I need some advice here, since I haven't played p&p for a really long time, and my knowledge on some creatures is a bit limited. I was planning to use grimlocks for a quest, and I thought I could find some. Unfortunately they don't exist for NWN2. Which creature could attack, then retreat to their caves? I need some monstrous humanoid if possible, that nests in underwater rivers/caves and has some basic inteligence.
Also, if any moder can say... if they know of any existing creature that could seem more or less like a grimlock if rescaled?
Thanks in advance.
Question regarding creature option
Débuté par
andysks
, janv. 05 2014 07:41
#1
Posté 05 janvier 2014 - 07:41
#2
Posté 05 janvier 2014 - 08:58
In NWN2, all creatures have more or less the same AI. Thus, you need to write some custom AI scripts. Dont worry, these scripts shouldn't be too complicated.
I have never played p&p, and Wikipedia didn't help much, so I know almost nothing about Grimlocks. Can you explain their behaviour a little bit more in detail?
- When do they retreat?
- Each one on low health?
- After several were killed?
- Or any other condition you can think of?
- To where do they retreat?
- A waypoint on the current area?
- Another area, throuh an area transition?
- To a waypoint on the current map, then they disappear (jumped into the river and swam away)
- After retreating, will they ever return?
I have never played p&p, and Wikipedia didn't help much, so I know almost nothing about Grimlocks. Can you explain their behaviour a little bit more in detail?
- When do they retreat?
- Each one on low health?
- After several were killed?
- Or any other condition you can think of?
- To where do they retreat?
- A waypoint on the current area?
- Another area, throuh an area transition?
- To a waypoint on the current map, then they disappear (jumped into the river and swam away)
- After retreating, will they ever return?
#3
Posté 05 janvier 2014 - 01:30
It's more like a tactical attack, to create some distraction from something else. So they won't actually retreat if they lose, but more likely if a number of them dies. They retreat to their base, which is in a cave system that runs under the location.
Now, I will do the retreat through a cutscene, and offer the option to the PC to track them down or stay and re-collect after the attack. This is no problem.
I just ask which creature to use. Grimlocks seemed perfect for this. Monster Manual says:
"Grimlocks are natives of the deep places beneath the earth but
come to the surface to raid for slaves and pillage. (...) led by powerful grimlocks
or by some more intelligent creature, such as a medusa or a mindflayer".
This description was the thing that led me to the decision to use them, and now I am searching something close to that
.
Now, I will do the retreat through a cutscene, and offer the option to the PC to track them down or stay and re-collect after the attack. This is no problem.
I just ask which creature to use. Grimlocks seemed perfect for this. Monster Manual says:
"Grimlocks are natives of the deep places beneath the earth but
come to the surface to raid for slaves and pillage. (...) led by powerful grimlocks
or by some more intelligent creature, such as a medusa or a mindflayer".
This description was the thing that led me to the decision to use them, and now I am searching something close to that
#4
Posté 05 janvier 2014 - 05:18
Oh I see, I thought the question is about how to implement the retreat stuff. As I said, I'm not really familiar to Forgotten Realms lore, but maybe you could use bugbears.
#5
Posté 05 janvier 2014 - 07:04
Bugbears could do I guess. I did some search and saw that there are aquatic ogres (Merrows or something like that), and I also saw that Lacedons, which I fought in various games but never new what they are, are aquatic ghouls. I guess both of these two could live near underwater rivers. Which one you think is most easily controlled, by say a medusa?
#6
Posté 05 janvier 2014 - 11:37
What about the default lizard-folk from the OC? The OC used them sort of the same way.
#7
Guest_Iveforgotmypassword_*
Posté 06 janvier 2014 - 02:10
Guest_Iveforgotmypassword_*
Batiri are good for weird creatures you could even scale them to skinny and they've got tintable tattoos and loin cloth versions.
ps. aren't grimlocks the monsters in the time machine film ? Because they live underground and come up to grab slaves.
ps. aren't grimlocks the monsters in the time machine film ? Because they live underground and come up to grab slaves.
#8
Posté 06 janvier 2014 - 02:30
Iveforgotmypassword wrote...
Batiri are good for weird creatures you could even scale them to skinny and they've got tintable tattoos and loin cloth versions.
Batiri would certainly make good gremlins.
Grimlocks are supposed to be eyeless, and bugbears only have tiny little eyes, so they'd seem to be a good choice. If they're tintable you could give them grey skin.
Modifié par DannJ, 06 janvier 2014 - 02:39 .
#9
Posté 06 janvier 2014 - 03:13
If you make the encounter interesting, no one's gonna care that the model has eyes even though they are not supposed to. Besides, maybe their mindflayer boss grafted some eyes on them so they could be more effective on the surface. Mindflayers could do something like that, it's lore correct as one of the evil sourcebooks I looked into for Path of Evil includes rules for body part grafting and mindflayers being one of the species that would practice it (generally not on themselves).
#10
Posté 06 janvier 2014 - 03:46
Eyes or not, they'd still be sensitive to light. Being eyeless also makes them immune to gaze attacks, blinding spells, darkness spells, etc.
If I were using grimlock troops as part of a scheme for world domination, I'd be deploying them at night when they'd have major advantages over sight-dependant surface dwellers.
If I were using grimlock troops as part of a scheme for world domination, I'd be deploying them at night when they'd have major advantages over sight-dependant surface dwellers.
#11
Posté 06 janvier 2014 - 08:31
Hey Tsongo, they actually are
.
I'll take these all into consideration. I like the body part crafting you suggested, and the night time raid.
And of course I forgot about lizard folk. Storryteller has even made some really cool pack with different versions of them.
I'll take these all into consideration. I like the body part crafting you suggested, and the night time raid.
And of course I forgot about lizard folk. Storryteller has even made some really cool pack with different versions of them.
#12
Posté 06 janvier 2014 - 08:17
The Time Machine creatures are called morlocks, but the D&D grimlocks are based on them.Iveforgotmypassword wrote...
ps. aren't grimlocks the monsters in the time machine film ? Because they live underground and come up to grab slaves.





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