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You Know... (ME3 ending opinions)


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#1
SwobyJ

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(A great video to watch before reading this: youtu.be/bDocX3OVNyA)


I think I'm cool with it.

Almost all of it. ME3.

After a year and a half of reading on people's theories, interpretations, feelings, reactions, investigations, and after playing all DLCs a few times on XB360 and PC, I think I understand enough to get where Bioware was trying to come from, and where they want to head towards. And if I'm wrong, I'm wrong. *shrug*

I do think Indoctrination is taking place, but I also think that our understanding of indoc develops and changes throughout the series. Same with 'who' Shepard is, 'what' the Reapers are, and 'why' things are happened the way they did.

I trend heavily towards Destroy when it comes to decision time, but I understand why one would pick Control, and sympathize with the Synthesis deciders. My first choice was Synthesis, and I think I get why.

I do think that Destroy is the most 'canon' to the Shepard that we're being sold. You know, the one in the commercials. They even added FemShep to that. It's also the one that maintains the most (physical, and perhaps otherwise) 'humanity'. In here, Shepard is more definitively presented as the soldier, but with higher 'scores', he can be a hero, or outright savior to the galaxy.

I just also think that Shepard has taken up the Reapers' tech in order to do so. Yes, I think the Crucible is something the Reapers played a part in at some stage, and perhaps a major part. As such, a Shepard waking up won't quite be the same man he was before.

But he will, at the very least, consider himself 'more' human (I know it is subjective - that is the point) that he would with any of the other choices.

Destroy is also the more common thread in this journey. If it wasn't for the quest to, well, kill Reapers, Shepard wouldn't even be in this spot apparently parlaying with the being that created the Reapers (personally I believe it is what remains of Sovereign/Nazara, but that's another deal). So you can stay true to that, or you can lean towards the growing temptation to control the Reapers, or outright take that chance and leap into the Reapers' arms (symbolically), hoping they meant to do right.
You're prepped to do any of these, but I just think Destroy is the thread that Bioware made sure every single player is regularly exposed to. You have to pay attention for Control (along with its disturbing parts), and follow specific lines of story for Synthesis (along with its disgusting parts). If you do that for both, Destroy will seem less and less appealing, and, like me, you'll even go up to jumping into that giant beam of light.


~~~


Control appeals to Shepard and/or the player's wants to save the lives of as many as possible. And perhaps, in some form, it achieves that, or at least does that with the greater ease and immediate safety than the uphill Destroy slope (whatever the interpretation). In here, Shepard is more definitively presented as the hero (or dark-hero) who gives up his own life for the sake of others.
I just also think that indoctrination HAS gotten to him, by the way. I think he's not the same man he was in ME1, or even ME2 (until the Collector Base choice, maybe Legion's Loyalty). Many of the choices and consequences seem more metaphorical (regardless of their visual presentation), and illustrate (often with color coding) where Shepard is heading. If you allow it.

The Alliance color change from Red to Blue, for example, is a subtle and interesting change, barely remarked upon by the devs and not at all brought up in-game.

BUT, I don't think all is lost. I do think we've lost 'Shepard' as we've casually understood him in ME1-ME3, but really, he had his time, and it'll be ok. In fact, most of London FOB seems outright designed to let us be OK with Shepard (again as we've understood him) going away, even in a Destroy ending.

UItimately, the Reapers are just machines, if we trust the sources we have on them, or even Shepard's proclamations in ME1. They can be destroyed, but not without a visceral cost. But they could possibly also be controlled, but not without a personal cost. Shepard lost his body, is now in danger of losing his mind, but he seemingly has not lost his 'soul'.


~~~


Synthesis
can appeal to Shepard and/or the player's wishes for the brightest future for everyone. While for the player, it only requires EMS, for Shepard and the story, I find it works much better if you Cured the Genophage with Wrex and Eve around (Mordin/Padok part more optional), and did the Rannoch Peace outcome. However, the writing makes it so pretty much any combo can work.

In this, Shepard is changed (forget about player intentions - I'm talking about the writing of Shepard) into someone akin to Saren, yet without the forced control over him that made him lose out to Shepard and the Reapers' control.
Again, do I think indoc is happening? Hell yes. In fact, I consider that one of the most major reasons why to just leap to Destroy. But at the same time, IF we try to trust that the lore information we're learning is correct...

Then the Reapers haven't been lying. Or rather, they've been running under a model that they believe it correct, and to an extent, as did their creators.

