The regain isn't going to be that generous since they've already said that normal difficulty will likely have a very small regain threshold, however there's probably going to be an independent toggle to turn on full regain which is probably only going to be on the lower difficulties according to Darrah.
There's healing magic, if your party member dies they will get back up but they will have a very small amount of health which isn't going to be all that generous either (but it won't be one health according to both Darrah and Laidlaw), and be a liability to you since they are injured unless you use a potion, a spell or run back to one of your bases.
The potion limited is flexible but still once you use up the resources, buy them and craft them via alchemists, you're screwed. Also you can't make potions outside of the certain area's but the system itself will be closer to DA2's but just a whole lot better.
Sounds like different alchemists and places will have different potions that varry place to place and that you can only find a certain potion there, you can find and buy more recipes and once the crafting improves your potion limit will be a lot better and more flexible as opposed to someone who doesn't use the system.
Modifié par Spectre slayer, 04 janvier 2014 - 05:07 .