OXM interview with Cameron Lee
#26
Posté 03 janvier 2014 - 11:46
#27
Posté 03 janvier 2014 - 11:48
1) What/where is Aktiva? A placename I am unfamiliar with.
2) Just thought that a online MP coop mode would be a good DLC.
#28
Posté 03 janvier 2014 - 11:49
My guess he didn't want to seem heavy handed, mandating to Bioware what they had to do, so he backed off.
I still believe there will be MP because it makes EA money.
I don't believe the keep, which is a cloud type device fulfills any such requirement.
#29
Posté 03 janvier 2014 - 11:58
And there is no difference between the Cloud and the Internet. In fact, the cloud could not exist without the internet. Think of the cloud as Ham, and the Internet, as every pig ever.
#30
Posté 04 janvier 2014 - 12:00
Jaulen wrote...
1) What/where is Aktiva? A placename I am unfamiliar with.
This is a mistake. Antiva not Aktiva.
#31
Posté 04 janvier 2014 - 12:01
Deflagratio wrote...
I strictly remember the quote being changed to "Online Component" not Multiplayer component. As most of the time, executives talk out of their asses and need to be corrected by the underpaid, underappreciated "Rabble" that actually know what's actually the truth of the matter.
And there is no difference between the Cloud and the Internet. In fact, the cloud could not exist without the internet. Think of the cloud as Ham, and the Internet, as every pig ever.
We shall see.The keep isn't making EA any money.
#32
Posté 04 janvier 2014 - 12:06
Angrywolves wrote...
We shall see.The keep isn't making EA any money.
I wont be surprised if in case you wanted more than one "save" or "state of the world", you will have to pay for it.
#33
Posté 04 janvier 2014 - 12:07
Angrywolves wrote...
Deflagratio wrote...
I strictly remember the quote being changed to "Online Component" not Multiplayer component. As most of the time, executives talk out of their asses and need to be corrected by the underpaid, underappreciated "Rabble" that actually know what's actually the truth of the matter.
And there is no difference between the Cloud and the Internet. In fact, the cloud could not exist without the internet. Think of the cloud as Ham, and the Internet, as every pig ever.
We shall see.The keep isn't making EA any money.
Maybe not, but The Dragon Age Keep, Brought to you by Mountain Dew and Doritos would.
I wish I could say, or even believe that you're wrong, but I really don't... I anticipate a multiplayer component as I'm fairly certain there's already been some heavy investment into it, I'm just saying if we're arguing semantics... Bioware technically has the "Online Component" Obligation filled.
#34
Posté 04 janvier 2014 - 12:15
It seems like you will be forced to take each role if you want to complete the combat, and that your companions will be fixed to the roles like they were in DA2.
I preferred DAO classes and skills in which you could create the characters in to different roles by using the stats and abilities, so if I wanted a tank Rogue it was possible etc.
#35
Posté 04 janvier 2014 - 12:26
It is worrying news that they are still are on the fence about it. You would think it be one of the first decisions they would make when planning the battle sections.
#36
Posté 04 janvier 2014 - 12:27
ianvillan wrote...
I am wary about him saying they want people to have particular roles in combat. To me that seems like they are going in an even more MMO type route of having defined roles that do certain things.
It seems like you will be forced to take each role if you want to complete the combat, and that your companions will be fixed to the roles like they were in DA2.
I preferred DAO classes and skills in which you could create the characters in to different roles by using the stats and abilities, so if I wanted a tank Rogue it was possible etc.
Defining roles ultimately limits choices. Sad if true.So much for the freedom Lee promised in a previous interview.
The keeps as outposts tied to quests and agents seem to me to be alot of time grinding in another form. Instead of building up your party or character by undertaking tasks, you're building up your Inquisition.
Modifié par Angrywolves, 04 janvier 2014 - 12:28 .
#37
Posté 04 janvier 2014 - 12:28
And it seems like it's all about "big moral dilemmas, big battles, big, big, epic, big!" again. Ugh, after ME3 I don't want another generic war plot again. The choices they showcased at PAX were all about tactics, and while I do welcome that for the combat scenarios and the protagonist being the Inquisition leader, I hope this isn't one of those tick-boxes that EA has forced upon Bioware to make their product market better.
