Ari the devs rarely think when they nerf things in the game. This is just another example of them doing just that, so to answer your question No it wasn't necessary but they didn't care so they went on ahead and did it anyway. Don't try to understand the logic or lack there of behind it, all of us that have been here since the begining gave up on that long ago.ArgentN7 wrote...
was lowering the reload speed necessary though?
I did hear about the Acolyte. How it started out as a charge weapon, then they got rid of the charge. and now it's a charge weapon again. lol
#94
Posté 04 janvier 2014 - 08:12
Tyrant112580 wrote...
Oh god, yes that was another cluster f***. It was better without the charge IMO. It was suppose to stop missle glitching but we all saw how that turned out.ArgentN7 wrote...
Tyrant112580 wrote...
Ari the devs rarely think when they nerf things in the game. This is just another example of them doing just that, so to answer your question No it wasn't necessary but they didn't care so they went on ahead and did it anyway. Don't try to understand the logic or lack there of behind it, all of us that have been here since the begining gave up on that long ago.ArgentN7 wrote...
was lowering the reload speed necessary though?
I did hear about the Acolyte. How it started out as a charge weapon, then they got rid of the charge. and now it's a charge weapon again. lol
Someone loves their easy mode...
Don't forget the day 1 buffed Piranha... Holy mackerel. Still it was nothing compared to the Turian Carnage Launcher.
#95
Posté 04 janvier 2014 - 08:18
#96
Posté 04 janvier 2014 - 08:55
And with the Krysae it was easier than ever, people didin't even aim, they just constantly kept shooting the corners. Was funny to watch but not for long.
#97
Posté 04 janvier 2014 - 08:59
Shadohz wrote...
There was nothing wrong with the pre-nerf Krysae.
Shield gate bypass is one thing wrong with it pre-nerf.
RoF being high enough + enough force to stagger phantoms + aoe = icing on the cake. That gun had every advantage over
They just needed to nerf the damage evos on TC
TC nerfs came shortly after. The gun would still be better than other
Sorry, you can't defend this gun when it was the most overpowered thing in this game ever. Nothing we have now, or ever had in multiplayer was as strong.
Good riddance to krysae.
Modifié par Operator m1, 04 janvier 2014 - 09:08 .
#98
Guest_Headless Nemesis_*
Posté 04 janvier 2014 - 10:56
Guest_Headless Nemesis_*
Shoot - CS, tech burst...shoot - CS, tech burst...
Grab an smg or the eagle as a sidearm to use with marksman vs bosses and you're good to go.
Also, still good on the QMI, arc nade, krysae with incendiary ammo, arc nade...dead spawn.
Of course now it's only a niche gun usable by 2-3 characters, a shadow of it once was.
1.72 seconds of refire time xD
#99
Posté 04 janvier 2014 - 11:17
What does it mean to be viable? That it will kill things? All weapons kill things if you're willing to wait for them. Sometimes you don't have that time to wait. There are other players also trying to kill the same things as you and they can do it faster. It's not much fun to be tickling most enemies only to have them be finished off by a teammate just when you get close to killing them. Sometimes it's not enough to be "viable", sometimes it needs to be competitive.Headless Nemesis wrote...
It's still viable in -blah blah blah
Sure, you can use powers to increase your weapon effectiveness or give enemies debuffs, but you're just masking the problem. These sort of powers are best used to compliment weapons, not supplement for them. Not necessarily to say that we should all just stick to the top 5 weapons in the game, variety is important, even at the expense of "maxim efficiency". But still, if you have to work so hard to use a weapon, is it really worth using it just for the sake of putting it to use?
Modifié par Tokenusername, 04 janvier 2014 - 11:18 .
#100
Guest_Headless Nemesis_*
Posté 04 janvier 2014 - 11:31
Guest_Headless Nemesis_*
Tokenusername wrote...
What does it mean to be viable? That it will kill things? All weapons kill things if you're willing to wait for them. Sometimes you don't have that time to wait. There are other players also trying to kill the same things as you and they can do it faster. It's not much fun to be tickling most enemies only to have them be finished off by a teammate just when you get close to killing them. Sometimes it's not enough to be "viable", sometimes it needs to be competitive.Headless Nemesis wrote...
It's still viable in -blah blah blah
Sure, you can use powers to increase your weapon effectiveness or give enemies debuffs, but you're just masking the problem. These sort of powers are best used to compliment weapons, not supplement for them. Not necessarily to say that we should all just stick to the top 5 weapons in the game, variety is important, even at the expense of "maxim efficiency". But still, if you have to work so hard to use a weapon, is it really worth using it just for the sake of putting it to use?
Why not, if your goal is to detonate explosions fast and in a small area few weapons can compete with krysae when it comes down to ammo application.
Falcon for example is a good competitor, but it has a much lower damage per shot AND no armour modifier (which makes extremely long to deal with pyros, bombers and dragoons). The Adas is also good, but its aoe is rather pathetic and the range buggy (doesn't work very well in cqc). Striker has a good aoe and damage but a bad charge up mechanic which screws power spamming, and also lag makes projectiles explode on your face.
Of course the Krysae it's not a super weapon, but my point was not to prove that, rather to simply demonstrate that it still has a niche where really few guns can compete. Outside of that it sucks and trying to make it work doesn't make sense.
For reference I'm using this build:
http://kalence.drupa...!43M54334!FF.AG
and as you can see I'm not devolving much to the krysae since all weapon enhancers are for the SMG.
Also, 4 seconds to wipe a gold spawn of foot soldiers doesn't seem ticking enemies to me, and the best part is that when I'm doing so they're locked in place and don't shoot back.
I'm sure 4 inferno grenades would do the same even faster, but then as you said min-maxing everything is not funny.
Modifié par Headless Nemesis, 04 janvier 2014 - 11:39 .





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