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Bucket o' Slime


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#26
Shadooow

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Please all your selfish evil badass do not push Rolo away from his VFX course!:police:

There is a project on a schedule Rolo! Go back to your cell and start working so its finished on the time!

Modifié par ShaDoOoW, 06 janvier 2014 - 08:02 .


#27
Pstemarie

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Tarot Redhand wrote...

@Pstemarie love your version. Any chance they will be available for the rest of us sometime? Not so sure about the version number for project q in your sig though (^_^).

TR


I'm still tweaking them, but they'll be available the next time I update my haks. I'll fix my sig too...

#28
The Amethyst Dragon

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Pstemarie wrote...

Tarot Redhand wrote...

@Pstemarie love your version. Any chance they will be available for the rest of us sometime? Not so sure about the version number for project q in your sig though (^_^).

TR


I'm still tweaking them, but they'll be available the next time I update my haks. I'll fix my sig too...

Pstemarie's version looks like it's got some very nice texture work. :D  Slimes!  Slimes for everyone!

Do you think ogres keep pet ochre jellies in really big jars,  just so they have something to put on their toast in the morning?

#29
Tarot Redhand

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Me thinks that AD watches too many movies. First it was Up now it's Shrek (^_^).

TR

#30
ShadowM

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LOL at getting side tracked omg let see slimes, nwn2 gargolye, otyugh animation, frog animation, (hidden project), familars models and vfxs just for starters. Hmm squirrels and rabbits you say?

#31
Michael DarkAngel

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Did someone say...

SQUIRREL!!!

Image IPB

:ph34r:
 MDA
  • Zwerkules aime ceci

#32
Pstemarie

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Yeah I just got majorly sidetracked....it all began because I HAD to have Six's Wildwoods' large tower ruin in the TNO tileset. Next thing I know, I'm importing the entire tileset into TNO (I'd done a small portion a few months back back but lost it) and now I'm rebuilding the "Grassy Tree" terrain to be a nonwalkable version of the woods tiles from wildwoods...

Image IPB

The tileset is getting a little confusing to work with though cause in order to port in Wildwoods I had to change the "Woods" terrain to "Grass" - so when you paint grass you sometimes get clumps of forest instead :whistle:

Modifié par Pstemarie, 07 janvier 2014 - 01:29 .


#33
Bluebomber4evr

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Michael DarkAngel wrote...

Did someone say...

SQUIRREL!!!

Image IPB

:ph34r:
 MDA

WANT

#34
ShadowM

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Slime placables in the works, and trap visual effect to be done next weekend (damm work tomorrow always getting in the way ;) ) If you have that squirrel model I probably can match it up with my rat animation.  Hmm or I could just modify the rat into a squirrel.



#35
Shadooow

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Oh this squirrel is so cute, I want him as animal companion!