Prepare for awesome. Before getting started, some Vanguard Guidelines, mostly concerning weapons.
1. Weapons have been reduced from max level X (10) to max level V (5), making each upgrade more significant. Each level would grant +5% damage, for a total of +20% damage. Upgrades also reduce weapon encumbrance by a flat 5% (x4 level upgrades = 20% encumbrance reduction), regardless of weapon. So a Predator Pistol I would have a base encumbrance of 30%, and at max level would have an encumbrance of 10%. An Avenger would have base encumbrance of 50%, and max level would be 30%.
2. All weapons have a base multiplier vs protections. Assault Rifles have a 1.25x vs armor, shields, and barriers. Pistols and Sniper Rifles have 1.5x vs armor, but none vs shields, and vice versa for Shotguns and SMGs.
3. Biotic Charge and Nova have invulnerability frames comparable to my tests (both 0.5 seconds). Invulnerability frames are there so that the two powers can work consistently as intended. Without slight invulnerability, Charge may give no barriers post-charge, or Nova could possibly deal no damage. Overall though, the frames are shorter than ME3's for balance reasons.
____________________________________________________________________________
Health-Capacity = 600 health (3 segments, 200 health per segment)
-Regeneration = 6 seconds (4 second delay, 2 seconds per segment)
Barriers-Capacity = 600 barriers
-Regeneration = 8 seconds (4 second delay, 25% restored per second)
Heavy Melee: Biotic Punch
Utilize a quick and heavy biotic punch that launches enemies away.
-Instant Damage = 350 damage
-Force = 900 N
____________________________________________________________________________
Biotic Charge
Encase yourself in a biotic barrier and charge across the battlefield to collide against the enemy target. The resulting collision launches unprotected targets away while staggering protected targets. Partially restores the user's barrier, and grants a short window of invulnerability while this power is in effect.
Rank 1: Biotic Charge
-Damage = 150 damage
-Force = 600 N
-Impact Radius = 1 meter
-Barrier Restore = 50%
-Cooldown = 6 seconds
-Invulnerability Duration = 0.5 seconds (unaffected by duration upgrades)
Rank 2: Cooldown
-Cooldown +20%
Rank 3: Damage & Force
-Damage & Force +20%
Rank 4:
a. Focused Charge
Heighten your focus during a Charge, temporarily increasing your reaction speed while granting a bonus to weapons and melee attacks.
-Time Dilation +25%
-Weapon & Melee Damage +25%
-Duration = 3 seconds
b. Heavy Charge
-Damage & Force +30%
-Impact Radius +1.5 meters
Rank 5:
a. Barrier Charge
-Barrier Restore +50%
b. Power Synergy
Utilize the biotic barrier to bolster your biotic powers while allowing the charge collision to detonate biotic effects for a Charge Detonation.
-Biotic Power Damage +20% (Does not affect the current Biotic Charge, but can affect successive Biotic Charges)
-Duration = 6 seconds
-Charge Detonation Damage & Force = 1.5x
-Charge Detonation Radius = +1.5 meters
- - - - - - - - - -
Nova
Expend your biotic barrier to create this powerful biotic blast. Barrier strength determines blast intensity, with 100% barriers granting maximum damage and force. Grants a short window of invulnerability while this power is in effect.
Rank 1: Nova
-Maximum Damage = 300
-Maximum Force = 600 N
-Impact Radius = 4 meters
-Barrier Use = 100%
-Invulnerability Duration = 0.5 seconds (unaffected by duration upgrades)
Rank 2: Radius
-Impact Radius +25%
Rank 3: Damage & Force
-Max Damage & Force +20%
Rank 4:
a. Area Nova
-Impact Radius +40%
b. Heavy Nova
-Max Damage & Force +30%
Rank 5:
a. Nova Detonation
-When Nova is used within the vicinity of a biotically-primed enemy, Nova can detonate the effect to gain significantly increased effectiveness. Detonation can ragdoll through shields and barriers but at 0.5x force effectiveness.
-Detonation Damage = 1.5x
-Detonation Radius = 1.5x
b. Half-Blast
-Nova now drains only 50% of barriers, allowing for two Nova blasts in a row, but damage and force have 0.5x effectiveness.
- - - - - - - - - -
Lasso
Pull and damage an unprotected enemy into melee range, ragdolling them and priming them for a biotic detonation for a short duration. Staggers protected targets. Limited by range.
Rank 1: Lasso
-Damage = 150 damage
-Duration = 3 seconds
-Max Range = 12 meters
-Cooldown = 4.5 seconds
Rank 2: Cooldown
-Cooldown +20%
Rank 3: Damage & Duration
-Damage & Duration +20%
Rank 4:
a. Heavy Lasso
-Damage & Duration +30%
-Max Range +50%
b. Dual Lasso
-Lasso can pull an additional target within 3 meters. If the only other target is a protected target, the protected target is only damaged and staggered.
Rank 5:
a. Piercing Lasso
-Can work through shields and barriers but the specified enemies are pulled at 0.5x of pull range and 0.5x duration. All combos and detonations can also pierce, but have a global effectiveness reduction as well. Can allow other biotic powers with piercing evolutions to deal full effectiveness.
b. Damaging Lasso
-Affected target is weaker against all sources of damage.
