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So why still release the game on the 360 and PS3?


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#1
JasonPogo

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Now I know allot of people have those systems and played the first two games on them.  But seeing as this game missed the 2013 release window I kinda don't see the scenes in it.  By this time next year the 360 and PS3 will be more or less dead consoles with no new content being put out.  Don't get me wrong I think it's great that they are doing it.  Just from a business standpoint it kinda seems like a bad idea.

#2
TsaiMeLemoni

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Many people will still be on the last gen, so it makes sense for Bioware to get that market as well.

#3
ManOfSteel

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From a business standpoint, it's actually pretty smart. Both consoles have amassed a sizeable userbase each, so more people will be able to pick up the game. The current gen systems have an impressive adoption rate, but the usebases for the previous systems are massive. There will always be people that don't upgrade for years.

I don't think that releasing on last gen systems is necessarily the best thing for the game itself, but there's no doubt that it will make a lot more money.

#4
slimgrin

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 $

#5
ghostzodd

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DoomHK wrote...

From a business standpoint, it's actually pretty smart. Both consoles have amassed a sizeable userbase each, so more people will be able to pick up the game. The current gen systems have an impressive adoption rate, but the usebases for the previous systems are massive. There will always be people that don't upgrade for years.

I don't think that releasing on last gen systems is necessarily the best thing for the game itself, but there's no doubt that it will make a lot more money.


But this game is going to have to sell a lot more money because of it.

#6
Saints

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You understand that there were 78 million consoles sold from both Sony and MS each right? Combined now they still have less than 10 million for next gen.

They also still make PS2 games.

Modifié par Saints944, 03 janvier 2014 - 09:39 .


#7
ManOfSteel

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ghostzodd wrote...

DoomHK wrote...

From a business standpoint, it's actually pretty smart. Both consoles have amassed a sizeable userbase each, so more people will be able to pick up the game. The current gen systems have an impressive adoption rate, but the usebases for the previous systems are massive. There will always be people that don't upgrade for years.

I don't think that releasing on last gen systems is necessarily the best thing for the game itself, but there's no doubt that it will make a lot more money.


But this game is going to have to sell a lot more money because of it.


Indeed it will.

#8
Guest_EntropicAngel_*

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ghostzodd wrote...

But this game is going to have to sell a lot more money because of it.


Not really.



I think the majority of people don't understand the concept of scalable engines--or engines where certain features can simply be turned off to not use so much memory or processing power.

Modifié par EntropicAngel, 03 janvier 2014 - 09:38 .


#9
ghostzodd

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EntropicAngel wrote...

ghostzodd wrote...

But this game is going to have to sell a lot more money because of it.


Not really.



I think the majority of people don't understand the concept of scalable engines--or engines where certain features can simply be turned off to not use so much memory or processing power.


lol um what, It costs money to put the game on physical discs, therefore the game needs to make a lot of money to recoup the packing expense

Modifié par ghostzodd, 03 janvier 2014 - 09:56 .


#10
ManOfSteel

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EntropicAngel wrote...

ghostzodd wrote...

But this game is going to have to sell a lot more money because of it.


Not really.



I think the majority of people don't understand the concept of scalable engines--or engines where certain features can simply be turned off to not use so much memory or processing power.


Although such things exist, it's not always as easy as that. Plus, porting a game will always cost the development houses a certain amount of money, pushing up overall development costs.

Modifié par DoomHK, 03 janvier 2014 - 09:42 .


#11
Guest_EntropicAngel_*

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DoomHK wrote...

Although such things exist, it's not always as easy as that. Plus, porting a game will always cost the development houses a certain amount of money, pushing up overall development costs.


Some amount. Very likely not a "lot." After all, they've been developing for those same consoles for the last seven/eight years.

Developing for the new consoles will/has been almost unquestionably more expensive than the old ones, and with the new consoles having a fraction of the market share than the old ones do, it's asinine to leave them behind.

Modifié par EntropicAngel, 03 janvier 2014 - 09:47 .


