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So healing is supposed to be much harder in DA:I This means my mage will go full blood mage


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#26
Akernis

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wolfsite wrote...

How about we wait for the game to actually come out before jumping to conclusions on what the game will be like.

That is the sensible thing to do, and thus it will not be what the BSN will be doing ;)

But in regards to the OP, I would wait and see if I were you, espcially as it is not even stated yet that we can actually be a blood mage, infact David outright stated that we should not expect any of the old specializations beck, not even the otherwise fundamental ones like Blood Mage, Templar, Asassin etc.

#27
Star fury

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Something like in BG2 would be very nice, where you have no health regeneration at all.

#28
Spectre slayer

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The regain isn't going to be that generous since they've already said that normal difficulty will likely have a very small regain threshold, however there's probably going to be an independent toggle to turn on full regain which is probably only going to be on the lower difficulties according to Darrah.

There's healing magic, if your party member dies they will get back up but they will have a very small amount of health which isn't going to be all that generous either (but it won't be one health according to both Darrah and Laidlaw), and be a liability to you since they are injured  unless you use a potion, a spell or run back to one of your bases.

The potion limited is flexible but still once you use up the resources, buy them and craft them via alchemists, you're screwed. Also you can't make potions outside of the certain area's but the system itself will be closer to DA2's but just a whole lot better.

Sounds like different alchemists and places will have different potions that varry place to place and that you can only find a certain potion there, you can find and buy more recipes and once the crafting improves your potion limit will be a lot better and more flexible as opposed to someone who doesn't use the system.

Modifié par Spectre slayer, 04 janvier 2014 - 05:07 .


#29
Magdalena11

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I regen is limited and so are potions and healing spells I'm not going near blood magic. I'm probably going to be having enough fun trying to stay alive without tapping into my health for mana.

#30
MartinJHolm

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The Mad Hanar wrote...

I wasn't joking. From the sound of things, this series is too hardcore for me. I barely get by on Normal DAO, and they want to make it harder?! I guess they really do want a niche market.

I think they are trying to make it a real RPG again after they had come closer and closer to making the games single-player MMO.

In real RPG's  you really don't have healers or tanks, and the notion of threath as found in MMO's is an abomination.

Modifié par MartinJHolm, 04 janvier 2014 - 05:40 .


#31
Guest_EntropicAngel_*

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The Mad Hanar wrote...

I wasn't joking. From the sound of things, this series is too hardcore for me. I barely get by on Normal DAO, and they want to make it harder?! I guess they really do want a niche market.


It will be easier in other ways, Hanar. Like, the combat is more action-y.

And the more you play DA:O, the easier it gets. So play some more, and it will be okay.

Finally, you can always play on easy. There's no shame there.

I personally had to use the console commands on Normal my first time. I was dying all the time. But by now I do fine, and I've moved it up a notch. It just takes practice.

#32
Hrungr

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Can anyone point to me where Bioware has mentioned there being healing spells in DAI. I can't think of a time they've actually come out and said this.

In a game with limited threshold regenerating health and limited healing potions, healing spells (especially with regenerating mana, which we know is in the game) feels unbalanced. They would have to limit it in some way or you might as well have regenerating health.

#33
Guest_EntropicAngel_*

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Hrungr wrote...

Can anyone point to me where Bioware has mentioned there being healing spells in DAI. I can't think of a time they've actually come out and said this.

In a game with limited threshold regenerating health and limited healing potions, healing spells (especially with regenerating mana, which we know is in the game) feels unbalanced. They would have to limit it in some way or you might as well have regenerating health.


From the fact that both previous games had them, we can surmise that they will be in DA: I.

I've certainly seen no proof that they won't be in the game, like the OP seems to think.

#34
Thibax

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I intend to play as a healer mage with creation and nature spells if they are available :)

#35
Hrungr

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EntropicAngel wrote...

Hrungr wrote...

Can anyone point to me where Bioware has mentioned there being healing spells in DAI. I can't think of a time they've actually come out and said this.

In a game with limited threshold regenerating health and limited healing potions, healing spells (especially with regenerating mana, which we know is in the game) feels unbalanced. They would have to limit it in some way or you might as well have regenerating health.


From the fact that both previous games had them, we can surmise that they will be in DA: I.

I've certainly seen no proof that they won't be in the game, like the OP seems to think.

With how they've re-worked healing from the previous games, my assumption would be assume they do not have any spell-based healing in DAI. Unless they've specifically said otherwise somewhere.

#36
In Exile

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Deflagratio wrote...

Definitely a refreshing change in my opinion. I'm assuming Health automatically regenerates to thresholds like in Mass Effect, with the lowest difficulty probably allowing 100%-75% Regeneration, and Nightmare disabling it outright.


Nightmare will most certainly not disable it (since that will create, at minimum, rendering problems with HP 0 companions). It's more likely an extreme version of the way the injury cap worked in DA2, where you lost 20% of your HP each time you were knocked out, to a max of 80% (on nightmare), which each difficultly scaling at 20% less. 

So probably nightmare only regenerates up to 20% of your HP or something similar. 

#37
In Exile

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Hrungr wrote...
In a game with limited threshold regenerating health and limited healing potions, healing spells (especially with regenerating mana, which we know is in the game) feels unbalanced. They would have to limit it in some way or you might as well have regenerating health.


Why would you think there's regenerating mana? 

