So why still release the game on the 360 and PS3?
#1
Posté 03 janvier 2014 - 09:23
#2
Posté 03 janvier 2014 - 09:32
#3
Posté 03 janvier 2014 - 09:32
I don't think that releasing on last gen systems is necessarily the best thing for the game itself, but there's no doubt that it will make a lot more money.
#4
Posté 03 janvier 2014 - 09:33
#5
Posté 03 janvier 2014 - 09:34
DoomHK wrote...
From a business standpoint, it's actually pretty smart. Both consoles have amassed a sizeable userbase each, so more people will be able to pick up the game. The current gen systems have an impressive adoption rate, but the usebases for the previous systems are massive. There will always be people that don't upgrade for years.
I don't think that releasing on last gen systems is necessarily the best thing for the game itself, but there's no doubt that it will make a lot more money.
But this game is going to have to sell a lot more money because of it.
#6
Posté 03 janvier 2014 - 09:35
They also still make PS2 games.
Modifié par Saints944, 03 janvier 2014 - 09:39 .
#7
Posté 03 janvier 2014 - 09:37
ghostzodd wrote...
DoomHK wrote...
From a business standpoint, it's actually pretty smart. Both consoles have amassed a sizeable userbase each, so more people will be able to pick up the game. The current gen systems have an impressive adoption rate, but the usebases for the previous systems are massive. There will always be people that don't upgrade for years.
I don't think that releasing on last gen systems is necessarily the best thing for the game itself, but there's no doubt that it will make a lot more money.
But this game is going to have to sell a lot more money because of it.
Indeed it will.
#8
Guest_EntropicAngel_*
Posté 03 janvier 2014 - 09:38
Guest_EntropicAngel_*
ghostzodd wrote...
But this game is going to have to sell a lot more money because of it.
Not really.
I think the majority of people don't understand the concept of scalable engines--or engines where certain features can simply be turned off to not use so much memory or processing power.
Modifié par EntropicAngel, 03 janvier 2014 - 09:38 .
#9
Posté 03 janvier 2014 - 09:40
EntropicAngel wrote...
ghostzodd wrote...
But this game is going to have to sell a lot more money because of it.
Not really.
I think the majority of people don't understand the concept of scalable engines--or engines where certain features can simply be turned off to not use so much memory or processing power.
lol um what, It costs money to put the game on physical discs, therefore the game needs to make a lot of money to recoup the packing expense
Modifié par ghostzodd, 03 janvier 2014 - 09:56 .
#10
Posté 03 janvier 2014 - 09:41
EntropicAngel wrote...
ghostzodd wrote...
But this game is going to have to sell a lot more money because of it.
Not really.
I think the majority of people don't understand the concept of scalable engines--or engines where certain features can simply be turned off to not use so much memory or processing power.
Although such things exist, it's not always as easy as that. Plus, porting a game will always cost the development houses a certain amount of money, pushing up overall development costs.
Modifié par DoomHK, 03 janvier 2014 - 09:42 .
#11
Guest_EntropicAngel_*
Posté 03 janvier 2014 - 09:43
Guest_EntropicAngel_*
DoomHK wrote...
Although such things exist, it's not always as easy as that. Plus, porting a game will always cost the development houses a certain amount of money, pushing up overall development costs.
Some amount. Very likely not a "lot." After all, they've been developing for those same consoles for the last seven/eight years.
Developing for the new consoles will/has been almost unquestionably more expensive than the old ones, and with the new consoles having a fraction of the market share than the old ones do, it's asinine to leave them behind.
Modifié par EntropicAngel, 03 janvier 2014 - 09:47 .
#12
Posté 03 janvier 2014 - 09:55
Modifié par tfcreative, 03 janvier 2014 - 09:56 .
#13
Posté 03 janvier 2014 - 09:56
#14
Posté 03 janvier 2014 - 09:58
ghostzodd wrote...
EntropicAngel wrote...
ghostzodd wrote...
But this game is going to have to sell a lot more money because of it.
Not really.
I think the majority of people don't understand the concept of scalable engines--or engines where certain features can simply be turned off to not use so much memory or processing power.
lol um what, It costs money to put the game on physical discs, therefore the game needs to make a lot of money to recoup the packing expense
Compared to the development and marketing costs (and marketing costs don't increase much if at all for additional systems) to make a game, the costs of physical duplication are laughably small. They could save more by switching to a cheaper lunch truck during the development time.
#15
Posté 03 janvier 2014 - 10:02
Still, I don't think anyone expected the PS4 and XboxOne to perform as well as they did considering the paucity of worthwhile software available at launch.
#16
Guest_EntropicAngel_*
Posté 03 janvier 2014 - 10:03
Guest_EntropicAngel_*
The real cost is development.
Modifié par EntropicAngel, 03 janvier 2014 - 10:08 .
#17
Posté 03 janvier 2014 - 10:03
#18
Posté 03 janvier 2014 - 10:04
#19
Posté 03 janvier 2014 - 10:15
EntropicAngel wrote...
Sorry ghostzodd, I missed your comment--but tfcreative answered it well. The cost is very small.
The real cost is development.
then it adds to my point, with everything added together this game is going to have to sell a lot of copies.
#20
Posté 03 janvier 2014 - 10:17
#21
Guest_The Mad Hanar_*
Posté 03 janvier 2014 - 10:19
Guest_The Mad Hanar_*
#22
Guest_Catch This Fade_*
Posté 03 janvier 2014 - 10:22
Guest_Catch This Fade_*
#23
Posté 03 janvier 2014 - 10:22
myahele wrote...
They can always change their mind and not have it on ps3 or 360. But hopefully not since I don't plan on getting a new console for a good while.
Actually, I don't think so this far into the development cycle. Generally once a platform is announced, it's practically impossible to go back on that commitment. For as many legal reasons as technical reasons.
#24
Guest_EntropicAngel_*
Posté 03 janvier 2014 - 10:29
Guest_EntropicAngel_*
ghostzodd wrote...
then it adds to my point, with everything added together this game is going to have to sell a lot of copies.
But the development cost is greatly decreased, as a result of both engine scalability and having worked with the engine for years. So it's probably (we don't know, this is all conjecture) taken them LONGER to develop for the new consoles than for the old ones. And since the old ones have far, far more users, it makes sense to release on the old consoles.
#25
Posté 03 janvier 2014 - 10:35
EntropicAngel wrote...
ghostzodd wrote...
then it adds to my point, with everything added together this game is going to have to sell a lot of copies.
But the development cost is greatly decreased, as a result of both engine scalability and having worked with the engine for years. So it's probably (we don't know, this is all conjecture) taken them LONGER to develop for the new consoles than for the old ones. And since the old ones have far, far more users, it makes sense to release on the old consoles.
But remember though the AAA market cost is highly inflated. Dead space 3 case in point, was a game that was fun. It sold like between 600,000-700,000. EA's wanted the game to sell 5 million copies. So in there eyes it was a failure.





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