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Mass Effect 2 - Collector Ship Insanity...


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#1
Roux72

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Okay need some insnaity tips for the Collector ship.

I'm a lv 15 Infiltrator using Miranda and Grunt.

Firslty, why am I forced to do this mission... My last save is just before Joker starts acting like a little bithc... "Sorry Commander, change of plans... blah blah blah." Thanks Joker, I thought you were on my side.

Okay now to business... This level is not challenging. It is physically impossible.

I've tried five different times with five different aproaches. I die faster each time. Last time I lasted about 30 seconds.

The problem is Harbinger who rushes me and presses the "win" button... Oh no sorry I mean he "attacks" me. My team dies int he first seconds even when they're behind cover (and I've upgraded Grunt's health and armor).

I've even tried emptying my collector particle into them and I manage to kill a few... But lose my shields in the process... Leaving me vulnerable to Harbinger who kills me in a matter of seconds with his "I win" attack.

The scion is too much of a problem, his attacks never reach me. Its all Harbinger man.

I feel like a kitten going up against a bear.

A) Why is this mission mandatory for me to do right now?... Not that more upgrades and squad points could even make this physically impossible task possible but hey it would be worth a try if I had access to them...

B) Help?

Thanks for any help. Really appreciate it guys. =D

#2
phoenixluigi

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Its not easy for any class on insanity on the first run.

I was a Solid soldier built for survival. and i still got my but kicked more than once.
After you beat the first harbinger wave on the mobile platforms you have the praetorian which is also tough.

For you. i would definitely recommend squad cryo ammo. the chance for your squad to take down enemies by freezing them is good.

Harbinger can be difficult. I brought Tali with me so i could use her drones to distract which were immensely helpful.

One trick i used was to find the walls that look like this and position yourself as follows

Harbinger
==
\\ \\
\\ \\
==
Shepard.

if you can keep harbinger at this angle on the longer walls his attacks get interrupted from hitting you allowing you some respite.

Alot of you trouble can depend on what skills and equipment you have for your team as well.

You want all your talents either on max damage or max survival.

A warp incinerate combo is good for taking things down.
You will need to keep an eye on your squad and at times use them to kill everyone while most of the enemies are focused upon you.

Im not too sure how well the cloak works against him but it might be something to use.

I tended to stay to the left my self and keep my guys to the right to hit the enemies from an angle when they are focused on me.

it too me many many tries. if you dont mind restarting from the very beginning of the mission.
I'd suggest tali and her drones harbinger loves to focus on these. miranda is also another solid choice.

just prepare to die alot.

#3
Yezdigerd

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Try to start out by stripping and disabling his collector friends. The biggest problem with Harbringer is his ability to expose you to their fire.
The simplest "fair" way to fight harbringer is to move around, his pathing and AI is quite bad, when he have to change elevation or move over obstacles he does it slowly and won't attack.
If you can keep cover diagonal to him he have a hard time hitting you and sometimes even get stuck. Try to keep some distance to your squad so Harbringer can't corner the group, you can revive them when he is moving on you. You can also avoid his ranged attacks by sliding in cover when he cast his goo. His attacks are also interruptable by powers, which is handy when you are exposed trying to get cover further away from him, but with cloak it should be easy anyway. Other then that just snipe at stuff with guns and powers until they are dead.

If you are really stuck and have access to Kasumi, know that her flashbangs totally incapacitates Harbringer, oh and Stasis oneshots moving Scions.

Modifié par Yezdigerd, 05 janvier 2014 - 11:05 .


#4
cap and gown

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The reason you are forced into this mission is because there is a limit on how many missions you can do between Horizon and the Collector Ship. Normally, that limit is 5 missions, but there is a way to squeeze in 6.  See this thread for my suggested order for missions after Horizon: http://social.biowar.../index/17375622

#5
NekkidNones

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Stay back, take your time, and kill harbingers collector lackeys first. Not much point in attacking harbinger while there are collectors around that he can 'assume control' of.  In insanity, harbinger will take over the collect that's suffered the most damage 99.99999% of the time.
phoenixluigi's right. Drones are a life saver. Aside from that, a general strategy is to either focus on clearing/turning the enemies left OR right flank, but not both(and repeat). Gives you a place to run to, to recharge shields and health for when the enemy gets close to you from the opposite side.
Reminder: SMG, warp, shotguns, assault rifles for barriers(purple health bar).
Assault rifle, handguns, sniper rifle, warp and anything fire related for armour(yellow health bar, headshots help here)


And yea, joker, EDI and Kelly are totally in the illusive mans pocket. Kill them for insubordination and commandeering the ship during a time of war if you get the chance ;).

