Vanguard:
Roles:
Pseudo teleportation,
Weapon damage,
Melee damage,
Crowd Control
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Stats:
Health: 500
Barrier: 500
Rate of Barrier Regeneration: 10 per second
Barrier Regeneration Delay: 5 seconds
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Melee:
Regular Melee: Punch: 10 points of damage.
Heavy Melee: Biotic Punch: 100 points of damage.
Running Heavy Melee: Running Biotic Punch. 200 points of damage
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Biotic Charge: Use biotics to propel yourself into an enemy, dealing damage to said enemy.
Rank 1:
Cooldown: 6 seconds
Damage: 200 points
Barrier Restoration: 200 points
Force: 300 Newtons
Maximum Range: 25 metres
Rank 2a: Weapon Damage Bonus:
For 5 seconds post biotic charge, you gain a 20% weapon damage bonus.
Rank 2b: Durability Bonus:
For 5 seconds post biotic charge, you take 20% less damage from all sources.
Rank 3a: Melee Damage Bonus
For 5 seconds post biotic charge, you gain a 20% melee damage bonus.
Rank 3b: Time Dilation
Foes and allies appear to slow down by 20% for 3 seconds post charging
Rank 4a: Power Synergy
The next damage dealing power you use (with the exception of repel and biotic charge) will deal an additional 20% damage.
This evolution doesn't self stack.
Rank 4b: Cooldown Reduction
Reduce Biotic Charge cooldown by 40%
Rank 5a: Restore Barriers
Restore 50% of your barriers when you charge into a foe.
Rank 5b: Power Charge
Biotic Charge gains a 50% damage bonus and a 50% bonus to force.
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Repel: Send out a shockwave that sends unarmoured foes within 2 metres of the vanguard flying and propels the vanguard backwards by 25 metres. (Less effective when there is cover right behind you).
This ability doesn't deal any damage.
Rank 1: Unlock
Force: 400 Newtons (no damage from force effects)
Cooldown: 4 seconds
Radius for lifting targets into the air: 1.5 metres
Lift Duration: 5 seconds
Rank 2a: Radius: Increase radius by 20%
Rank 2b: Weapon Vulnerability: Targets take 20% extra damage from weapon fire.
Rank 3a: Increase Duration: Increases Duration by 50%
Rank 3b: Damage over time: Lifted targets take 10 points of damage per second
Rank 4a: Decrease Cooldown by 30%
Rank 4b: Enhanced stagger. Will stagger protected foes. Foes staggered by this power will take 20% extra damage from all biotic powers.
Rank 5a: Shatter Offense: All foes affected by this power will deal 30% less damage with any attack.
Rank 5b: Warp Synergy: If weapon is modded with warp ammo that weapon deals an additional 20% damage versus lifted targets.
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Lasso: With a biotic whip, yank a singe foe towards you, dealing moderate and uniform damage to barriers, shields, armour and health.
Rank 1: Unlock
Range: 1.5 metres
Damage: 200
Cooldown: 4 seconds
Rank 2a: Melee Synergy: Melee attacks deal 20% extra damage when preceded by Lasso
Rank 2b: Biotic Synergy: Lasso deals 20% extra damage to any foe affected by biotic.
Rank 3a: Smash Synergy: Smash deals an extra 20% damage when preceded by Lasso
Rank 3b: Charge Synergy: Charge deals an extra 20% damage when preceded by Lasso
Rank 4a: Range: Increase range by 50%
Rank 4b: Damage + 50%
Rank 5a: Damage versus armour and health + 30%
Rank 5b: Damage versus shields and barriers + 30%
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Smash:
Use 2 biotic whips to deal heavy area of effect damage.
Rank 1: Unlock
Range: 2.5 metres
Damage: 300
Force: 450 Newtons
Cooldown: 6 seconds
Rank 2a: Cooldown Reduction by 40%
Rank 2b: Damage over time: Foes affected by Smash will suffer a 10 points of damage per second for 10 seconds.
Rank 3a: Weapon Synergy: Guns deal +20% damage to foes affected by Smash
Rank 3b: Lasso Synergy: Smash deals +20% extra damage when preceded by Lasso.
Rank 4a: Health and Armour Damage + 20%
Rank 4b: Shield and Barrier Damage + 20%
Rank 5a: Force and Damage:
Force + 50%
Damage + 50%
Rank 5b: Range + 50%
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Warp Ammo:
Attach this ammo mod to your grenades, heavy weapons and regular weapons.
This power deals more damage to foes affected by biotic powers, adds a damage over time effect and slows down foes.
Rank 1: Unlock
Damage versus health: +10%
Damage versus barriers: + 10%
Damage versus biotically affected targets: +20%
Damage over time effect: 10 points of damage per second to health and barriers.
Damage over time duration: depends on weapon used.
Chance of inflicting damage over time: depends on weapon used.
Rank 2a: Slow Foe:
Foes affected by warp ammo will be slowed down by 20%
Rank 2b: Damage over time:
Increase damage output and duration of damage over time effect by 50%
Rank 3a: Weaken foe:
Foes affected by warp ammo will deal 20% less damage
Rank 2a: Physics Synergy: Biotics will send foes flying further with this evolution
Rank 2b: Counter Personnel
Increase damage output versus barriers and health from 10% to 20%
Also increase odds of inflicting damage over time effect.
Rank 3a: Biotic Synergy:
Direct damage biotic powers will deal 20% extra damage to foes affected by warp ammo.
Rank 3b: Melee Synergy:
Melee attacks will deal 20% extra damage to foes affected by warp ammo.
Rank 4a: Counter Armour:
Increase damage output versus armour by 20%
Rank 4b: Sledge Hammer Rounds:
Warp ammo will stagger protected foes and send unprotected foes flying.
This slows down weapon rate of fire by 10% and increases recoil by 10%
Weapons with an area spread (like shotguns) will have an increased radius of 50%
Rank 5a: Squad Ammo: Squad will receive 50% of the bonuses from Warp Ammo
Rank 5b: Improved Warp Ammo: Increases uniform weapon damage bonus (versus health, armour, barriers and shields) by an additional 20%
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Offensive Mastery:
Rank 1: Master Combatant:
Increase weapon damage by 20%
Rank 2a: Martial Artist
Increase Melee Damage by 30%
Rank 2b: Weapons Training
Increase the number of weapons you can carry in battle from 3 to 4
Weapons deal 20% extra damage.
Rank 3a: Power Cooldowns
Reduce Power cooldowns by 20%
Rank 3b: Weapon rate of fire increased by 20%
Rank 4a: Fitness:
Increase health from 500 to 800 points.
Increase barriers from 500 to 800 points.
Rank 4b: Headshots: 20% headshot damage bonus
Rank 5a: Power Damage increased by 30%
Rank 5b: Weapon Damage increased by 30%