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OXM interview with Cameron Lee


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#76
chris2365

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ghostzodd wrote...

chris2365 wrote...

Linkenski wrote...

ianvillan wrote...

Linkenski wrote...

Why is cameron reflecting the question about DA:I being similar to ME3 in premise with rejection? THEY ARE SODDING SIMILAR! Excuse the language... *ahem*

And it seems like it's all about "big moral dilemmas, big battles, big, big, epic, big!" again. Ugh, after ME3 I don't want another generic war plot again. The choices they showcased at PAX were all about tactics, and while I do welcome that for the combat scenarios and the protagonist being the Inquisition leader, I hope this isn't one of those tick-boxes that EA has forced upon Bioware to make their product market better.

If they go with the "lowest common denominater-route" again I'm gonna break stuff! >:-(
I don't care about EA's by-the-numbers BS.



He also said the games were different because we knew what the reapers were, but the main theme of Mass Effect was that we didn't know what sovereign was, but it was finding out what it was with the help of the factions that made the game. 

That same as not knowing what the veil tear is and gathering help to uncover and stop the tears.

Unfortunately ME3's premise still boiled down to "giant unknown (to the public MEU citizen) ancient alien-monsters attack the galaxy and everyone must unite to beat them together" and DA:I seems to be "Giant army of demons attack and the player must form an inquisition, uniting armies from across regions to beat them together"

I'm just a little iffy that cameron decided to be dishonest and outright rejected the whole claim that they were "similar". Nobody said they were identical. They're just veery similar in concept, so why try to cover for that by saying it isn't?


I think it's because some fans have noticed recently that Bioware has been using the same tried and true formula since the early days, and some have wanted change. Bioware said they tried going for a more personnal story in DA2, but then some people found that to be not to their taste. And honestly, after all the criticism they've gotten recently (merited or not), who can blame them for going back to basics. It's always worked for them and gotten them praise from the fans and the gaming industry. IMO, as long as the game is fun and well made, I could care less about the story they tell.

In case anyone doesn't see the relation: http://i36.tinypic.com/1zb9eg3.png
and http://www.cracked.c...y-3872-bioware/



The problem with DA2 was not the personal story. It was that the game was rushed


I heard that the game was rushed and I know it was one of it's main criticisms. I wasn't following DA2 at the time, but weren't some fans complaining that the story felt insignificant next to DAO? Like the Warden was saving Ferelden and Hawke was in charge of sorting out city and family problems? (Correct me if I'm wrong, I haven't played DA2, only DAO)

Modifié par chris2365, 04 janvier 2014 - 11:03 .


#77
ghostzodd

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I didn't mind the  more personal story for DA2.It was just not fleshed out at all. I just like good stories, good writing in general, which DA2 did not have because It was rushed out the door.

Modifié par ghostzodd, 04 janvier 2014 - 11:30 .


#78
Uccio

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Oh maker, no mp!

#79
SilkieBantam

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I just don't care about multiplier. The Dragon Age series is a very solo experience for me, it's not a game I want to play with another person.I refused to play multiplayer in Mass Effect and I won't play it in Dragon Age either.

#80
TheExtreamH

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No multiplier. No console Exclusive items or features.

#81
HiroVoid

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chris2365 wrote...
I heard that the game was rushed and I know it was one of it's main criticisms. I wasn't following DA2 at the time, but weren't some fans complaining that the story felt insignificant next to DAO? Like the Warden was saving Ferelden and Hawke was in charge of sorting out city and family problems? (Correct me if I'm wrong, I haven't played DA2, only DAO)

Well, there're obviously some people who disliked that, but others also just didn't think it was implemented well.  Also, unlike Mass Effect 3, more people had problems with the entire game as a whole rather than just part of the plot.

#82
Adanu

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If they do a good multplayer like ME3, or decent PvP, I'll get into it.

Multiplayer is NOT this monstrous entity people. It's tacked on and unpolished multiplayer that is the issue.

#83
leaguer of one

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SilkieBantam wrote...

I just don't care about multiplier. The Dragon Age series is a very solo experience for me, it's not a game I want to play with another person.I refused to play multiplayer in Mass Effect and I won't play it in Dragon Age either.