Modifié par MoonSpot, 05 janvier 2014 - 03:40 .


#6
capn233

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Infiltrator is a decent class for this mission, what is your build and what weapons do you currently have? If you took the Widow, try to reload cancel it with Incinerate. I would not waste heavy weapon ammo on anything in this mission except the Praetorian, unless you take the Avalanche and use it during the platform sequence.  It would be helpful if you have at least Rank 1 Incinerate and Rank 1 Cryo Ammo, and Squad Cryo Ammo would be very helpful.

As for the squad, Miranda is good, Grunt is poor. Granted, I tend to take Garrus anyway, although he isn't all that much better than Grunt from a pure power perspective, but I am familiar with this level. Kasumi is easily the best for this mission with Flashbang. Thane is a good choice if you have recruited him, as is Samara.

Harbinger is basically fun because he alternates between punishing being out of cover (his incinerate attack), and then in cover with his dark sphere. Basically with Infiltrator you don't have to be out of cover, so just learn how to move side to side in cover when he launches his dark sphere so it does not knock you out. Then kill if he gets too close. It is nice to target other units so Harbi can't switch to possessing them after you kill him, but this is not always practical.

Modifié par capn233, 05 janvier 2014 - 03:45 .


#7
Locutus_of_BORG

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^Great advice as always.

ME2 is all about stripping defenses, then cc'ing, then killing.

You want squadmates with Warp and/or powers that can shut down Harbringer, so: Miranda, Thane, Kasumi, Samara (with Reave). Warp kills Barriers and Armor; Flashbang shuts Harbry down hard. I don't remember if Stasis stops Harby, but that's one of the best BPs in the game, if you can access it.

Also, any lifting powers (incl. Flashbang) will help immensely with Husks, which should save more ammo for actual Collectors.

Tactically, you want to be as efficient as possible, especially on the Collector ship. Eg: during the platform sequence, you can and should start targeting enemies as they are approaching, which should let you winnow them down while they're still inactive. Also, don't be shy about focus-firing on Harby if he gets too close; they game tips tell you to target him last b/c he respawns, but that takes a lot time, he can only work with what's on the field, and he is one of the slowest enemies in the game, so you can usually ensure that he has to slog a very long way to reach you. Also, if you're having trouble dodging his super singularity, the trick is to dodge one side, then dodge the other way.

Hope this helps a bit.

#8
Fortack

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Plenty of good advice has already been given. To make this battle very easy requires either Stasis or Flashbang Grenades - both are only available if you have the relevant DLCs though.

Stasis is useless against Harby (it has no effect whatsoever), but it will one-shot those Scions (they freeze and the rotating platforms ensure they will fall to their death when Stasis' duration ends :)

Flashbangs turn Harby in a lapdog who barks but never bites. Hit him with one of those grenades will stop him from attacking you (and the effect lasts quite long too). I've posted a video where I play a level 15 Infiltrator - like you - perhaps it can help you get through this fight and it shows how insanely good Flashbangs are:

www.youtube.com/watch

A couple other interesting things are that this mission is triggered when you have recruited 6 squadmates (Miranda and Jacob don't count) and completed 5 or 6 missions / assignments after Horizon.

So if you think your Shepard isn't quite ready yet, don't recruit anyone after Horizon (do note that Kasumi and Zaeed count too which can be a little problematic if you already recruited them before going to Horizon). If you haven't, you can complete all available assignments, loyalty missions, and DLC before being forced into the Collector Ship mission if you want to.

Also remember that the AI always attacks the nearest enemy within their line of sight. It's perhaps a little rude to sacrifice your buddies, but if it helps to get through this part you might want to consider using them as canon fodder (you can always revive them with medigel if it makes you feel bad ;).
By positioning one or both squadies between you and the baddies will force the AI to attack them and leave you alone - should be handy for Infiltrators who like to stay back and kill enemies at range.

Good luck and have fun!

#9
Roux72

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Thanks for all the help everyone! In all honesty I'm enjoying my insanity playthrough. I just run into those really frustrating parts like this once in a while. =D

capn233 wrote...

