Aller au contenu

Photo

Trouble with making a two-handed weapon


  • Veuillez vous connecter pour répondre
3 réponses à ce sujet

#1
crispman

crispman
  • Members
  • 4 messages
I've been reading the tutorials on the wiki and what I'm trying to make is a two-handed sword that uses the "witcher steel sword" model from "Raptures witcher" mod.

I have two modules, one that adds the sword files to core game resources, and another module that contains the actual weapon that uses the files from the first module, and a script to add it to the inventory.

Here's the problem: in the toolset, the sword looks fine. It's the right model and right texture. The script to add the weapon to my character also works fine. But for some reason, the weapon is invisible in game!

I switched the model and texture with ones from the vanilla game, just to test, and it works fine. So the issue appears to be that the game can't find the model and textures for the witcher sword outside of the toolset. I have no clue how to fix this, would be great if someone more experienced could lend a hand.

#2
crispman

crispman
  • Members
  • 4 messages
Let me know if more information is needed!

#3
DarthParametric

DarthParametric
  • Members
  • 1 409 messages
At a guess, I'd suggest your problem is this old chestnut - http://social.biowar...but_not_in_game

Make sure the ID in your variation GDA is under 255.

#4
crispman

crispman
  • Members
  • 4 messages

DarthParametric wrote...

At a guess, I'd suggest your problem is this old chestnut - http://social.biowar...but_not_in_game

Make sure the ID in your variation GDA is under 255.


YES! Switched the id from 700-something to a number below 255, and IT WORKS! Thank you, I probably would never have tried changing the item ID otherwise. Perfect!

Seriously, thanks a lot!