Then you'll never know how it feel how to play as a Krogan. Poor you...:crying:

#84
Barrendall

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Adanu wrote...

If they do a good multplayer like ME3, or decent PvP, I'll get into it.

Multiplayer is NOT this monstrous entity people. It's tacked on and unpolished multiplayer that is the issue.


ME3 has an awesome multiplayer experience but I feel like it ended up sacrificing a lot of the single player quality I enjoyed in ME and MEII.  I personally don't want that to happen to DA:I although we might not have any choice.

#85
Gorkanus

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When anger of fans reach its criticall mass, it will The Beginning of The End,The bioware will end in flames,and blood will be spilled,Anger by F2P Multiplayer in Payed Game,Day One DLCs,and Contents cuts,Fans will rise,And Chaos will be all over the Forums,Who will be the real life inquisitor.


*******
cool trailer heh :D ?

#86
Airell

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Mass Effect 3 Multiplayer is like the Legion of the Dead. no mater your crime if you join the legion of the dead your crime will be forgiven . So if you played mp there was no consequences.
that is what ruined the game for a lot of people... and the three colors as well

Consequences is what player want. they want to see how there decision  play out.

Modifié par Airell, 05 janvier 2014 - 03:33 .


#87
PinkysPain

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ME3 multiplayer made the game better, it was a hugely popular part of the game ... which in fact saved the game for many players. You never needed it for a good ending, even before the patches ... because ME3 didn't have a good ending.

Give me horde mode multiplayer in DAI, that way I know that even if they screw the pooch completely on SP I'll at least have a second shot at getting my money's worth.

#88
ghostzodd

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PinkysPain wrote...

ME3 multiplayer made the game better, it was a hugely popular part of the game ... which in fact saved the game for many players. You never needed it for a good ending, even before the patches ... because ME3 didn't have a good ending.

Give me horde mode multiplayer in DAI, that way I know that even if they screw the pooch completely on SP I'll at least have a second shot at getting my money's worth.


or or or...... How about a different type of multiplayer *Gasp*:o

#89
LinksOcarina

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ghostzodd wrote...

PinkysPain wrote...

ME3 multiplayer made the game better, it was a hugely popular part of the game ... which in fact saved the game for many players. You never needed it for a good ending, even before the patches ... because ME3 didn't have a good ending.

Give me horde mode multiplayer in DAI, that way I know that even if they screw the pooch completely on SP I'll at least have a second shot at getting my money's worth.


or or or...... How about a different type of multiplayer *Gasp*:o


They did, team-based horde mode with RPG character classes. It's a twist on the variation. 

It was more like a RPG than the entire single player of Mass Effect combined, since you were playing your class and working in conjunction with a team to survive, complete objectives, and escape in real time. You have more control and more options to suit a play-style, or a specific class for an adventure, kind of like a dungeon crawl in a box.

To dismiss it as another horde mode is missing the point, really.  That may be the bones of the design, but it is far from lean meat. That is probably why people liked it so much, it was different enough to be fresh again. 

As for Inquisition, I think borrowing the tactics from the The Old Republic for Flashpoints might be the way to go. You make an inquisitor agent who is seperate from the PC to participate in these flashpoints, and have them go on optional sidequests. Make a few of these out of the gate, make some episodic ones that have long branching questlines, and you have a solid multiplayer which follows through on new innovations BioWare has done.

Works for me, at least. 

Modifié par LinksOcarina, 05 janvier 2014 - 05:41 .


#90
ghostzodd

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LinksOcarina wrote...

ghostzodd wrote...

PinkysPain wrote...

ME3 multiplayer made the game better, it was a hugely popular part of the game ... which in fact saved the game for many players. You never needed it for a good ending, even before the patches ... because ME3 didn't have a good ending.

Give me horde mode multiplayer in DAI, that way I know that even if they screw the pooch completely on SP I'll at least have a second shot at getting my money's worth.


or or or...... How about a different type of multiplayer *Gasp*:o


They did, team-based horde mode with RPG character classes. It's a twist on the variation. 

It was more like a RPG than the entire single player of Mass Effect combined, since you were playing your class and working in conjunction with a team to survive, complete objectives, and escape in real time. You have more control and more options to suit a play-style, or a specific class for an adventure, kind of like a dungeon crawl in a box.

