Base Health: 500
Shields: 500
Heavy Melee: Disruptor Omniblade slash
Running Heavy Melee: Running Disruptor Omniblade Thrust
Carry Capacity: Can carry 3 guns in combat (4 if weapons' training has been chosen in Stealth Mastery)
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Tactical Cloak:
Become invisible and gain a massive damage bonus when breaking to attack.
Please note that without power synergy evolution, you will be unable to use powers whilst cloaked.
Rank 1: Unlock:
Base Recharge Speed: 10 seconds
Duration: 6 seconds
Damage Bonus: 20% (this applies to guns and melee. Not powers)
Rank 2a: Duration Cloak:
Increase duration by 30%
Rank 2b: Damage Bonus: Damage bonus for guns and melee increased by 20%
Rank 3a: Recharge Speed:
Reduce the cooldown of tactical cloak by 20%
Rank 3b: Silent Running:
Sprinting does not break you from tactical cloak.
Rank 4a: Shadow Strike:
An additional 20% damage to melee attacks.
Rank 4b: Power Synergy:
Can use one power without breaking from cloak.
In addition, Decoy, Proximity Mine and Smoke Screen deal 20% extra damage.
Please note that using a power during tactical cloak, will increase tactical cloaks cooldown by 30%.
Rank 5a: Assassin Cloak:+50% Headshot Damage
Rank 5b: Marksman Cloak:Can fire up to 10 shots from a fully automatic weapon without breaking from tactical cloak.
Can fire up to 3 shots from a semi automatic weapon without breaking from tactical cloak.
Can fire 1 additional shot from a non-automatic weapon without breaking from tactical cloak.
In addition, this evolution reduces recoil by 50%
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DecoyDistract oponents with a holographic version of the caster.The decoy is usually deployed 2 metres in front of the caster.
Rank 1: Unlock
Recharge Speed: 5 seconds
Duration: 10 seconds
Decoy Shields: 800
Rank 2a: Durable DecoyIncreases Decoy Shields by 50%
Rank 2b: Duration DecoyIncreases Decoy Duration by 50%
Rank 3a: Shock PulseWhen the decoy's shields are depleted, they will explode dealing 100 points of damage (x2 versus shields and barriers), to all foes within 2m radius of the decoy.
Rank 3b: Mobile Decoy The decoy will be more mobile, moving around the battle field and copying your movements. Whilst this decoy can't shoot, use melee attacks or launch powers, they will look as though they are.
Rank 4a: Durable Decoy: Increases decoy shields by 50% and decoy duration by 50%.
Rank 4b: Rapid Decoy: Reduces recharge speed of decoy by 50%, but also reduces duration by 30%.
Rank 5a: Double Decoy: Project 2 decoys instead of one.
Both decoys will have 30% less shields.
This also reduces duration by 20%
Rank 5b: Stunning Decoy:
The decoy fires stun pulses every 5 seconds that deal 10 points of damage (x2 versus shields and barriers) and stun any foe without armour (even if they have shields or barriers).
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Smoke Screen:Send out a smoke screen that reduces
enemies ability to see and target the infiltrator and their allies. The infiltrator and their squad will have no trouble being able to see through the smoke. Just the enemies.
Enemies within the smoke screen will suffer a damage over time effect.
Rank 1: Unlock
Radius: 2 metres
Reduction in enemy accuracy: 20%
Reduction in enemy damage output: 20%
Vulnerability: enemies take 20% more damage from all sources.
Movement speed reduction: enemies movement speed reduced by 20%
Damage Over Time: 5 points of damage per second.
Cooldown: 6 seconds
Duration: 6 seconds
Rank 2a: Slow
Slow down enemy movement speed by a further 20%
Rank 2b: Reduce Accuracy
Reduce enemy accuracy by a further 20%
Rank 3a: Reduce Damage Output:
Reduce enemy damage output by a further 20%
Rank 4a: Weapon Synergy
Guns deal an extra 20% damage to foes within the smoke.
Rank 4b: Mine Synergy
Proximity Mine deals an extra 20% damage if detonated within the smoke.
Rank 5a: RadiusIncrease radius by 50%
Rank 5b: Damage Over TimeIncrease damage over time by 50%
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Proximity Mine:Fire this sticky mine into traffic. It will detonate when enemies step into range.