-Enemy Damage Taken = +25% (Does not affect the currently-casted Lasso, but can affect successive Lassos)
-Damage +25%
- - - - - - - - - -
Stimulant Pack
Utilize a specialized ops survival pack that increases overall survivability. Partially restores shields while granting damage protection and movement speed bonus for a short duration.
Rank 1: Stimulant Pack
-Shields Restored = 50%
-Damage Protection = +15%
-Movement Speed Bonus = +20%
-Duration = 4 seconds
-Pack Capacity = 2 packs
Rank 2: Capacity
-Pack Capacity +1
Rank 3: Duration
-Duration +25%
Rank 4:
a. Damage Protection
-Damage Protection +10%
b. Enhanced Stims
-Movement Speed +10%
-Melee Damage +25%
-Duration +25%
Rank 5:
a. Capacity
-Pack Capacity +1
b. Shields Restored
-Shields Restored +50%
- - - - - - - - - -
Warp Ammo
Empower your weapon to generate shifting mass effect fields for every shot, dealing bonus damage vs armor, barriers, and enemies lifted by biotics. Increases the chance of weapons to stagger any target, including protections; stagger animation depends on weapon, stagger chance, and enemy.
Rank 1: Warp Ammo
-Health & Armor Damage = +10% Weapon Damage
-Barrier Damage = +20% Weapon Damage
-Lifted Target Damage = +40% Weapon Damage
-Weapon Stagger Chance Bonus = ?
Rank 2: Lifted Damage
-Lifted Target Damage +20%
Rank 3: Warp Damage
-Health & Armor Damage +5%
-Barrier Damage +10%
Rank 4:
a. Exposing Warp Ammo
-Temporarily grants a damage and force bonus to any biotic power against enemies hit by Warp Ammo.
-Biotic Damage & Force Bonus +20%
-Biotic Power Bonus Duration = 3 seconds
b. Squad Warp Ammo
-Squadmates gain the effects of Warp Ammo but at 0.5x effectiveness.
Rank 5:
a. Enhanced Warp Ammo
-Health & Armor Damage +5%
-Barrier Damage +10%
-Lifted Target Damage +20%
b. Unstable Warp Ammo
-Shooting at enemies affected by biotics now damages nearby enemies by generating large rapidly-shifting mass effect fields upon bullet impact. Damage to nearby enemies is the same as Lifted Target Damage. Lifted Target Damage now applies to any biotically-affected enemy.
-Biotic Effect Damage = Same as Lifted Target Damage
-Biotic Effect Radius = 3 meters
- - - - - - - - - -
Assault Mastery
Improve the Vanguard's abilities in combat.
Rank 1: Assault Mastery
-Power Damage Bonus = +5%
-Weapon Damage Bonus = +2.5%
-Weight Capacity Bonus = +15%
Rank 2: Damage
-Power Damage +5%
-Weapon Damage +2.5%
Rank 3: Weight Capacity
-Weight Capacity +15%
Rank 4:
a. Power Damage & Force
-Power Damage & Force +10%
b. Weapon Bonus
-Weapon Damage +5%
-Weight Capacity +10%
Rank 5:
a. Unlock Destroyer Specialization
-Specialize in advanced biotics to enhance survivability and combat performance.
b. Unlock Champion Specialization
-Specialize in advanced combat and weapon training to enhance survivability and combat performance.
____________________________________________________________________________
Specializations:- - - - - - - - - -
Destroyer Specialization (Unlock via Assault Mastery)
Specialize in advanced biotics to enhance survivability and combat performance.
Rank 1: Destroyer Specialization
-Melee Damage +25%
-Power Cooldown Bonus +10%
-Power Damage & Force +5%
Rank 2: Health & Barriers
-Health & Barriers Bonus +20%
Rank 3: Power Cooldown
-Power Cooldown +10%
Rank 4:
a. Damage
-Power Damage & Force +25%
-Melee Damage +25%
b. Health & Barriers
-Health & Barriers Bonus +25%
Rank 5:
a. Barrier Mastery
-Health & Barriers Bonus +30%
-Barrier Regeneration Rate +25%.
-Barrier Delay Reduction +25%.
b. Power Mastery
-Power Cooldown +10%
-Biotic Powers now have a 1.5x damage multiplier vs Barriers and Armor
- - - - - - - - - -
Champion Specialization (Unlock via Assault Mastery)
Specialize in advanced combat and weapon training to enhance survivability and combat performance.
Rank 1: Champion Specialization
-Melee Damage +25%
-Weight Capacity Bonus +20%
-Weapon Damage +5%
Rank 2: Health & Barriers
-Health & Barriers Bonus +20%
Rank 3: Weapon Damage
-Weapon Damage +7.5%
Rank 4:
a. Health & Barriers
-Health & Barriers Bonus +25%
b. Damage
-Weapon Damage +10%
-Melee Damage +25%
Rank 5:
a. Barrier Mastery
-Health & Barriers Bonus +30%
-Barrier Regeneration Rate +25%.
-Barrier Delay Reduction +25%.
b. Weapon Mastery
-Weapon Damage +12.5%
-Headshot Damage +25%
Modifié par Soja57, 15 février 2014 - 06:03 .