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In your opinion, what is the best Rare Assault Rifle and why?


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120 réponses à ce sujet

#101
tjbearpig

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megabeast37215 wrote...

Now try the scoped Argus.. it one-bursts lots of enemies.


Haha loving this, feels like the Halo 2 BR

#102
Evil

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tjbearpig wrote...

Did a quick bronze test with the Adas. It CAN pierce a guardian's shield. O.o

This gun is so weird. I love it.

I just finished testing it myself and it pierced the shield for me too, but only 2 out of every 3 shots caused health damage, which was odd.

They were hitting the target because he staggered after each shot, I wonder what that was all about?

It wasn't lag, other players, or consumables to blame, because it was a quick and dirty solo.

#103
cato potato

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Tokenusername wrote...

Evil Mastered wrote...

cato_84 wrote...

tjbearpig wrote...

Woah, I just noticed. The Adas is the only projectile weapon with an armor penalty (according to kalence's ME3 builder). I always thought people put AP mods on it because they were scrubbin' it up, but apparently it does do something.

~THE MORE YOU KNOW~


Those folk with AP mods on their Adas were scrubbing it up. Weapon mods can't change a guns defence multipliers so the AP mods make no difference to how well the Adas deals with armour.

According to this spreadsheet made by Cyonan, the adas has an armour damage multiplier of 1X, which is normal, but doesn't ignore armour damage reduction, unlike the falcon and striker.
docs.google.com/spreadsheet/ccc

That would mean that it does benefit from AP, surely?

That's correct. Cato seems to be under the impression that Adas had a negative defense multiplier.


Watch and learn, Token: Apologies, I was wrong.

 I thought the Adas was a projectile weapon and therefore ignored armour damage reduction. So what the hell is it then? It sure doesn't seem like a hitscan gun.

#104
didacuscarr

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Well, I knew it can damage Guardians through shield, but it is not penetration capable, besides all projectile weapons can damage Guardians through shield afaik.

#105
Paigan

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Up to and including gold: the Falcon.
Ultimate utility weapon (stagger, bounce, AoE, ignores armor, relatively light) if you have a good damage dealing power (like siege pulse).

#106
cato potato

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Evil Mastered wrote...

tjbearpig wrote...

Did a quick bronze test with the Adas. It CAN pierce a guardian's shield. O.o

This gun is so weird. I love it.

I just finished testing it myself and it pierced the shield for me too, but only 2 out of every 3 shots caused health damage, which was odd.

They were hitting the target because he staggered after each shot, I wonder what that was all about?

It wasn't lag, other players, or consumables to blame, because it was a quick and dirty solo.


It can pierce a Guardian's shield, most of the time anyway, but it can't pierce cover at all even though Cyonan's spreadsheet states it has 0.5m of innate penetration.
So I think Cyonan has just made a small mistake, especially given this quote from him in his Weapon Stats Sheet thread:

About the Adas, it's a projectile weapon that ignores armour so the piercing mod wont help it against armour or let it penetrate.

Modifié par cato_84, 05 janvier 2014 - 06:10 .


#107
Evil

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cato_84 wrote...

It can pierce a Guardian's shield, most of the time anyway, but it can't pierce cover at all even though Cyonan's spreadsheet states it has 0.5m of innate penetration.
So I think Cyonan has just made a small mistake, especially given this quote from him in his Weapon Stats Sheet thread:

About the Adas, it's a projectile weapon that ignores armour so the piercing mod wont help it against armour or let it penetrate.

Now I don't know If I should equip an AP mod or not.

The crucial question is "does the AP mod improve damage vs armour"?

Cyonans spreadsheet and kalence say yes, but the quote above contradicts that.

I suspect the above quote is based on him assuming that it's a "normal" projectile weapon, the same as we did, but I'm not sure about that.

Could someone on Cyonans friend list send him a PM asking him to give us some up-to date info about this please?

Modifié par Evil Mastered, 05 janvier 2014 - 07:08 .


#108
1badmage

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I just played the argus on a Turian soldier and the adas on a Turian sentinel, both with incendiary. I scored well with both, but enjoyed the adas more (I don't like the burst fire of the argus). I enjoy some kind of explosion to round out a kit, and the fire explosions with the tsent made it more fun.

#109
Cyonan

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Evil Mastered wrote...

cato_84 wrote...

It can pierce a Guardian's shield, most of the time anyway, but it can't pierce cover at all even though Cyonan's spreadsheet states it has 0.5m of innate penetration.
So I think Cyonan has just made a small mistake, especially given this quote from him in his Weapon Stats Sheet thread:

About the Adas, it's a projectile weapon that ignores armour so the piercing mod wont help it against armour or let it penetrate.

Now I don't know If I should equip an AP mod or not.

The crucial question is "does the AP mod improve damage vs armour"?

Cyonans spreadsheet and kalence say yes, but the quote above contradicts that.

I suspect the above quote is based on him assuming that it's a "normal" projectile weapon, the same as we did, but I'm not sure about that.

Could someone on Cyonans friend list send him a PM asking him to give us some up-to date info about this please?


The AP mod reduces the mitigation of armour. Since projectile weapons already ignore this, then they don't get increased damage from having one.