Rank 1: UnlockRecharge Speed: 10 seconds
Damage: 200
Radius: 2 metres
Rank 2a: Enhanced AreaRadius + 50%
Rank 2b: Enhanced DamageDamage + 50%
Rank 3a: Knock Back
The blast will knock back any foe without protections
In addition the explosion will deal 20% extra damage versus shields, barriers and armour.
Rank 3b: Corrosive MineThe mine send out acid that will uniformly deal 10 points of damage per second for 5 seconds to any foe caught in the blast.
Rank 4a: Smoke Screen Synergy:Proximity Mine deals 20% more damage when detonated within a smoke screen.
Rank 4b: Rapid Mines:Reduces cooldown by 20%
Rank 5a: Amplified MineThe mine will take into account the active ammo type.
Ammo types include: incendiary ammo, cryo ammo and warp ammo (which can be borrowed from a squadmate) and distuptor ammo (which the infiltrator has).
Rank 5b: Cluster Mines:The infiltrator will deploy 5 mines in a general area.
The radius of each mine will be reduced by 50%.
The damage of each mine will be reduced by 50%
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Disruptor Ammo:Bring down your enemy's barriers and shields by applying this ammo mod to your weapons.
Any ammo power can be applied to the following:
Certain Powers: Any Power that has a
"Amplify" evolution.
GrenadesRegular Guns: Pistols, SMG's, Shotguns, Assault Rifles and Sniper Rifles
Heavy WeaponsRank 1: UnlockHealth Damage bonus + 5%
Shield and Barrier Damage bonus + 20%
Rank 2a: Enhanced Disruptor AmmoIncrease health damage by 5%
Increase Shield and Barrier damage by 10%
Rank 2b: Squad Disruptor AmmoSquad gains disruptor ammo at 50% effectiveness.
The squad will benefit from all evolutions 1-5 but at only 50% of the stat bonuses.
Rank 3a: Stun Chance:Disruptor Ammo has a small chance of stunning any target without armour (even if they have barriers or shields).
The odds of this happening is dependant on the weapon being wielded.
Rank 3b: Sabotage Chance:Disruptor Ammo has a small chance of making enemy weapons overheat (regardless of whether or not the foe has protections). The odds of this happening is dependant on weapon being wielded.
If the target has no guns, this will merely reduce their melee damage output by 50%.
Rank 4a: Discharge:Foes affected by disruptor ammo will discharge after 5 seconds. This discharge will send sparks to the nearest enemy deal 10 points of damage and briefly stagging them.
The chances of an enemy discharging depends on the enemy type.
Rank 4b: Stagger:Shooting at enemies will cause them to stagger.
This will increase weapon recoil by 10%
Rank 5a: Phasic Ammo: Disruptor Ammo completely ignores shield gate.
Ammo can pass through light cover (less than 0.5 metres thick). 50% penality to damage when shooting at foes behind light cover.
In addition this gives the infiltrator a 30% headshot damage bonus.
Rank 5b: Counter ShieldsDeal 20% extra damage versus shields and barriers.
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Bonus Power can be unlocked:___________________________________________________________________________
Stealth Mastery: Rank 1: Damage and Durability:
Increases damage output of melee, guns and powers by 20%
Increases health by 20%
Increases shields by 20%
Rank 2a: VitalityIncreases health by 20%
Increases shields by 20%
Rank 2b: Weapons TrainingCan carry one extra weapon.
That's 4 weapons in total.Weapons will also deal an additional 20% damage.
Rank 3a: SubtefugeIncreases durations on smoke screen, decoy and tactical cloak by 20%.
Increases decoy shields by 20%.
Rank 3b: Sabotage Increases damage output of proximity mine, decoy and smoke screen by 20%
Rank 4a: SpecialistReduce cooldowns by 20%
Increase movement speed by 20%
Rank 4b: Shadow
+20% melee and weapon damage bonus when cloaked.
Rank 5a: Ranged AssassinHeadshot damage + 30%
Rank 5b: Melee AssassinMelee damage +30%
Modifié par Abraham_uk, 21 février 2014 - 04:49 .