To dismiss it as another horde mode is missing the point, really.  That may be the bones of the design, but it is far from lean meat. That is probably why people liked it so much, it was different enough to be fresh again. 

As for Inquisition, I think borrowing the tactics from the The Old Republic for Flashpoints might be the way to go. You make an inquisitor agent who is seperate from the PC to participate in these flashpoints, and have them go on optional sidequests. Make a few of these out of the gate, make some episodic ones that have long branching questlines, and you have a solid multiplayer which follows through on new innovations BioWare has done.

Works for me, at least. 


Its still Horde mode regardless of how they tweaked it. It worked because it was a shooter, like gears of war for example. But something like DA does not need another horde mode.

#91
archav3n

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I'm a PC gamer. Please no console exclusive. Thanks

#92
LinksOcarina

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ghostzodd wrote...

LinksOcarina wrote...

ghostzodd wrote...

PinkysPain wrote...

ME3 multiplayer made the game better, it was a hugely popular part of the game ... which in fact saved the game for many players. You never needed it for a good ending, even before the patches ... because ME3 didn't have a good ending.

Give me horde mode multiplayer in DAI, that way I know that even if they screw the pooch completely on SP I'll at least have a second shot at getting my money's worth.


or or or...... How about a different type of multiplayer *Gasp*:o


They did, team-based horde mode with RPG character classes. It's a twist on the variation. 

It was more like a RPG than the entire single player of Mass Effect combined, since you were playing your class and working in conjunction with a team to survive, complete objectives, and escape in real time. You have more control and more options to suit a play-style, or a specific class for an adventure, kind of like a dungeon crawl in a box.

To dismiss it as another horde mode is missing the point, really.  That may be the bones of the design, but it is far from lean meat. That is probably why people liked it so much, it was different enough to be fresh again. 

As for Inquisition, I think borrowing the tactics from the The Old Republic for Flashpoints might be the way to go. You make an inquisitor agent who is seperate from the PC to participate in these flashpoints, and have them go on optional sidequests. Make a few of these out of the gate, make some episodic ones that have long branching questlines, and you have a solid multiplayer which follows through on new innovations BioWare has done.

Works for me, at least. 


Its still Horde mode regardless of how they tweaked it. It worked because it was a shooter, like gears of war for example. But something like DA does not need another horde mode.



Third person action and non-shooter games have had them before. This doesn't mean Inquisition needs a horde more to work. Mass Effect 3 worked well not because it had shooter mechanics, but because of the changes to the core mechanics to match it to a Mass Effect 3 system. 

My point is that BioWare has proven they can make it work if they go that route. Your personal preference for what you like aside though, we have no clue what it can be, nor any reason to judge anything until it comes up. Parroting your displeasure for "horde" modes is getting nowhere. 

Modifié par LinksOcarina, 05 janvier 2014 - 06:18 .


#93
ghostzodd

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LinksOcarina wrote...

ghostzodd wrote...

LinksOcarina wrote...

ghostzodd wrote...

PinkysPain wrote...

ME3 multiplayer made the game better, it was a hugely popular part of the game ... which in fact saved the game for many players. You never needed it for a good ending, even before the patches ... because ME3 didn't have a good ending.

Give me horde mode multiplayer in DAI, that way I know that even if they screw the pooch completely on SP I'll at least have a second shot at getting my money's worth.


or or or...... How about a different type of multiplayer *Gasp*:o


They did, team-based horde mode with RPG character classes. It's a twist on the variation. 

It was more like a RPG than the entire single player of Mass Effect combined, since you were playing your class and working in conjunction with a team to survive, complete objectives, and escape in real time. You have more control and more options to suit a play-style, or a specific class for an adventure, kind of like a dungeon crawl in a box.

To dismiss it as another horde mode is missing the point, really.  That may be the bones of the design, but it is far from lean meat. That is probably why people liked it so much, it was different enough to be fresh again. 

As for Inquisition, I think borrowing the tactics from the The Old Republic for Flashpoints might be the way to go. You make an inquisitor agent who is seperate from the PC to participate in these flashpoints, and have them go on optional sidequests. Make a few of these out of the gate, make some episodic ones that have long branching questlines, and you have a solid multiplayer which follows through on new innovations BioWare has done.