With "explosive" projectile weapons like the Adas, they fire their projectile which cannot peirce through solid objects. When this projectile hits something, it causes the explosion which can penetrate through solid objects. This is why some projectile weapons seemingly ignore the Guardian's shield, but can't shoot through a wall.

I don't recall the radius of the explosion for the Adas off the top of my head. I'll check it after lunch.

#110
Evil

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Cyonan wrote...

The AP mod reduces the mitigation of armour. Since projectile weapons already ignore this, then they don't get increased damage from having one.

With "explosive" projectile weapons like the Adas, they fire their projectile which cannot pierce through solid objects. When this projectile hits something, it causes the explosion which can penetrate through solid objects. This is why some projectile weapons seemingly ignore the Guardian's shield, but can't shoot through a wall.

I don't recall the radius of the explosion for the Adas off the top of my head. I'll check it after lunch.

docs.google.com/spreadsheet/ccc

On one hand it says "Area of Effect Projectile Weapon (NAME?)" = "YES" for the adas on this spreadsheet, which would lead me to say that AP is useless on that gun, but on the other hand it also says "Ignores Armor Damage Reduction" = "NO".

I'd usually read that as to mean that an AP mod is useful on a gun listed with that stat, as traditional hitscan guns are always listed as "NO", and the armour-ignoring projectile weapons as "YES".

Is that an error on my part, an error on the spreadsheet, or just the adas being weird?

It wouldn't surprise me that much if bioware had programmed the adas to suffer armour damage reduction, but not let us use AP to fix it.  Pity they didn't do that on the reegar.:P

#111
MR CauSe iM GoD

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Argus. It is a fun assault rifle.

#112
Cyonan

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Evil Mastered wrote...
docs.google.com/spreadsheet/ccc

On one hand it says "Area of Effect Projectile Weapon (NAME?)" = "YES" for the adas on this spreadsheet, which would lead me to say that AP is useless on that gun, but on the other hand it also says "Ignores Armor Damage Reduction" = "NO".

I'd usually read that as to mean that an AP mod is useful on a gun listed with that stat, as traditional hitscan guns are always listed as "NO", and the armour-ignoring projectile weapons as "YES".

Is that an error on my part, an error on the spreadsheet, or just the adas being weird?

It wouldn't surprise me that much if bioware had programmed the adas to suffer armour damage reduction, but not let us use AP to fix it.  Pity they didn't do that on the reegar.:P


That's actually a mistake on the spreadsheet's part. It should say that it's ignoring armour damage.

#113
cato potato

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Cyonan wrote...

Evil Mastered wrote...
docs.google.com/spreadsheet/ccc

On one hand it says "Area of Effect Projectile Weapon (NAME?)" = "YES" for the adas on this spreadsheet, which would lead me to say that AP is useless on that gun, but on the other hand it also says "Ignores Armor Damage Reduction" = "NO".

I'd usually read that as to mean that an AP mod is useful on a gun listed with that stat, as traditional hitscan guns are always listed as "NO", and the armour-ignoring projectile weapons as "YES".

Is that an error on my part, an error on the spreadsheet, or just the adas being weird?

It wouldn't surprise me that much if bioware had programmed the adas to suffer armour damage reduction, but not let us use AP to fix it.  Pity they didn't do that on the reegar.:P


That's actually a mistake on the spreadsheet's part. It should say that it's ignoring armour damage.


The sheet also lists 0.5m of innate penetration for the Adas, which must be incorrect. Still, two mistakes in a spreadsheet packed with so much info ain't too bad at all.

Modifié par cato_84, 06 janvier 2014 - 04:07 .


#114
didacuscarr

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^Errare humanum est.

#115
Tokenusername

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Nvm

Modifié par Tokenusername, 06 janvier 2014 - 04:11 .


#116
cato potato

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Tokenusername wrote...

Nvm


^Errare humanum est.


I saw your post before the edit, were you thinking of a different weapon?

#117
Tokenusername

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cato_84 wrote...

Tokenusername wrote...

Nvm


^Errare humanum est.


I saw your post before the edit, were you thinking of a different weapon?

Sometimes I read pages from bottom up. Responded before looking to see that issue had already been addressed.

#118
Koenig888

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cato_84 wrote...

The sheet also lists 0.5m of innate penetration for the Adas, which must be incorrect. Still, two mistakes in a spreadsheet packed with so much info ain't too bad at all.


The 0.5m presumably refers to the innate penetration of the projectile explosion, which can go through a Guardian shield.

#119
Big Jack Shepard

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GPR

Pinpoint accurate(dontcha laugh when you see someone w/ a stab. mod. on one of these).

Nice headshot buff.

Plenty of ammo.

No, I wouldn't take it to Platinum but, I don't play plat anymore.

#120
XxproknifaxX

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Ferocious Panda wrote...

I really don't like the Adas but I can't deny it's the best gold AR. Staggers/stun locks repeatedly, strips shields, primes instantly, huge clip size, not too heavy, and has pretty good damage.


It dosen't kill anything...

#121
IxMerc04

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CAR wins for me, and the GPR, and Argus with a scope are my honorable mentions