Infiltrator is a decent class for this mission, what is your build and what weapons do you currently have? If you took the Widow, try to reload cancel it with Incinerate. I would not waste heavy weapon ammo on anything in this mission except the Praetorian, unless you take the Avalanche and use it during the platform sequence.  It would be helpful if you have at least Rank 1 Incinerate and Rank 1 Cryo Ammo, and Squad Cryo Ammo would be very helpful.

As for the squad, Miranda is good, Grunt is poor. Granted, I tend to take Garrus anyway, although he isn't all that much better than Grunt from a pure power perspective, but I am familiar with this level. Kasumi is easily the best for this mission with Flashbang. Thane is a good choice if you have recruited him, as is Samara.

Harbinger is basically fun because he alternates between punishing being out of cover (his incinerate attack), and then in cover with his dark sphere. Basically with Infiltrator you don't have to be out of cover, so just learn how to move side to side in cover when he launches his dark sphere so it does not knock you out. Then kill if he gets too close. It is nice to target other units so Harbi can't switch to possessing them after you kill him, but this is not always practical.


I'm actually finding the infiltrator class a lot of fun. I was finally able to beat this part thanks t the fact that I eventually got a buggy harbinger who didn't rush me and stayed back. My My current build is full points into cloak (assassin cloak), full points points into AP - Tungsten, full points int icninerate - heavy incinerate, full points into assassin. ANy tips on battle tactics to fully take advantave of the infiltrator in combat?

#10
Roux72

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Y'all have been a big help and this will make fighting harby in the future a bazillion times easier! =D

Just two more insanity questions.

1) Any advice for the final gunship battle on Kasumi's loyalty mission?

2) Can I regain Miranda's loyalty after the Jack/Miranda cat fight? I want all the characters to survive the suicide mission so that they'll all be there when I port over to ME3.

Thanks guys! :)

#11
cap and gown

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As to the gun ship fight, the key is to know that the mooks are just a distraction from your real objective which to first, strip the shields from the gun ship, then after the cut scene of Kasumi playing spiderwoman, to kill the gun ship. I usually take cover behind that row of crates just to the right of the entrance. The only mooks you need to worry about are the Mechs since they will close on your position and try to flush you from cover. Everyone else is just there to keep you distracted from killing the gun ship. Heavy weapons are difficult to employ because the mooks are closer to you so the missile launcher is not good. The grenade launcher is not good against the gun ship either. The arc projector will work. But since you are an infiltrator I would say just cloak, and shoot it with the Mantis (Widow if you have it).

One other thing, after Kasumi tells you that she can strip the shields if she can get to the gun ship, then you do have to kill off a bunch of mooks. Only when they are gone will Kasumi become a geth hopper.

Modifié par cap and gown, 07 janvier 2014 - 01:41 .


#12
Locutus_of_BORG

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1) The gunship fight is scripted, so there's no need to play that part aggressively, especially if you do that mission before horizon. You can play defensively until Kasumi tells you to push and then fight is over quite straightforwardly.

2) I don't think you can regain loyalty, iirc.. might just be better to do an NG+ run. Still, unless you care about what happens to Miranda in ME3, you can just press on; iirc, Miranda can survive the suicide mission without loyalty, as long as certain other factors are in place, but I can't remember what they are.

Modifié par Locutus_of_BORG, 07 janvier 2014 - 03:11 .


#13
NekkidNones

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AI hacking, or dominate I find helpful in kasumi LM, fully upgraded. Nice to have a disposable party member. Dominate would be more useful since rocket launcher guys are common.  Dominate works really well when you have to take down the heavy mechs in this stage.  The organics are always behind the mechs and draw their attention away from you when dominated, exposing the back of their skulls to your rifle fire.

During the final fight, after dealing with the first group of moochs, I park on the right side of the crates that are in a T configuration. Guys don't spawn behind you when there, and you can quite easily micromanage kasumi between waves of moochs and gunship salvoes.
If guys spawn to the left, it's a good position. If they spawn in front, I jump to the other side of the T, try to pop a heavies shields, dominate the heavy, mop up the rest, and repeat. (Heavies can attack the gun ship too)

Modifié par MoonSpot, 07 janvier 2014 - 05:18 .


#14
mass effectman

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I NEEEEEEED HELP!!!!!!!!!! i am a lvl 30 engineer playing the collector ship mission on insanity. i have been on this mission for weeks. What can i do?!:(

Modifié par mass effectman, 13 janvier 2014 - 02:56 .