Works for me, at least. 


Its still Horde mode regardless of how they tweaked it. It worked because it was a shooter, like gears of war for example. But something like DA does not need another horde mode.



Third person action and non-shooter games have had them before. This doesn't mean Inquisition needs a horde more to work. Mass Effect 3 worked well not because it had shooter mechanics, but because of the changes to the core mechanics to match it to a Mass Effect 3 system. 

My point is that BioWare has proven they can make it work if they go that route. Your personal preference for what you like aside though, we have no clue what it can be, nor any reason to judge anything until it comes up. Parroting your displeasure for "horde" modes is getting nowhere. 


I could say the same thing about you parroting your preferences towards bioware:wizard:

#94
LinksOcarina

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I have no preference toward anyone really. I am just using logic and reasoning.

You have anything else to add?

#95
ghostzodd

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LinksOcarina wrote...

I have no preference toward anyone really. I am just using logic and reasoning.

You have anything else to add?


Then I guess our Ideas about the situation are just clashing;) that tends to happen when having a conversation:)

#96
LinksOcarina

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ghostzodd wrote...

LinksOcarina wrote...

I have no preference toward anyone really. I am just using logic and reasoning.

You have anything else to add?


Then I guess our Ideas about the situation are just clashing;) that tends to happen when having a conversation:)


Indeed it does. 

Modifié par LinksOcarina, 05 janvier 2014 - 08:55 .


#97
Grieving Natashina

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If they are going to put in multiplayer, then so Mote It Be. My only concern is being forced to stay online, ala Diablo 3. You can't even play the single player companion if battle.net is down.

As long as a multiplayer option doesn't force me to be online only, I'm fine.

#98
Vortex13

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LinksOcarina wrote...

They did, team-based horde mode with RPG character classes. It's a twist on the variation. 

It was more like a RPG than the entire single player of Mass Effect combined, since you were playing your class and working in conjunction with a team to survive, complete objectives, and escape in real time. You have more control and more options to suit a play-style, or a specific class for an adventure, kind of like a dungeon crawl in a box.

To dismiss it as another horde mode is missing the point, really.  That may be the bones of the design, but it is far from lean meat. That is probably why people liked it so much, it was different enough to be fresh again. 

As for Inquisition, I think borrowing the tactics from the The Old Republic for Flashpoints might be the way to go. You make an inquisitor agent who is seperate from the PC to participate in these flashpoints, and have them go on optional sidequests. Make a few of these out of the gate, make some episodic ones that have long branching questlines, and you have a solid multiplayer which follows through on new innovations BioWare has done.

Works for me, at least. 


I would be leery of the ideas in the bolded section personally. Its more of personal bias, but in my experience, I have never seen co-op specific stories turn out good. I'm not talking about solo narratives with an option for co-op play, but a completely separate storyline specifically for the multiplayer.

The Flashpoint approach could work, but like most co-op specific stories, it would be rather limited in length; and once a player has done one or two playthroughs there really wouldn't be much more incentive to go through the same cut scenes, the same decisions, and the same scripted events.

Also a Flashpoint system is rather limited in player customization (IMO); not in the sense of people couldn't play as the SP races, but limited in terms of possible additions. A horde-esque multiplayer mode is repetitive, granted, but only in terms of maps and enemy types; the amount of possible player options far outweighs those of a Flashpoint system. With a horde mode we can have entirely different races, or classes added and not have to deal with the story implications of things like a Werewolf or Sylvan (for example) being playable.

#99
Malanek

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Interesting to see they are still considering multiplayer and have explored it. I was a little sceptical about it for ME3 but ended up loving it. I would like to see a good implementation but it will be more difficult than ME as the gameplay doesn't naturally lend itself as well to multiplayer, mainly because of all the pausing.

I don't really like the BG2 style but SWTOR flashpoints could be a decent place to start looking for inspiration. If they could ship with an editor and let fans design future mods, it could work well. I suspect it wont be in, at least not in release, but might well come out later as dlc or in a possible future game.

#100
Grieving Natashina

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From what I've read, Frostbite is a tough nut to crack for modding. I wouldn't expect it for a long long time, unless someone can hack into the engine. I could be mistaken though.