ghostzodd wrote...
chris2365 wrote...
Linkenski wrote...
Unfortunately ME3's premise still boiled down to "giant unknown (to the public MEU citizen) ancient alien-monsters attack the galaxy and everyone must unite to beat them together" and DA:I seems to be "Giant army of demons attack and the player must form an inquisition, uniting armies from across regions to beat them together"ianvillan wrote...
Linkenski wrote...
Why is cameron reflecting the question about DA:I being similar to ME3 in premise with rejection? THEY ARE SODDING SIMILAR! Excuse the language... *ahem*
And it seems like it's all about "big moral dilemmas, big battles, big, big, epic, big!" again. Ugh, after ME3 I don't want another generic war plot again. The choices they showcased at PAX were all about tactics, and while I do welcome that for the combat scenarios and the protagonist being the Inquisition leader, I hope this isn't one of those tick-boxes that EA has forced upon Bioware to make their product market better.
If they go with the "lowest common denominater-route" again I'm gonna break stuff! >:-(
I don't care about EA's by-the-numbers BS.
He also said the games were different because we knew what the reapers were, but the main theme of Mass Effect was that we didn't know what sovereign was, but it was finding out what it was with the help of the factions that made the game.
That same as not knowing what the veil tear is and gathering help to uncover and stop the tears.
I'm just a little iffy that cameron decided to be dishonest and outright rejected the whole claim that they were "similar". Nobody said they were identical. They're just veery similar in concept, so why try to cover for that by saying it isn't?
I think it's because some fans have noticed recently that Bioware has been using the same tried and true formula since the early days, and some have wanted change. Bioware said they tried going for a more personnal story in DA2, but then some people found that to be not to their taste. And honestly, after all the criticism they've gotten recently (merited or not), who can blame them for going back to basics. It's always worked for them and gotten them praise from the fans and the gaming industry. IMO, as long as the game is fun and well made, I could care less about the story they tell.
In case anyone doesn't see the relation: http://i36.tinypic.com/1zb9eg3.png
and http://www.cracked.c...y-3872-bioware/
The problem with DA2 was not the personal story. It was that the game was rushed
I heard that the game was rushed and I know it was one of it's main criticisms. I wasn't following DA2 at the time, but weren't some fans complaining that the story felt insignificant next to DAO? Like the Warden was saving Ferelden and Hawke was in charge of sorting out city and family problems? (Correct me if I'm wrong, I haven't played DA2, only DAO)
Modifié par chris2365, 04 janvier 2014 - 11:03 .





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