#38
Hrungr

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In Exile wrote...

Hrungr wrote...
In a game with limited threshold regenerating health and limited healing potions, healing spells (especially with regenerating mana, which we know is in the game) feels unbalanced. They would have to limit it in some way or you might as well have regenerating health.


Why would you think there's regenerating mana?

We've seen it in the gameplay videos. Stamina regenerates as well.

#39
Gorkanus

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In Exile wrote...

Hrungr wrote...
In a game with limited threshold regenerating health and limited healing potions, healing spells (especially with regenerating mana, which we know is in the game) feels unbalanced. They would have to limit it in some way or you might as well have regenerating health.


Why would you think there's regenerating mana? 


Semi-Confirmed Rumor.

#40
ames4u

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But healing was not solely restricted to Spirit Healer skill set.
I'm having trouble remembering, but wasn't Creation Specialisation
a seperate tree that offered minor healing spells? The same applied in DAO/A
didn't it?

Spirit Healer was just a more precise skill tree aimed at healing.
Correct me if I am wrong here.

Also, Bioware wouldn't be foolish enough to make it so that the Mage class
would depend solely on mana potions to regenerate mana. It'd make the Mage
class completely pointless if they did not regenerate mana by themselves.

Modifié par ames4u, 04 janvier 2014 - 07:07 .


#41
Guest_The Mad Hanar_*

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MartinJHolm wrote...

The Mad Hanar wrote...

I wasn't joking. From the sound of things, this series is too hardcore for me. I barely get by on Normal DAO, and they want to make it harder?! I guess they really do want a niche market.

I think they are trying to make it a real RPG again after they had come closer and closer to making the games single-player MMO.

In real RPG's  you really don't have healers or tanks, and the notion of threath as found in MMO's is an abomination.


Tell me, how do they do things in "real" RPGs?

#42
CynicalShep

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That's why I'll play a rogue. You can't be killed if they don't see you

#43
ames4u

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Hrungr wrote...

Can anyone point to me where Bioware has mentioned there being healing spells in DAI. I can't think of a time they've actually come out and said this.

In a game with limited threshold regenerating health and limited healing potions, healing spells (especially with regenerating mana, which we know is in the game) feels unbalanced. They would have to limit it in some way or you might as well have regenerating health.


I could just as easily say, "point out any statements they've made to past DA titles
about there being healing magic." It goes both ways and it wouldn't make any sense
whatsoever to not have healing spells, especially minor ones. I can understand the
removal of the Shapeshifting class, but not a healing skillset.

To be honest, I am pretty sure the limitation to healing extend to the potions you can carry,
not to any particular spellset for the mage class.

#44
spirosz

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CynicalShep wrote...

That's why I'll play a rogue. You can't be killed if they don't see you


Great minds think alike, tbh. 

#45
spirosz

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MartinJHolm wrote...
In real RPG's  you really don't have healers or tanks, and the notion of threath as found in MMO's is an abomination.


Are you serious?  

#46
CynicalShep

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spirosz wrote...

CynicalShep wrote...

That's why I'll play a rogue. You can't be killed if they don't see you


Great minds think alike, tbh. 


<3  you too, Spi Spi :D

#47
spirosz

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I guess the Knight wearing heavy armor would be considered a mage because otherwise he would be an ABOMINATION!

Modifié par spirosz, 04 janvier 2014 - 07:22 .


#48
Hrungr

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ames4u wrote...

Hrungr wrote...

Can anyone point to me where Bioware has mentioned there being healing spells in DAI. I can't think of a time they've actually come out and said this.

In a game with limited threshold regenerating health and limited healing potions, healing spells (especially with regenerating mana, which we know is in the game) feels unbalanced. They would have to limit it in some way or you might as well have regenerating health.

It goes both ways and it wouldn't make any sense whatsoever to not have healing spells, especially minor ones.

Why would it make sense to have spell-based healing, given how they've restructured healing on the whole?

#49
spirosz

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Hrungr wrote...

ames4u wrote...

Hrungr wrote...

Can anyone point to me where Bioware has mentioned there being healing spells in DAI. I can't think of a time they've actually come out and said this.

In a game with limited threshold regenerating health and limited healing potions, healing spells (especially with regenerating mana, which we know is in the game) feels unbalanced. They would have to limit it in some way or you might as well have regenerating health.

It goes both ways and it wouldn't make any sense whatsoever to not have healing spells, especially minor ones.

Why would it make sense to have spell-based healing, given how they've restructured healing on the whole?


Since certain mages decide to follow the route of healing-based magic, as others decide to follow Blood magic... or shapeshifting.

Modifié par spirosz, 04 janvier 2014 - 07:24 .


#50
Hrungr

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spirosz wrote...

Hrungr wrote...

ames4u wrote...

Hrungr wrote...

Can anyone point to me where Bioware has mentioned there being healing spells in DAI. I can't think of a time they've actually come out and said this.

In a game with limited threshold regenerating health and limited healing potions, healing spells (especially with regenerating mana, which we know is in the game) feels unbalanced. They would have to limit it in some way or you might as well have regenerating health.

It goes both ways and it wouldn't make any sense whatsoever to not have healing spells, especially minor ones.

Why would it make sense to have spell-based healing, given how they've restructured healing on the whole?


Since certain mages decide to follow the route of healing-based magic?

We're talking from a gameplay standpoint here.