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OXM interview with Cameron Lee


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#51
LinksOcarina

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Wulfram wrote...

Can they really be "on the fence" about multiplayer at this stage of development? Seems like they must have started work on it if it's going to happen. Though I guess it might end up getting cut.


Depends on how far along it is.

Chances are the story was done first, so implementation of multiplayer would come after the fact anyway as a second step.

#52
Fortlowe

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On the fence doesn't necessarily mean multi player is not in development. Wouldn't it be developed by a separate team? I'm hoping for MP, frankly. I really enjoy it on ME3. Well except for the part were it effected SP, but I think that was addressed with an update.

Modifié par Fortlowe, 04 janvier 2014 - 03:38 .


#53
Zkyire

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ME3 MP was one of the best parts of ME3 for me and many others.

If the DA dev team can bring that kind of quality (not necessarily the same game mode), then I'll be a happy camper.

The one thing I didn't like, and hope they don't do, is make aspects of the SP campaign rely on MP playing.

#54
sandalisthemaker

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At this stage of the game they are still claiming to be "on the fence"???

Sorry, but I just don't believe them. A full multiplayer mode a la Mass Effect's is something that should have been decided long ago especially if it is to be implemented at launch or shortly thereafter. A decision has been made one way or the other I'm sure.

#55
AlanC9

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In Exile wrote...

Most roles were useless in DA:O. Direct damage (ideally, AOE damage) was by far, far the best possible built for every class. The "freedom" in DA:O was just a freedom to pick between radically inferior designs. That isn't very interesting - when most builds are not good. 


I thought tanking worked OK for the sword-and-board types. Though DA:O is easy enough that maybe I never noticed the inefficiency.

#56
vandalDX

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Zkyire wrote...

ME3 MP was one of the best parts of ME3 for me and many others.

If the DA dev team can bring that kind of quality (not necessarily the same game mode), then I'll be a happy camper.


This.  Totally this.

With an extra 18+ months of development, I'm thinking they have plenty of time and manpower to shore up all of the transitions that a shooter-based RPG system MP would make to something like DA.

#57
Wulfram

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In Exile wrote...

Most roles were useless in DA:O. Direct damage (ideally, AOE damage) was by far, far the best possible built for every class. The "freedom" in DA:O was just a freedom to pick between radically inferior designs. That isn't very interesting - when most builds are not good. 


Eh, DPS was probably the best if you were good and wanted to blast through fights quickly.  But if you're lazy/not very good then piling on defence and being able to ignore most of the enemies was pretty handy/broken too.

Though I think that bit was actually more about being able to choose weapons for companions, rather than stuff like Aveline being stuck with sword and shield.

#58
leaguer of one

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LPPrince wrote...

Really hoping for no MP.

Jorina Leto wrote...

I hope for no multiplayer.


It's going to happen no matter what you feel.

#59
leaguer of one

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ghostzodd wrote...

strive wrote...

I don't mind co-op multiplayer its a good way to fool around with the combat without rolling a new character. It isn't very lasting at least ME3's wasn't for me. I got bored of horde mode after about five days. But sometimes I felt like playing an Infiltrator and ME3 multiplayer let me scratch that itch without rolling a new Shepard and leveling him or her up. So I'd just play one mp game snipe some Cerberus and go on with my day.


Horde mode has been done to death in games

Horde mode is basicly just a dungon twisted into a circle. It's no different from playing Left 4 dead. The only difference is the illsution of progress.

#60
Rixatrix

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I hope there *is* multi-player to

1) Boost sales of the game (more $, more Dragon Age) and
2) Keep BioWare releasing updates and DLC,

as long as

1) It is not tied to single-player,
2) Its development does not take away from single-player campaign development, and
3) IT IS NOT TIED TO SINGLE-PLAYER!

Modifié par BlueMoonSeraphim, 04 janvier 2014 - 05:13 .


#61
Overdosing

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BlueMoonSeraphim wrote...