To take full Peace options in previous ME3 encounters, you basically have to drop nearly all issues you have with the sides doing bad things to each other. This means (at least currently) ignoring that there's even krogan still in power that tossed friggin asteroids into populated planets and worked to overwhelm the galaxy, and ignoring the various moral crimes that geth and/or quarians committed (depending on your POV).

The difference is that in those cases, we're still in the overall perspective of a 'Destroyer' (by default, Shepard is out to kill Reapers), and its the ending of ME3 that we're almostttt outright forced to change that perspective.

What we're missing is context. What we're standing in is a 'moral vaccum', if we let outselves be there.

And when when we decide a morality, we might find that we don't agree much with Shepard at all! Or we can even understand the Reapers committing indoctrination, due to perceiving organics as basic and 'chaos'-growing.
Is it morally right? We can still say absolutely not. However, in Synthesis, it is likely that we say "Ok, I can get why it was done, fine, but let's try this a different way."

The fact that is was such a drastic shift to ask from us is imo intentional. It is my belief that future games will explore these color-coded moralities, from a less Red perspective, while also challenging us with even more shades of 'grey' between.

I just hope that Bioware understands that the fanbase is kinda screwed up right now, and will need at least one solid, awesome, fun game, that doesn't mess with them as much as ME3 did. Have complexity, have confusion, but for Maker's sake, do it in a form that we can understand and even be spelled out answers within! And if it's a sequel, bloody explain ME1-3! It's OK! I'm sure there's a way to do so and maintain the journey it was.


Anyway, thanks for reading my diary forum post :whistle:. If you have any questions, put em up here and I'll give you my take. This is NOT an IT post, and in fact parts of it go against especially conventional IT. Any hate is welcome too, but try to be polite because I'd rather this thread not be locked. If anything, I want it to go to productive places :)

Modifié par SwobyJ, 05 janvier 2014 - 03:47 .


#2
McFlurry598

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What? People still care about the ending?
/thread

#3
SwobyJ

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McFlurry598 wrote...

What? People still care about the ending?
/thread


That was pretty rude. You could have just ignored it.

Modifié par SwobyJ, 05 janvier 2014 - 03:46 .


#4
ImaginaryMatter

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McFlurry598 wrote...

What? People still care about the ending?
/thread


Well we are on a ME3 forum, the ending to ME3 is part of ME3. Talking about the ending is really no different than anything else that goes on here.

#5
McFlurry598

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SwobyJ wrote...

McFlurry598 wrote...

What? People still care about the ending?
/thread


That was pretty rude. You could have just ignored it.

The truth is harsh. Rude or not, it's the truth. I'm glad you're still interested in the ending still. Don't let BioWare forget their mistake. I guess I should say sorry, it's just time for people to forget about it. 

#6
SwobyJ

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McFlurry598 wrote...

SwobyJ wrote...

McFlurry598 wrote...

What? People still care about the ending?
/thread


That was pretty rude. You could have just ignored it.

The truth is harsh. Rude or not, it's the truth. I'm glad you're still interested in the ending still. Don't let BioWare forget their mistake. I guess I should say sorry, it's just time for people to forget about it. 


It was completely unnecessary. And didn't state any 'truth', just a disrespectful remark and a derailment. I won't respond to you further than this.

Modifié par SwobyJ, 05 janvier 2014 - 04:56 .


#7
McFlurry598

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SwobyJ wrote...

McFlurry598 wrote...

SwobyJ wrote...

McFlurry598 wrote...
What? People still care about the ending?
/thread

That was pretty rude. You could have just ignored it.

The truth is harsh. Rude or not, it's the truth. I'm glad you're still interested in the ending still. Don't let BioWare forget their mistake. I guess I should say sorry, it's just time for people to forget about it. 


It was completely unnecessary. And didn't state any 'truth', just a disrespectful remark and a derailment. I won't respond to you further than this.

Ok. You did say any hate was welcomed.

Modifié par McFlurry598, 05 janvier 2014 - 05:17 .


#8
AlanC9

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McFlurry598 wrote...

SwobyJ wrote...

McFlurry598 wrote...

What? People still care about the ending?
/thread


That was pretty rude. You could have just ignored it.

The truth is harsh. Rude or not, it's the truth. I'm glad you're still interested in the ending still. Don't let BioWare forget their mistake. I guess I should say sorry, it's just time for people to forget about it. 


Let me get this straight.... you care so little about the ending that you repeatedly post in a thread about the ending? 