#15
NekkidNones

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mass effectman wrote...

I NEEEEEEED HELP!!!!!!!!!! i am a lvl 30 engineer playing the collector ship mission on insanity. i have been on this mission for weeks. What can i do?!:(


If you have stasis as a bonus power, you can use it on enemies that are on moving platforms.  This causes them to fall to their deaths once stasis wares off, and the platform has moved away from underneath them.
 Bring Miranda or Thane with you for warp against barriers, and a tank to soak up damage.  Grunt and Thane would be the ppl I suggest.  So long as Grunt has squad inferno, there shouldn't be too much difficulty to doing the collector ship mission.
As an engineer spamming drones would be go to tactic.  Particularly when harbinger comes around.

What weapon training are you picking up during this mission?

Modifié par MoonSpot, 13 janvier 2014 - 03:33 .


#16
mass effectman

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this is my 3rd playthrough with this character; the game has never been this hard before. Anyway, i have no weapons in training: Heavy Overload, incineration Blast, attack drone, cryo blast, AI hacking, mechanic, and energy drain are all my powers.

I do spam attack drone, but when i send it i get hit by the other collectors, and eventually i cant stand up to send the drone and the harbinger just comes up and kills me.

 the game last auto save was to start this mission so i cant go back right before i startedd this mission to get or do anything to make the this mission easier.

Modifié par mass effectman, 13 janvier 2014 - 04:39 .


#17
mass effectman

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I watched videos of this mission on Youtube and everybody had shotguns as an engineer. I imported my character, but he is still an engineer. Why are my guns heavy pistols, submachine guns, snipers, and heavy weapons?

#18
NekkidNones

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Because during this mission you get a new weapon specialization, where you can choose an attack rifle, shotgun or sniper rifle for your engineer.

#19
cap and gown

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mass effectman wrote...

this is my 3rd playthrough with this character; the game has never been this hard before. Anyway, i have no weapons in training: Heavy Overload, incineration Blast, attack drone, cryo blast, AI hacking, mechanic, and energy drain are all my powers.


One possible reason it is harder is because this sounds like an NG+. If so, then you haven't upgraded your weapons/tech powers all the way to 5/5 or 6/6 yet, but the enemies have level 30 health as if you were fully upgraded. This is a problem with NG+.

#20
mass effectman

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What is NG+? and i cant lvl anymore or at least i havnt in a while at least. i finally beat the part with the platforms, just got to beat the ptorian. what would be a good weapon to choose when i can choose it?

Modifié par mass effectman, 14 janvier 2014 - 12:47 .


#21
NekkidNones

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NG+ means "New Game plus". When you replay the game by importing your character from a previous ME2 play thorough.

Drones again are good from breaking the praetorian's attacks, capitalise on those moments to fire on it or reposition. Machine gun and warp its barrier(purple health), handgun/snipe/attack rifle/anything fire for its armour (yellow health). Repeat as needed, and flee as needed. Using the ramp where you enter the area can help a lot. Lure him there, then run like hell the other way.

#22
mass effectman

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he seems to not pay much attention to my drones. May just be me. ill keep trying though. thanks for the info. What would be a good gun for me to choose, in your opinion?

#23
NekkidNones

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mass effectman wrote...
he seems to not pay much attention to my drones.

I know the feeling :P

mass effectman wrote...
What would be a good gun for me to choose, in your opinion?


MoonSpot wrote...
Machine gun and warp its barrier(purple health)
handgun/snipe/attack rifle/anything fire for its armour (yellow health).
Repeat as needed.


Specifically, locust machine gun and vindicator AR are my staples. 
Warp will do well against both barriers and armour.

He generally only turns around to attack the drone for a second.  Basically don't let him get too close to you.  When you do have to run past him to get to the other side of the area, do so after he stomps on the ground and does his energy plusing attack.

Modifié par MoonSpot, 14 janvier 2014 - 02:38 .


#24
themikefest

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When I get to the Praetorian I use the Cain. Kills it in 1 shot making things a little easier

#25
mass effectman

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i killed it, just had to kill all the small guys then ran around the ramps, not allowing it get close. i defeated that mission but nothing happend. i got some mods for armor and stuff, but thats it. How does everyone else get shotguns? and i dont

Modifié par mass effectman, 14 janvier 2014 - 06:34 .