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So healing is supposed to be much harder in DA:I This means my mage will go full blood mage


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#51
Guest_The Mad Hanar_*

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I honestly don't understand the philosophy of inconvience = better. It's like people like being handcuffed by game play elements. Sparse healing and ammo makes sense in a Survival Horror much more than a RPG, especially in a game where the player can't even dodge or avoid attacks.

#52
Kaiser Arian XVII

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Thibax wrote...

I intend to play as a healer mage with creation and nature spells if they are available :)


NO! THERE IS ONLY DUMB MAGES AND EVIL BLOOD MAGES... MAKE YOUR CHOICE! :devil:

#53
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MartinJHolm wrote...
In real RPG's  you really don't have healers or tanks, and the notion of threath as found in MMO's is an abomination.


Hey buddy, I just bought COD, but I decided to say **** it and shoot people IRL. I'm I a real rpg?

#54
spirosz

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Hrungr wrote...

We're talking from a gameplay standpoint here.


Which both are related.  So it would make sense, from a gameplay standpoint.  

#55
spirosz

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I would suggest waiting to see actual gameplay (and I mean final build) before expecting too much of a particular element to play a role.

#56
CynicalShep

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spirosz wrote...

I would suggest waiting to see actual gameplay (and I mean final build) before expecting too much of a particular element to play a role.


Leave now. Your common sense has no place in these forums.

#57
Hrungr

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spirosz wrote...

Hrungr wrote...

We're talking from a gameplay standpoint here.


Which both are related.  So it would make sense, from a gameplay standpoint. 

We're talking about whether there is likely to be spell-based healing in the game or not. Based on how they've reworked healing on the whole in DAI.

#58
AresKeith

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Hrungr wrote...

spirosz wrote...

Hrungr wrote...

We're talking from a gameplay standpoint here.


Which both are related.  So it would make sense, from a gameplay standpoint. 

We're talking about whether there is likely to be spell-based healing in the game or not. Based on how they've reworked healing on the whole in DAI.


Of course there's gonna be spell-based healing in the game

#59
dreamgazer

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MartinJHolm wrote...

In real RPG's  you really don't have healers or tanks, and the notion of threath as found in MMO's is an abomination.


Image IPB

C'mon, now.  

#60
Spectre slayer

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 Stamina and Mana does in fact regain, and yes we've seen during the demo and Laidlaw also stated it on his Twitter account.

@Mike_Laidlaw I know you guys have said health does not auto regenerate, but what about mana/stamina?12:46pm - 1 Sep 13

@MxNikki It will, yes. More details later.3:11pm - 1 Sep 13

https://mobile.twitt...248139882246144

They also mentioned healing spells in some of the podcasts including the Tactical Combat one from nerd appropriate around the 13-34 minutes mark is where they talk about a number of things that are relevant to potions, injuries and other things.

They said something along the lines of your companion will get up after the combat is over if they get KO'ed but they will be a liability dud to being significantly hampered by injury and you have to make a choice whether to continue with them dieing easily, use a potion or a healing spell, or make a treak back to your bases. This was around the 31 minute mark before or after.

 

Not sure why some people think these are gone or not in DAI

#61
Steelcan

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Why is this taking up my whole feed, I don't see David

#62
spirosz

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Hrungr wrote...

spirosz wrote...

Hrungr wrote...

We're talking from a gameplay standpoint here.


Which both are related.  So it would make sense, from a gameplay standpoint. 

We're talking about whether there is likely to be spell-based healing in the game or not. Based on how they've reworked healing on the whole in DAI.


More than likely, I assume they will -- imagine if Wynne showed up in DA:I as a temp squadmate - would she then be a full blown offensive mage or a support?  They've established healing in the previous two games, so I don't see why they would take away that build from a character based off that form of magic because of reworking of the whole regenerating HP or lack of "resources" to contribute to healing.  

#63
spirosz

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CynicalShep wrote...

spirosz wrote...

I would suggest waiting to see actual gameplay (and I mean final build) before expecting too much of a particular element to play a role.


Leave now. Your common sense has no place in these forums.


One does not simply close the BSN tab. 

#64
Pasquale1234

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Akernis wrote...

But in regards to the OP, I would wait and see if I were you, espcially as it is not even stated yet that we can actually be a blood mage, infact David outright stated that we should not expect any of the old specializations beck, not even the otherwise fundamental ones like Blood Mage, Templar, Asassin etc.


IIRC, it has also been stated (by Mike Laidlaw, perhaps ...?) that chosen specializations will be acknowledged in-game, and players may be limited to 1.  All of these are reasons why they are likely re-thinking the specs and what they end up implementing may be very, very different from what we've seen in previous games.

So - I would be surprised if Blood Mage were an allowed spec for an Inquisitor.  There is some pretty heavy baggage associated with maleficarum, and any realistic repercussions would likely make the spec undesirable for most players, anyway.

dictionary.com:  malefic - productive of evil; malign; doing harm; baneful; a malefic spell

dragonage.wikia.com:  A maleficar (plural maleficarum), "one who is depraved" in Ancient Tevene, is a mage who uses the forbidden arts including, but not solely restricted to, blood magic. Known maleficarum are slain on sight by templars.

#65
Enigmatick

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Wait this guy thinks they're going to retcon healing magic out of the game's lore? That's what this is about?

