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Build for Quarian Marksman?


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14 réponses à ce sujet

#1
vandalDX

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 A friend of mine and I have been tooling around with some approaches to the quarian marksman, but at this point I'm just not seeing a way to build him to do that much damage.  The tactical scan has its moments, and marksman is a terrific ability all around, but I'm just not getting results with him right now.

Any suggestions for an effective Gold-level build for this class?

#2
MaxCrushmore

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slap a hurricane on him ... great MM gun .. equip extended mag and heatsink .. use AP ammo

I go 3 in sabotage and 5 in fitness

He's a crusher

Modifié par MaxCrushmore, 05 janvier 2014 - 10:12 .


#3
Argent Xero

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Krysae + N7 Pirahna with disruptor ammo.

put 3 in Sabotage because it's all you need.

Tac Scan for weapon damage, slow and debuff vs bosses.

Marksman for RoF, accuracy and duration.

weapon damage and headshot damage in his passives.

5 in fitness.

http://kalence.drupa...53N55332!D03ACO

Modifié par ArgentN7, 05 janvier 2014 - 10:22 .


#4
FasterThanFTL

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http://kalence.drupa...24251314!F0.AGO

#5
jrob6

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 Took a quick glance at your manifest...this is the build I would recommend.

You have your Saber at X; I think the Saber is awesome on the Quarksman.  He lacks crowd control, so if you really wanted to bring a sidearm to deal with crowds (and Phantoms) you could go with something like the Scorpion.

#6
vandalDX

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jrob6 wrote...

 Took a quick glance at your manifest...this is the build I would recommend.

You have your Saber at X; I think the Saber is awesome on the Quarksman.  He lacks crowd control, so if you really wanted to bring a sidearm to deal with crowds (and Phantoms) you could go with something like the Scorpion.



I assume, then, that this particular build is a boss-wrecker.

Modifié par valhallaVANDAL, 05 janvier 2014 - 10:20 .


#7
Argent Xero

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ArgentN7 wrote...

Krysae + N7 Pirahna with disruptor ammo.

put 3 in Sabotage because it's all you need.

Tac Scan for weapon damage, slow and debuff vs bosses.

Marksman for RoF, accuracy and duration.

weapon damage and headshot damage in his passives.

5 in fitness.

http://kalence.drupa...53N55332!D03ACO


or if you want you can make the Piranha your main weapon and replace Disruptor with AP ammo and the Sniper amp with a Shotgun amp. it will wreak every boss especially Atlases.

#8
Guest_TchOktChoky_*

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6/5/3/6/6

- Marksman: Fire Rate, Headshot and Accuracy and Fire Rate.
- Tactical Scan: Weapon Damage and Movement Speed.
- Sabotage: First Three Ranks.
- Quarian Defender: Weapon Damage, Headshot and Weapon Damage.
- Fitness: Full Fitness.

Weapon: Typhoon X w/ Mag Upgrade and Extended Barrel.
(or)
- Harrier
- Pirahna
- Talon
- Wraith
- Indra
- Eagle
- Hurricane
- PPR
- Valkyrie
- Black Widow
- BPP
- Locust
- Saber
- Adas

Ammo Bonus: Armor Piercing/Drill Ammo III/IV
Weapon Bonus: Assault Rifle Amp or Targeting VI III
Armor Bonus: Adrenaline or Cyclonic III/IV
Gear Bonus: Geth Scanner.

#9
vandalDX

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ArgentN7 wrote...

ArgentN7 wrote...

Krysae + N7 Pirahna with disruptor ammo.

put 3 in Sabotage because it's all you need.

Tac Scan for weapon damage, slow and debuff vs bosses.

Marksman for RoF, accuracy and duration.

weapon damage and headshot damage in his passives.

5 in fitness.

http://kalence.drupa...53N55332!D03ACO


or if you want you can make the Piranha your main weapon and replace Disruptor with AP ammo and the Sniper amp with a Shotgun amp. it will wreak every boss especially Atlases.


*facepalm* I seriously never even considered puttin a Piranha on this kit.  I can't imagine how long things wouldn't last.

We've been running a lot of Cerberus Gold matches this weekend, and I'm totally going to have to try this.

#10
vandalDX

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TchockTckocky wrote...

Weapon: Typhoon X w/ Mag Upgrade and Extended Barrel.
(or)
- Harrier


Would you believe that after over 400 hours of ME3MP, a Saber X, AND a Valiant VIII that I do not have a Cerberus Harrier?

And I defend the credit/pack upgrade system for DAIMP...:blink:

#11
megabeast37215

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4 in Tac Scan, Sabotage or Fitness. The only thing that needs to be maxed is Marksman and Passives.

#12
Moby

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megabeast37215 wrote...

4 in Tac Scan, Sabotage or Fitness. The only thing that needs to be maxed is Marksman and Passives.


This.  Although if you want to drop a power I recommend Sabotage.

#13
jrob6

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valhallaVANDAL wrote...

jrob6 wrote...

 Took a quick glance at your manifest...this is the build I would recommend.

You have your Saber at X; I think the Saber is awesome on the Quarksman.  He lacks crowd control, so if you really wanted to bring a sidearm to deal with crowds (and Phantoms) you could go with something like the Scorpion.



I assume, then, that this particular build is a boss-wrecker.


Absolutely.  TS+MM=dead boss.

#14
vandalDX

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jrob6 wrote...

valhallaVANDAL wrote...

jrob6 wrote...

 Took a quick glance at your manifest...this is the build I would recommend.

You have your Saber at X; I think the Saber is awesome on the Quarksman.  He lacks crowd control, so if you really wanted to bring a sidearm to deal with crowds (and Phantoms) you could go with something like the Scorpion.


I assume, then, that this particular build is a boss-wrecker.


Absolutely.  TS+MM=dead boss.


Thanks a lot for all this advice--like many, I have a soft spot for quarians, but I have found their MP kits a bit underwhelming in my play.  This should be fun.

#15
vandalDX

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MofuggerX wrote...

megabeast37215 wrote...

4 in Tac Scan, Sabotage or Fitness. The only thing that needs to be maxed is Marksman and Passives.


This.  Although if you want to drop a power I recommend Sabotage.


I feel like DPS is better than the situational usefulness of Sabotage.  It's great against geth, and there might not be anything more entertaining than nabbing a turret and watching it mow down Cerb creeps.  I've just never found much use for it in U/U lobbies.