#9
biowaregeek

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i didn't like the way bioware traded commander shepard he deserved way more then leave it up to your imagination ending....and there should have been in on ground epic battle cut scene or playable level before shepard. was hit by a laser level...and there needed to be more closer with the party members i know of citadel dlc but it still was forced dialog.

Modifié par biowaregeek, 05 janvier 2014 - 05:54 .


#10
SwobyJ

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biowaregeek wrote...

i didn't like the way bioware traded commander shepard he deserved way more then leave it up to your imagination ending....and there should have been in on ground epic battle cut scene or playable level before shepard. was hit by a laser level.


I would have paid $30+ dollars for a significant expansion to show this.

But after Citadel DLC (which yes, I have either mostly figured out, or just headcanoned around, your pick) explains enough to me that I can move on. For now.

I'll never see ME3 as 'good' or especially great until I get overt context on what I saw though. I know one thing for sure - it's impossible for me to view the story in a 100% literal way. Not with so much weirdness. Something is up, I just think its inclusive of all choices*. Well except things like ShepDies in ME2 and Refuse, haha. (At least Refuse is a win if I'm right; just not one they'll follow up on, or will they???)


*To be clear, I don't even think Destroy itself would result in the deaths of all Reapers. It's difficult to explain :)

Modifié par SwobyJ, 05 janvier 2014 - 05:55 .


#11
Obadiah

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I like the ending ending because you, the player, get thrown into it at the last minute and are suddenly confronted with this big revelation and you have to quickly sort out what it all means and how to move forward. Is it a trick, is it the truth, what are the implications? What does your choice say about your Shepard or the writers?

Whatever it was meant to be in-game, a year later it has certainly left an impression on us players.

#12
SwobyJ

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I like how even Bioware employees seemed, at least to me, to imply it was several things at once. Dream, real, indoctrination, free-willed, trick, truth.

My only major issue still, even after EC, Leviathan, and even Omega and Citadel (both of which I DO think contain very important info.. yes, even Citadel), is that there's no feeling of conclusiveness.

And if they're wanting to sell that feeling of 'conclusiveness' via a $60 game, I dunno. They'd have to make up for it a lot for me to be enthused about that. Note that I'm not even talking direct sequel - just something with info in it that puts ME1-3 into a more solid context.

"Make up your own ending" is something I can deal with for several months, but at this point only Citadel DLC has my irritation calmed down (and what if I didn't play it?), and by this point I'm just blah about that concept.

I have a lot of positive, though off the wall, thoughts about this series, but I don't have much positive to say about how the company handled the ending itself. When it comes to that, I don't much like their treatment of it, regardless of all the artistic, meta, etc statements they may be making. There comes a point where I think you should go "Ok, this is what's basically up. You want to know more? We'll have our next game which will explore these subjects in more depth."

Or something like that. *shrug*

Modifié par SwobyJ, 05 janvier 2014 - 06:39 .


#13
AlanC9

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Well, you could always sign on with the literalists.

#14
SwobyJ

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Well the thing is, I think ME3 by now has a conclusion. It's there. I finally feel Shepard's story is over (though I do think Bioware isn't done with his corpse, heh, yet again).

It's the overall feeling of conclusiveness that I don't feel. This game feels more like a ME2 than ME2 was, in that sense. Is it so overt? Nah.. so I can really get why literalists just.. go with it. That's fine, and I think that's how the game was designed. However, it's just not enough for me.

#15
wright1978

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No closure here unfortunately. I've cut the vile cancerous heart of the ending out and found a means to go forward but the anger at the utter trainwreck still bubbles away below the surface.
In any future game i think they need to skip well into the future to escape the toxic awfulness of the endings.

#16
SwobyJ

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wright1978 wrote...

No closure here unfortunately. I've cut the vile cancerous heart of the ending out and found a means to go forward but the anger at the utter trainwreck still bubbles away below the surface.
In any future game i think they need to skip well into the future to escape the toxic awfulness of the endings.


:(

Well my take on it is one of the following:

1)Like you said, skip well into the future. What I like about this is that it would mean they're willing to go for an almost entirely fresh start, which maybe this franchise needs? What I don't like about it is that, like I was saying, I don't *feel* finished with Shepard. I don't mean him (I don't need to play as him, don't need to have convos as him.. none of that stuff), but I don't think the endings we saw were the truth and dammit I want to see the truth if I'm right about it! :P If, if, if.