#66
Guest_Craig Golightly_*

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spirosz wrote...

Hrungr wrote...

spirosz wrote...

Hrungr wrote...

We're talking from a gameplay standpoint here.


Which both are related.  So it would make sense, from a gameplay standpoint. 

We're talking about whether there is likely to be spell-based healing in the game or not. Based on how they've reworked healing on the whole in DAI.


More than likely, I assume they will -- imagine if Wynne showed up in DA:I as a temp squadmate - would she then be a full blown offensive mage or a support?  They've established healing in the previous two games, so I don't see why they would take away that build from a character based off that form of magic because of reworking of the whole regenerating HP or lack of "resources" to contribute to healing.  


Hell, if Wynne shows up, then resurrection exists in this universe.

#67
spirosz

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Pasquale1234 wrote...

Akernis wrote...

But in regards to the OP, I would wait and see if I were you, espcially as it is not even stated yet that we can actually be a blood mage, infact David outright stated that we should not expect any of the old specializations beck, not even the otherwise fundamental ones like Blood Mage, Templar, Asassin etc.


IIRC, it has also been stated (by Mike Laidlaw, perhaps ...?) that chosen specializations will be acknowledged in-game, and players may be limited to 1.  All of these are reasons why they are likely re-thinking the specs and what they end up implementing may be very, very different from what we've seen in previous games.

So - I would be surprised if Blood Mage were an allowed spec for an Inquisitor.  There is some pretty heavy baggage associated with maleficarum, and any realistic repercussions would likely make the spec undesirable for most players, anyway.

dictionary.com:  malefic - productive of evil; malign; doing harm; baneful; a malefic spell

dragonage.wikia.com:  A maleficar (plural maleficarum), "one who is depraved" in Ancient Tevene, is a mage who uses the forbidden arts including, but not solely restricted to, blood magic. Known maleficarum are slain on sight by templars.


That's what I believe will happen, so it won't unbalance the gameplay.  The specializations are there for a reason, so I can see them reworking each of them to help bring forth the idea of not portraying the "one perfect group" that you need for the game.  

#68
spirosz

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MasterScribe wrote...

Hell, if Wynne shows up, then resurrection exists in this universe.


"It could happen".

Should I have said mages exactly like Wynne?  She's not the only healer in the Dragon Age universe.  

#69
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spirosz wrote...

MasterScribe wrote...

Hell, if Wynne shows up, then resurrection exists in this universe.


"It could happen".

Should I have said mages exactly like Wynne?  She's not the only healer in the Dragon Age universe.  


I was referencing her death in Asunder.

#70
Hrungr

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AresKeith wrote...

Hrungr wrote...

spirosz wrote...

Hrungr wrote...

We're talking from a gameplay standpoint here.


Which both are related.  So it would make sense, from a gameplay standpoint. 

We're talking about whether there is likely to be spell-based healing in the game or not. Based on how they've reworked healing on the whole in DAI.


Of course there's gonna be spell-based healing in the game

On the surface you might just assume so, but why move to limited health recovery, no regeneration and limited potions only to have unlimited, free healing available through the mage? Unless they change how spell-based healing works, limiting it somehow, It just winds up being health regeneration in the end anyway.

#71
CynicalShep

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spirosz wrote...

CynicalShep wrote...

spirosz wrote...

I would suggest waiting to see actual gameplay (and I mean final build) before expecting too much of a particular element to play a role.


Leave now. Your common sense has no place in these forums.


One does not simply close the BSN tab. 


I once closed BOTH of my BSN tabs. It was a weird day, I remember it well. Not doing it again.

#72
Veruin

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Hrungr wrote...

On the surface you might just assume so, but why move to limited health recovery, no regeneration and limited potions only to have unlimited, free healing available through the mage? Unless they change how spell-based healing works, limiting it somehow, It just winds up being health regeneration in the end anyway.


Because that's a perk of being a mage?

Modifié par Veruin, 04 janvier 2014 - 07:56 .


#73
CroGamer002

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MasterScribe wrote...

spirosz wrote...

MasterScribe wrote...

Hell, if Wynne shows up, then resurrection exists in this universe.


"It could happen".

Should I have said mages exactly like Wynne?  She's not the only healer in the Dragon Age universe.  


I was referencing her death in Asunder.


Yeah, I was about mention she died in the novel.

#74
Hrungr

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Spectre slayer wrote...

 They also mentioned healing spells in some of the podcasts including the Tactical Combat one from nerd appropriate around the 13-34 minutes mark is where they talk about a number of things that are relevant to potions, injuries and other things.

They said something along the lines of your companion will get up after the combat is over if they get KO'ed but they will be a liability dud to being significantly hampered by injury and you have to make a choice whether to continue with them dieing easily, use a potion or a healing spell, or make a treak back to your bases. This was around the 31 minute mark before or after.

Thanks for the info. Again, it doesn't make much sense to me to go to the trouble of removing health regeneration if you're just going to put it right back in with having a mage in the party.

#75
AresKeith

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Hrungr wrote...

On the surface you might just assume so, but why move to limited health recovery, no regeneration and limited potions only to have unlimited, free healing available through the mage? Unless they change how spell-based healing works, limiting it somehow, It just winds up being health regeneration in the end anyway.


Last time I checked, mages still had to worry about wasting their mana when casting healing spells and other spells