#12
tfcreative

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It may have been a different story if the launch window had always been late 2014, but now there is already significant work invested in the game. It probably (though I speak from no inside knowledge of this game) makes more sense to finish the work and sell what will likely turn out to be a lot of copies for last gen systems. The only other alternative is to scrap the existing work, which will definitely loose the money spent so far. At least by finishing they will likely profit.

Modifié par tfcreative, 03 janvier 2014 - 09:56 .


#13
KC_Prototype

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I'm upgrading and will be playing the next games on the PS4 but I'm not ditching my PS3 because of South Park, GTA V, etc. Many people still have a reason not to upgrade and it won't be until like 2016 or later when the PS3 and 360 lose like 99% of their user base.

#14
tfcreative

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ghostzodd wrote...

EntropicAngel wrote...

ghostzodd wrote...

But this game is going to have to sell a lot more money because of it.


Not really.



I think the majority of people don't understand the concept of scalable engines--or engines where certain features can simply be turned off to not use so much memory or processing power.


lol um what, It costs money to put the game on physical discs, therefore the game needs to make a lot of money to recoup the packing expense


Compared to the development and marketing costs (and marketing costs don't increase much if at all for additional systems) to make a game, the costs of physical duplication are laughably small. They could save more by switching to a cheaper lunch truck during the development time.

#15
Deflagratio

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Massive install base for Gen-5 hardware already exists, and widescale adoption of the new stuff probably won't happen until the inevitable second iteration models and the accompanying price drop. (So 2-3 years down the line)

Still, I don't think anyone expected the PS4 and XboxOne to perform as well as they did considering the paucity of worthwhile software available at launch.

#16
Guest_EntropicAngel_*

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Sorry ghostzodd, I missed your comment--but tfcreative answered it well. The cost is very small.

The real cost is development.

Modifié par EntropicAngel, 03 janvier 2014 - 10:08 .


#17
The Spirit of Dance

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Money.

#18
darkchief10

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a good chunk of people will surely wait till the new consoles have their inevitable first price cut before they buy, the 360 at least will receive support till late 2015 before they shut down, so this is a good idea financially.

#19
ghostzodd

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EntropicAngel wrote...

Sorry ghostzodd, I missed your comment--but tfcreative answered it well. The cost is very small.

The real cost is development.


then it adds to my point, with everything added together this game is going to have to sell a lot of copies.

#20
myahele

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They can always change their mind and not have it on ps3 or 360. But hopefully not since I don't plan on getting a new console for a good while.

#21
Guest_The Mad Hanar_*

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I'm sure there are a lot of people just like me who are waiting to upgrade, and I'm sure that Bioware wants our money too.

#22
Guest_Catch This Fade_*

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Wow, I can't believe this is a serious question. Yeah, abandon ship on the install base of the last gen. That's happened before and worked out successfully for franchises. Yup.

#23
Deflagratio

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myahele wrote...

They can always change their mind and not have it on ps3 or 360. But hopefully not since I don't plan on getting a new console for a good while.



Actually, I don't think so this far into the development cycle. Generally once a platform is announced, it's practically impossible to go back on that commitment. For as many legal reasons as technical reasons.

#24
Guest_EntropicAngel_*

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ghostzodd wrote...

then it adds to my point, with everything added together this game is going to have to sell a lot of copies.


But the development cost is greatly decreased, as a result of both engine scalability and having worked with the engine for years. So it's probably (we don't know, this is all conjecture) taken them LONGER to develop for the new consoles than for the old ones. And since the old ones have far, far more users, it makes sense to release on the old consoles.

#25
ghostzodd

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EntropicAngel wrote...

ghostzodd wrote...

then it adds to my point, with everything added together this game is going to have to sell a lot of copies.


But the development cost is greatly decreased, as a result of both engine scalability and having worked with the engine for years. So it's probably (we don't know, this is all conjecture) taken them LONGER to develop for the new consoles than for the old ones. And since the old ones have far, far more users, it makes sense to release on the old consoles.


But remember though the AAA market cost is highly inflated. Dead space 3 case in point, was a game that was fun. It sold like between 600,000-700,000. EA's wanted the game to sell 5 million copies. So in there eyes it was a failure.