2)Have it after ME3 but not very far. Have the main story of the next game be unrelated to ME3, but still answer stuff from ME3 (including fates of characters, side references, etc) at least as long as we took the time to do an import/Keep-style function. It can even just be flavor for the most part, as long as the key stuff is covered.

Both of these are 'fresh start' suggestions, but to different degrees. Of course, my real wish is:

3)Have at least a sequence of the game be right after ME3, show 'the reveal' (lol), have us play as Shepard or whatever his body becomes for a while (requires import for the specifically, as to not annoy new players), still tell the same core story, and then have that lead into the next story, which will not be closely related to ME1-3 but still have ties, especially referential ones, to it.
(Example is how DA2 involved the escape from Lothering, but Lothering was not exactly tied to the story of Kirkwall much beyond that, right? Sorry, I only got to Act 2 so far, but if I'm right about that, you'd know what I mean; We can have the Battle of Earth without it wrecking the progress of the next game)



In the end, I just don't want Bioware to behave as though Shepard never happened, in the next game. That's the minimum I want. I think those people who want a 100% reboot or 100% forgetting of Shepard/Normandy are wrong. These things were a giant part of what Mass Effect was and is, and I like to think Bioware recognizes that too, even as they move onto more things. They probably will. The question to me is the extent they believe this.

#17
SwobyJ

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^^^^ this is all assuming sequel, of course of course.

I'm highly skeptical of anything that would take place before ME1 (so far; they'd need more games under their belt before I trust em on it, and even then, I'd only support things taking place in previous cycles as side-games), and I'm moderately skeptical of anything that would take place during ME1-ME3ish.

#18
Mangalores

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SwobyJ wrote...
...
UItimately, the Reapers are just machines, if we trust the sources we have on them, or even Shepard's proclamations in ME1. ...


ME1 and ME2 tell us they are not just machines ("we are nations among nations", "pinnacle of evolution", needing intelligent civilizations to be made from their organic goo...), it's the 10 year old in ME3 that suddenly stipulates that.


And concerning intelligence the whole point is that when it achieves a certain level it doesn't matter if it is from an organism or a machine.

Modifié par Mangalores, 05 janvier 2014 - 11:38 .


#19
angol fear

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Mangalores wrote...

ME1 and ME2 tell us they are not just machines ("we are nations among nations", "pinnacle of evolution", needing intelligent civilizations to be made from their organic goo...), it's the 10 year old in ME3 that suddenly stipulates that.


And concerning intelligence the whole point is that when it achieves a certain level it doesn't matter if it is from an organism or a machine.


The catalyst has never said that the reapers were just machines.

#20
von uber

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I think if everything from the lift onwards was portrayed more like it was with the mindcontrol segment with Leviathan it might have been an improvement (with you waking up to make your choice at the console).

#21
SwobyJ

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Mangalores wrote...

SwobyJ wrote...
...
UItimately, the Reapers are just machines, if we trust the sources we have on them, or even Shepard's proclamations in ME1. ...


ME1 and ME2 tell us they are not just machines ("we are nations among nations", "pinnacle of evolution", needing intelligent civilizations to be made from their organic goo...), it's the 10 year old in ME3 that suddenly stipulates that.

And concerning intelligence the whole point is that when it achieves a certain level it doesn't matter if it is from an organism or a machine.


"We are each a nation - independent, free of all weakness." is the actual quote.
-Each a nation --> Several perspectives to take on that, but if its a preserved civilization in it, its just virtual, artificial data. Machine.
-Independent --> How much? And so what?
-Free of all weakness --> Except a well placed rocket to the face.

"Pinnacle of evolution"
-What kind of evolution?
-So if they have goo in them, they're not machines?


Anyway, my point about them just being machines is that any godlike or even 'respectable intelligent authority' role we allow them to have is misplaced. They're just as fallable as any other being. When you look for it, there's abundant dialogue that supports this in the story.

The Reapers seem to run on intimidation and charm (heh...), stacking the deck, setting up the experiment to have the least outlyers that would cause them a problem. That isn't the same thing as being trustworthy, or invincible, or beyond subversion.

The only significant difference is that instead of being beings that are within centuries of organic technological advancement (geth), they are millenia ahead. I wouldn't say more than that though, as I have the feeling that most Reaper tech progress stalled to a slower and slower pace once the Cycle was well established. ;)

Take the Indoctrination factor away, and we have awesome parts to outfit our ships with (and that has already started). And I'm not even a gun buff.


Mass Effect isn't really preaching a specific morality here. Just because EDI is in a friendly form, doesn't mean she has to be treated as anything else than a tool. You can even guide the dialogue to be at least moderately disapproving of pretty much everything she's doing, except towards the very end, where you still just see her use, but not her personhood.

