My first real stab at an Engineer. I am including damage values for comparison purposes. Unlike my Adept, I did not bother to plan out enemy health/protection values.
Using Soja57's evolution concept (5 ranks, ranks 4 and 5 have a choice of two evolutions).
Engineer (no tech explosions):
So basically, the ME2 engineer with some modifications.
I was stretching a bit for evolution ideas for Combat Drone, Mechanic, and Demolisher. Incinerate is always going to be terrible for evolution ideas if Tech Combos are out of the bicture. I will probably do another take with tech combos.
Overload:
Rank 1: Overload
- 200 damage
- 6s recharge speed
- deals extra damage to shields, less damage to armor
- Disables synthetic enemies on health for 2s
Rank 2: Recharge Speed
- -25% recharge speed
Rank 3: Damage
- +25% damage
Rank 4a: Damage
- +50% damage
Rank 4b: Organic Shock
- Overload will now shock unprotected enemies for 2s
Rank 5a: Energy Drain
- Returns 50% of total enemy shield damage as shields for the player
Rank 5b: Radius
- Overload now hits all enemies in a 3m radius
Incinerate:
Rank 1: Incinerate
- 200 damage
- On health, 25% of damage is dealt over 3 seconds, panicking most organics
- 6s recharge speed
- deals extra damage to armor, less damage to shields and barriers
Rank 2: Recharge Speed
- -25% recharge speed
Rank 3: Damage
- +25% damage
Rank 4a: Damage
- +50% damage
Rank 4b: Burning damage
- on armor or health, deals an extra 25 damage/s for 3 seconds
- on health, can continue to panic organic enemies
Rank 5a: Armor damage
- +100% damage to armor
Rank 5b: Radius
- Overload now hits all enemies in a 3m radius
- -50% damage
Cryo Blast:
Rank 1: Cryo Blast
- freezes unprotected enemies for 4s
- 1.5s to fully freeze an enemy
- 4.5s recharge speed
Rank 2: Recharge Speed
- -25% recharge speed
Rank 3: Frozen vulnerability
- frozen enemies take +100% damage and force from all sources
Rank 5a: Flash freeze
- Cryo Blast now freezes an enemy instantly on contact
Rank 4b: Chilling blast
- Can chill protected enemies
- Chilled enemies move -25% slower, have -25% weapon stability
- Chilled enemies take +25% more damage and force when on health
Rank 5a: Duration and damage
- +25% duration
- deals 50 damage on contact with health
- frozen enemies take an additional +50% damage and force from all sources
Rank 5b: Radius
- Cryo Blast now hits all enemies in a 3m radius
- -25% duration
Combat Drone:
Rank 1: Combat Drone
- spawns a glowing ball of awesome in front of the player that harasses and distracts enemies
- only one drone can be active at a time
- 3s recharge speed
- 12s duration
- shock attack deals 25 damage
- attack rate: once every 3 seconds
- speed: 4m/s
- 200 shields
Rank 2: Recharge Speed
- -25% recharge speed
Rank 3: speed and damage:
- +25% travel speed
- +50% damage
Rank 4a: Explosive Drone
- Drone explodes upon "death", dealing 500 damage in a 5m radius
- -50% shields
- -25% attack rate
Rank 4b: Damage and Shields
- +50% damage
- +50% shields
Rank 5a: Shock Pulse
- Drone's shock attack adds a pulse that hits all enemies in a 3m radius around the drone
Rank 5b: Attack Drone
- +50% Damage
- +50% shields
- +25% attack rate
Sentry Turret:
Rank 1: Sentry Turret
- throw a turret that spawns to shoot at the nearest enemy
- only one turret can be active at a time
- 3s recharge speed
- shoots a 6-bullet burst
- Each bullet deals 15 damage
- 2 second delay between bursts
- 10s duration
- 200 shields
Rank 2: Recharge Speed
- -25% recharge speed
Rank 3: Duration and Damage
- +50% duration
- +50% damage
Rank 4a: Cryo Ammo
- each bullet has a 15% chance to freeze an unprotected enemy
- frozen enemies take +50% more damage and force from all sources
Rank 4b: Shock Attack
- Drone adds a shock attack that can stagger protected enemies, or stun unprotected enemies for 2.5s
Rank 5a: Rocket Launcher
- If the nearest enemy is greater than 5m away, the turret will fire a rocket
- Rocket will deal 300 damage in a 3m radius
- Rockets will fire once every 5 seconds
Rank 5b: Flamethrower
- If the nearest enemy is within 3m, the turret will fire a burst of flame
- 50 damage/s for 3 seconds
- 3 second delay between flame bursts
- flame deals extra damage to armor, shields and barriers
- flame can panic organics on health
Tech Mastery:
Rank 1: Recharge Speed
- -25% recharge speed of all powers
Rank 2: Duration
- +25% Duration on all powers
Rank 3: Weight Capacity
- Increased weight capacity
Rank 4a: Power Damage
- +25% damage to all powers
Rank 4b: Drone and Turret damage
- +50% damage to drone and turret powers
Rank 5a: Demolisher
- Unlocks the Demolisher passive
Rank 5b: Mechanic
- Unlocks the Mechanic passive
Demolisher:
Rank 1: Power Damage
- +25% damage to all powers
Rank 2: Health and shields
- +25% health
- +25% shields
Rank 3: Shield Recharge
- -25% shield recharge delay
Rank 4a: Power Damage
- +25% damage to all powers
Rank 4b: Drone and Turret damage
- +50% damage to drone and turret powers
Rank 5a: Health and Shields
- +25% health and shields
Rank 5b: Drone and turret shields
- +50% shields for all drone and turret powers
Mechanic:
Rank 1: Power duration
- +25% duration to all powers
Rank 2: Health and shields
- +25% health
- +25% shields
Rank 3: Shield Recharge
- -25% shield recharge delay
Rank 4a: Power Duration
- +25% duration to all powers
Rank 4b: Drone and Turret duration
- +50% duration to drone and turret powers
Rank 5a: Health and Shields
- +25% health and shields
Rank 5b: Drone and turret shields
- +50% shields for all drone and turret powers
Modifié par RedCaesar97, 10 février 2014 - 12:04 .