If they go with the "lowest common denominater-route" again I'm gonna break stuff! >:-(
I don't care about EA's by-the-numbers BS.
#38
Posté 04 janvier 2014 - 12:34
Linkenski wrote...
Why is cameron reflecting the question about DA:I being similar to ME3 in premise with rejection? THEY ARE SODDING SIMILAR! Excuse the language... *ahem*
And it seems like it's all about "big moral dilemmas, big battles, big, big, epic, big!" again. Ugh, after ME3 I don't want another generic war plot again. The choices they showcased at PAX were all about tactics, and while I do welcome that for the combat scenarios and the protagonist being the Inquisition leader, I hope this isn't one of those tick-boxes that EA has forced upon Bioware to make their product market better.
If they go with the "lowest common denominater-route" again I'm gonna break stuff! >:-(
I don't care about EA's by-the-numbers BS.
He also said the games were different because we knew what the reapers were, but the main theme of Mass Effect was that we didn't know what sovereign was, but it was finding out what it was with the help of the factions that made the game.
That same as not knowing what the veil tear is and gathering help to uncover and stop the tears.
Modifié par ianvillan, 04 janvier 2014 - 12:35 .
#39
Posté 04 janvier 2014 - 12:47
chuckles471 wrote...
C'mon, we all know that "online component" is marketing speech for "crap that we can charge for, be it muliplayer or not".
It is worrying news that they are still are on the fence about it. You would think it be one of the first decisions they would make when planning the battle sections.
Hey, remember ME3 how it was totally "a single player experience" right up until new of multiplayer got leaked a few months before release.
#40
Posté 04 janvier 2014 - 12:51
#41
Posté 04 janvier 2014 - 04:10
#42
Posté 04 janvier 2014 - 05:00
Wissenschaft wrote...
Decent interview. MP in ME3 seemed to work just fine along with the single player so I'm not worried.
Considering you had to play multiplayer to get the best ending? No it did not work with Single Player since you had to play it.
#43
Posté 04 janvier 2014 - 06:16
#44
Posté 04 janvier 2014 - 06:22
ianvillan wrote...
It seems like you will be forced to take each role if you want to complete the combat, and that your companions will be fixed to the roles like they were in DA2.
You were by no means required to have all quests like in DA2. I could run all mage/rogues party, for example. Other than that, you're much freer in terms of customization within the class (e.g. DA2 but withotu the talent/weapon restrictions).
I preferred DAO classes and skills in which you could create the characters in to different roles by using the stats and abilities, so if I wanted a tank Rogue it was possible etc.
Most roles were useless in DA:O. Direct damage (ideally, AOE damage) was by far, far the best possible built for every class. The "freedom" in DA:O was just a freedom to pick between radically inferior designs. That isn't very interesting - when most builds are not good.
#45
Posté 04 janvier 2014 - 07:01
#46
Posté 04 janvier 2014 - 10:24
#47
Posté 04 janvier 2014 - 11:59
#48
Posté 04 janvier 2014 - 03:26
it has been pushed these days only makes me more determined to ignore it. To be honest,
I just see drawbacks when dealing with someone who isn't sitting right next to me who I can
punch in the arm for screwing me over on a level or chortling about an outrageous bug or two.
Multiplayer just isn't for me. But I know other people on this forum like the idea (I don't get it, but)
so go for it as long as it does not affect single player in any shape or form like ME3's did before
it was removed due to the backlash.
I have also heard that the 'online component' was also satisfied by DLC. Not sure where I found that
tidbit of info though.
Modifié par ames4u, 04 janvier 2014 - 03:28 .
#49
Posté 04 janvier 2014 - 03:34
#50
Posté 04 janvier 2014 - 03:35
ghostzodd wrote...
Wissenschaft wrote...
Decent interview. MP in ME3 seemed to work just fine along with the single player so I'm not worried.
Considering you had to play multiplayer to get the best ending? No it did not work with Single Player since you had to play it.
I got synthesis just fine without playing multiplayer the first go around.
As for this. I have said it to death already the context of what Gibeau said along with the clarification, and proof that not all games have multiplayer in the form that is often expressed by people. It's like chicken little every time it comes up though, so i'm not sure why I should bother worrying about it anymore.





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