While I PERSONLLY believe in "And concerning intelligence the whole point is that when it achieves a
certain level it doesn't matter if it is from an organism or a machine.", I find the nuances to be more important.

What if there's a machine brain so intelligent that it can direct the workings of whole star systems, yet have absolutely no empathy for your life, or your family's life, and in fact will send robots to kill all of you and upload you into a digital world?
Should that just be excused?
Because it can think really really goods, does that excuse it feeling really really bads? Or because it contains past civilizations within it, that excuses murder? How does it even contain those civilizations? Is it just data? Is it a percieved virtual world? How exactly does this work? For that matter, we still haven't fully figured out how indoctrination works, and Sanctuary showed there's even more layers to it all compared to ME1-ME2.

~~~

While Shepard is more typically in the path (and default character path) of the 'Destroyer', I think all paths are morally sound enough to a degree that completes or continues the story.

Are Reapers just machines that can be wrecked up? Yep. Destroy.
Are they sapient tools that aren't immune to at least the concept of control, and can help everyone else by being around? Technically, probably.
Are they even preserved datacollections of past cycles and their own advancements? Technically, possibly.

The question is how much do you want to leap forward, based on mostly a 10 minute conversation.

Again, personally, I think they're all at least factually correct. It's just personally morally, I (and Shepard until the Elevator of Light) believe that we're not ready JUST YET for full Control concept, and Synthesis? Hold your damn horses.

For some reason, the beam of light is always there, and Godchild just opens up a literal path to it lol. Same with the other two options. They both seem just fine sitting there. Yet Catalyst I guess can scan your EMS score and only *allow* you to access paths depending on it.

What I'm getting at, is that all the positive stuff some people say about Reapers is likely true - they're just trying to control us, they have a programmed goal, they're seeking true synthesis, they're preservations of civilizations, they seek to ascend us.
The problem is:
1)They seem to have sucked as their goal so far, to the point where Reapers seem to have active contempt for organics. Not trustworthy.
2)They carry death EVERYWHERE they go, for beings supposedly wanting to 'save' us. This shouldn't come without consequence. In fact, that's often a major part of what we call 'humanity'.

Bioware did their best, I think, to make the ending choice a moral one though. I don't think you should feel any shame for picking Control or Synthesis in itself. At all. I'm only a bit more iffy if your reason was that the Reapers are trustworthy and have our best interests in heart ;)

#22
SwobyJ

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angol fear wrote...

Mangalores wrote...

ME1 and ME2 tell us they are not just machines ("we are nations among nations", "pinnacle of evolution", needing intelligent civilizations to be made from their organic goo...), it's the 10 year old in ME3 that suddenly stipulates that.


And concerning intelligence the whole point is that when it achieves a certain level it doesn't matter if it is from an organism or a machine.


The catalyst has never said that the reapers were just machines.


This is true. "In as much as you are just an animal."

It is at the base level true - humans are animals (unless you really want to get into that discussion, haha). Geth are machines. Reapers are biomechanical constructs - at the very least they are 'robots', relative to machines.

The series just asks you more and more, what these terms actually mean, both objectively and personally to you, the player.

It's the giant leap to the Reapers themselves, through Sanctuary til Crucible, that is so out of flow. And imo by design.

I've seen personal friends play ME3 get off their game ("Yeah I'm gonna kill those bastards! ..Wait, what?") as they're starting to get hit with the concepts of the Reapers just trying to maintain a possibly belevolent (in purpose, at least..) control over organics in order to create more of themselves in order to... (*last 10 minutes*) solve 'chaos' in synthetic and organic relations.

Make your choice - are Reapers to be killed, used, or kept, because I have a feeling the next game will at least indirectly address that choice and explore the reasonings behind it.

Modifié par SwobyJ, 05 janvier 2014 - 12:20 .


#23
SwobyJ

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von uber wrote...

I think if everything from the lift onwards was portrayed more like it was with the mindcontrol segment with Leviathan it might have been an improvement (with you waking up to make your choice at the console).


It was. Significantly.

However, if you're talking about an overt declaration by the camera/script/etc, then yeah, that didn't happen. Just everything else about it did.

Hell, the older leaked script even had the last sequence take place in the 'Guardian's Garden' (he was the Guardian then), and with the dream trees (in bloom?) around the area. We see reflections of them still in the level design if we use flycams.