I hope there *is* multi-player to

1) Boost sales of the game (more $, more Dragon Age) and
2) Keep BioWare releasing updates and DLC,

as long as

1) It is not tied to single-player,
2) Its development does not take away from single-player campaign development, and
3) IT IS NOT TIED TO SINGLE-PLAYER!


I feel like I should say that I want this method (assuming that they do DLC right as well), but also that they improve upon the multiplayer that they had in ME3 in various ways.

#62
Northern Sun

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I was pleasantly surprised by ME3's multiplayer. I intend to take an optimistic attitude about any DA: I MP.

#63
ghostzodd

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leaguer of one wrote...

ghostzodd wrote...

strive wrote...

I don't mind co-op multiplayer its a good way to fool around with the combat without rolling a new character. It isn't very lasting at least ME3's wasn't for me. I got bored of horde mode after about five days. But sometimes I felt like playing an Infiltrator and ME3 multiplayer let me scratch that itch without rolling a new Shepard and leveling him or her up. So I'd just play one mp game snipe some Cerberus and go on with my day.


Horde mode has been done to death in games

Horde mode is basicly just a dungon twisted into a circle. It's no different from playing Left 4 dead. The only difference is the illsution of progress.


doesn't matter, not every game  should do horde mode

Modifié par ghostzodd, 04 janvier 2014 - 07:26 .


#64
wright1978

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Personally i'm hoping for no MP. Assume it'll proably be there.
If it is i'm desperately hoping it is quarantined away from the SP experience.

#65
Milady

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So long it doesn't entwine with the campaign like ME3 I'm fine with it (not going to play it anyway). If it does.. I wouldn't be able to handle it and go straight to Canada myself..

Modifié par AngelSpirit, 04 janvier 2014 - 08:04 .


#66
AresKeith

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leaguer of one wrote...

LPPrince wrote...

Really hoping for no MP.

Jorina Leto wrote...

I hope for no multiplayer.


It's going to happen no matter what you feel.


What makes you think that?

#67
AresKeith

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I'd be ok with an Baldur's gate Style MP but other than that No MP

#68
spirosz

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More than likely going to have MP. Interestingly enough, I disliked the idea of MP being brought to ME3, but I was open to it and I found it the more enjoyable aspect of the game, sadly. It's better to be open about it and see what it might achieve, who knows - if it's in, it might be good or it might be terrible.

#69
Linkenski

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ianvillan wrote...

Linkenski wrote...

Why is cameron reflecting the question about DA:I being similar to ME3 in premise with rejection? THEY ARE SODDING SIMILAR! Excuse the language... *ahem*

And it seems like it's all about "big moral dilemmas, big battles, big, big, epic, big!" again. Ugh, after ME3 I don't want another generic war plot again. The choices they showcased at PAX were all about tactics, and while I do welcome that for the combat scenarios and the protagonist being the Inquisition leader, I hope this isn't one of those tick-boxes that EA has forced upon Bioware to make their product market better.

If they go with the "lowest common denominater-route" again I'm gonna break stuff! >:-(
I don't care about EA's by-the-numbers BS.



He also said the games were different because we knew what the reapers were, but the main theme of Mass Effect was that we didn't know what sovereign was, but it was finding out what it was with the help of the factions that made the game. 

That same as not knowing what the veil tear is and gathering help to uncover and stop the tears.

Unfortunately ME3's premise still boiled down to "giant unknown (to the public MEU citizen) ancient alien-monsters attack the galaxy and everyone must unite to beat them together" and DA:I seems to be "Giant army of demons attack and the player must form an inquisition, uniting armies from across regions to beat them together"

I'm just a little iffy that cameron decided to be dishonest and outright rejected the whole claim that they were "similar". Nobody said they were identical. They're just veery similar in concept, so why try to cover for that by saying it isn't?

#70
David7204

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In the same way the majority of epic stories in existence are 'very similar in concept'? A great evil, a hero, and the people he inspires?

#71
Fast Jimmy

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spirosz wrote...