Leviathan scene and Catalyst scene are incredibly similar.


I think it's just hard for people to accept at least the possibility that the ending choice was more in Shepard's mind than with a physical Red/Green/Blue effect.

Something could have still happened guys - it just didn't happen exactly as a giant colored wave, or with a holokid from Shepard's freaking trip to Vancouver and dreams. Or with protruding zappy control handles. Or large protruding exploding tube. Or huge protruding ray of light that I guess only works properly with EMS -_-. Or with human lettering on the area that 'no organic has come before' to. Or with shifting panels like in the Shadow Broker base. Or with a standoff very very similar in several respects (including gun used, I believe) to the Saren standoff scene.

Just bizarre. And that's OK! This isn't an all-or-nothing deal. It's not just Shepard dying in rubble having a Lost dream while a puppy licks his face. (lol) It's not just Shepard saving everyone by having a little talk with the creator of the Reapers and it just going "Yeah, you're so impressive, here's the key to doing what you want with us." Even indoctrination can be so small compared to the layers involved with what's happening.

It can be something much more than any single thing. That's some cool stuff! The problem for me is that mysteries need to lead somewhere, and 2014 better at least get that ball rolling.

#24
Nightwriter

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You say the narrative favors Destroy, but I don't feel like BioWare favored Destroy at all. If there was any choice that was presented as optimum, Synthesis would be the closest thing.

Also, as with many indoctrination theorists, I feel like you are creating a false peace between yourself and the game by grasping at straws.

It is really early and I realize that was kind of blunt so here is a piece of cake.

Image IPB

Modifié par Nightwriter, 05 janvier 2014 - 12:57 .


#25
ElSuperGecko

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SwobyJ wrote...

von uber wrote...
I think if everything from the lift onwards was portrayed more like it was with the mindcontrol segment with Leviathan it might have been an improvement (with you waking up to make your choice at the console).


It was. Significantly.

However, if you're talking about an overt declaration by the camera/script/etc, then yeah, that didn't happen. Just everything else about it did.

Hell, the older leaked script even had the last sequence take place in the 'Guardian's Garden' (he was the Guardian then), and with the dream trees (in bloom?) around the area. We see reflections of them still in the level design if we use flycams.

Leviathan scene and Catalyst scene are incredibly similar.

I think it's just hard for people to accept at least the possibility that the ending choice was more in Shepard's mind than with a physical Red/Green/Blue effect.


I agree almost entirely with this - the Leviathan scene gives so much context for the Catalyst conversation that it's almost impossible to ignore.  Levitahn create the Catalyst, speak to Shepard subconciously, we see Shepard pass out in front of the Citadel's control panel... then he'sspeaking to the Catalyst.  Both scenes start with Shepard on his/her knees... "wake up"... "breathe"...

The only major issue is that context comes through the price of paid DLC.  If Leviathan (and all the clues it contains) was in the game, from the start, it would probably have helped a great deal.  But it wasn't.

That said, I'm fine with the endings myself.  I have been since before the EC.  I have my interpretation of the endings - it's not perfect, and unless Bioware plan on releasing any true clarification (which they won't), it never will be - but I'm satisfied and content with it.

I believe Bioware when they say that Shepard's story is done.  New game, new console generation, new characters, new enemy, new setting (or at least, that's what I'm expecting).  I doubt that the new Mass Effect game will refer back to the current series often - we may get a cameo or two, a nod to previous events, an in-joke or a vague allusion or subtle hint here or there, but I don't expect any more than that.

Nightwriter wrote...
You say the narrative favors Destroy, but I don't feel like BioWare favored Destroy at all. If there was any choice that was presented as optimum, Synthesis would be the closest thing. 


The narrative does favour Destroy.  Right throughout the trilogy, up to the final five minutes, the narrative favours Destroy.  Hackett, Anderson, Garrus, Liara, Legion, EDI, Tali, Wrex, James, Javik... practically everyone we talk to, every one of our allies, squadmates and love interests, they all express abelief that Destroying the Reapers is the goal, the solution, the only way to guarantee or ensure our survival.

The only character within the narrative who favours Synthesis is the Catalyst - the originator of the concept,and the onewho introduces it as a viable option at the eleventh hour.  If less than five minutes of sketchy exposition, vague assurances and meaningless platitudes are enough to convince you that Synthesis is the optimum solution, against the opinion and beliefs of everyone you're fighting for... well, I'm going to leave it at that.

Modifié par ElSuperGecko, 05 janvier 2014 - 01:08 .