More than likely going to have MP. Interestingly enough, I disliked the idea of MP being brought to ME3, but I was open to it and I found it the more enjoyable aspect of the game, sadly. It's better to be open about it and see what it might achieve, who knows - if it's in, it might be good or it might be terrible.


My opinion is that they need to be insanely careful. The expectatoins and mindset for gamers playing the DA series is very different for ME... even when those gamers are the same. I didn't mind that Shephard was more of a set protagonist and that my control over my squad was limited, because that was how the series was pitched. Yet if they did the same exact things with DA, I would likely not even buy the game.

It is similar with MP. Just because it "worked" in ME3 (not sure what people mean when they say that, honestly - the base game was blasted as being one of the greatest tragedies in the industry, so the fact that it has MP should set off alarms) doesn't mean it has any guarantee of doing so in DA. In fact, while a MP function may draw in sales, it could just as easily alienate just as many, if not more, fans from even picking the game up.

Given how badly I disliked DA2, I'm a tentative on DA:I. I like what I've seen so far (not everything, but I like more than I thought I would). But if MP gets announced that isn't something innocuos like couch co-op or something, then its going to move my interest far, FAR away. It would take miracles to move me past "bargain bin purchase at $10" if MP is announced. 

I'm not claiming to speak for everyone, but I know I'm not the only one. How many people think there are an equal or greater number of potential DA buyers who woudl be sold on a MP versus those who would just say "meh, pass" on the DA RPG series if they hear a MP Horde mode (or whatever) is being shoehorned in?

Modifié par Fast Jimmy, 04 janvier 2014 - 09:48 .


#72
In Exile

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Wulfram wrote...
Eh, DPS was probably the best if you were good and wanted to blast through fights quickly.  But if you're lazy/not very good then piling on defence and being able to ignore most of the enemies was pretty handy/broken too.


Creating a good defensive build (on nightmare) is way harder than a damage build because of the thresholds you have to cross. I can't speak to lower difficulties. 

#73
laudable11

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I really enjoyed multiplayer in ME3 so I'm hoping for it.

#74
chris2365

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ghostzodd wrote...

Wissenschaft wrote...


Decent interview. MP in ME3 seemed to work just fine along with the single player so I'm not worried.


Considering you had to play multiplayer to get the best ending? No it did not work with Single Player since you had to play it.


Initially. They corrected that in the Extended Cut.

As for MP in DAI, they say they are on the fence about about. For those asking how they could still be on the fence, they could have thrown around some ideas and made some prototypes to see how it could work, but aren't sure whether it's a feauture worth implementing.

As for comparisons with ME3, I hope they realize that the success of ME3's MP is not because putting MP in everything works. In this case, it worked because you had a variety of classes, powers, races maps, etc. Not to mention the DLC was free. Putting a horde mode in your average game will not make it more succusful. It needs the right ingredients, and ME3 had them. DAI might not, and seeing as the Keep already fulfills the online component requirement from EA, they might not try to force something in that isn't there.

Linkenski wrote...

ianvillan wrote...

Linkenski wrote...

Why is cameron reflecting the question about DA:I being similar to ME3 in premise with rejection? THEY ARE SODDING SIMILAR! Excuse the language... *ahem*

And it seems like it's all about "big moral dilemmas, big battles, big, big, epic, big!" again. Ugh, after ME3 I don't want another generic war plot again. The choices they showcased at PAX were all about tactics, and while I do welcome that for the combat scenarios and the protagonist being the Inquisition leader, I hope this isn't one of those tick-boxes that EA has forced upon Bioware to make their product market better.

If they go with the "lowest common denominater-route" again I'm gonna break stuff! >:-(
I don't care about EA's by-the-numbers BS.



He also said the games were different because we knew what the reapers were, but the main theme of Mass Effect was that we didn't know what sovereign was, but it was finding out what it was with the help of the factions that made the game. 

That same as not knowing what the veil tear is and gathering help to uncover and stop the tears.

Unfortunately ME3's premise still boiled down to "giant unknown (to the public MEU citizen) ancient alien-monsters attack the galaxy and everyone must unite to beat them together" and DA:I seems to be "Giant army of demons attack and the player must form an inquisition, uniting armies from across regions to beat them together"

I'm just a little iffy that cameron decided to be dishonest and outright rejected the whole claim that they were "similar". Nobody said they were identical. They're just veery similar in concept, so why try to cover for that by saying it isn't?


I think it's because some fans have noticed recently that Bioware has been using the same tried and true formula since the early days, and some have wanted change. Bioware said they tried going for a more personnal story in DA2, but then some people found that to be not to their taste. And honestly, after all the criticism they've gotten recently (merited or not), who can blame them for going back to basics. It's always worked for them and gotten them praise from the fans and the gaming industry. IMO, as long as the game is fun and well made, I could care less about the story they tell.

In case anyone doesn't see the relation: http://i36.tinypic.com/1zb9eg3.png
and http://www.cracked.c...y-3872-bioware/

Modifié par chris2365, 04 janvier 2014 - 10:42 .


#75
ghostzodd

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chris2365 wrote...

ghostzodd wrote...

Wissenschaft wrote...


Decent interview. MP in ME3 seemed to work just fine along with the single player so I'm not worried.


Considering you had to play multiplayer to get the best ending? No it did not work with Single Player since you had to play it.


Initially. They corrected that in the Extended Cut.

As for MP in DAI, they say they are on the fence about about. For those asking how they could still be on the fence, they could have thrown around some ideas and made some prototypes to see how it could work, but aren't sure whether it's a feauture worth implementing.

As for comparisons with ME3, I hope they realize that the success of ME3's MP is not because putting MP in everything works. In this case, it worked because you had a variety of classes, powers, races maps, etc. Not to mention the DLC was free. Putting a horde mode in your average game will not make it more succusful. It needs the right ingredients, and ME3 had them. DAI might not, and seeing as the Keep already fulfills the online component requirement from EA, they might not try to force something in that isn't there.

Linkenski wrote...

ianvillan wrote...

Linkenski wrote...

Why is cameron reflecting the question about DA:I being similar to ME3 in premise with rejection? THEY ARE SODDING SIMILAR! Excuse the language... *ahem*

And it seems like it's all about "big moral dilemmas, big battles, big, big, epic, big!" again. Ugh, after ME3 I don't want another generic war plot again. The choices they showcased at PAX were all about tactics, and while I do welcome that for the combat scenarios and the protagonist being the Inquisition leader, I hope this isn't one of those tick-boxes that EA has forced upon Bioware to make their product market better.

If they go with the "lowest common denominater-route" again I'm gonna break stuff! >:-(
I don't care about EA's by-the-numbers BS.



He also said the games were different because we knew what the reapers were, but the main theme of Mass Effect was that we didn't know what sovereign was, but it was finding out what it was with the help of the factions that made the game. 

That same as not knowing what the veil tear is and gathering help to uncover and stop the tears.

Unfortunately ME3's premise still boiled down to "giant unknown (to the public MEU citizen) ancient alien-monsters attack the galaxy and everyone must unite to beat them together" and DA:I seems to be "Giant army of demons attack and the player must form an inquisition, uniting armies from across regions to beat them together"

I'm just a little iffy that cameron decided to be dishonest and outright rejected the whole claim that they were "similar". Nobody said they were identical. They're just veery similar in concept, so why try to cover for that by saying it isn't?


I think it's because some fans have noticed recently that Bioware has been using the same tried and true formula since the early days, and some have wanted change. Bioware said they tried going for a more personnal story in DA2, but then some people found that to be not to their taste. And honestly, after all the criticism they've gotten recently (merited or not), who can blame them for going back to basics. It's always worked for them and gotten them praise from the fans and the gaming industry. IMO, as long as the game is fun and well made, I could care less about the story they tell.

In case anyone doesn't see the relation: http://i36.tinypic.com/1zb9eg3.png
and http://www.cracked.c...y-3872-bioware/



The problem with DA2 was not the personal story. It was that the game was rushed