Build for Quarian Marksman?
#1
Posté 05 janvier 2014 - 10:07
Any suggestions for an effective Gold-level build for this class?
#2
Posté 05 janvier 2014 - 10:11
I go 3 in sabotage and 5 in fitness
He's a crusher
Modifié par MaxCrushmore, 05 janvier 2014 - 10:12 .
#3
Posté 05 janvier 2014 - 10:12
put 3 in Sabotage because it's all you need.
Tac Scan for weapon damage, slow and debuff vs bosses.
Marksman for RoF, accuracy and duration.
weapon damage and headshot damage in his passives.
5 in fitness.
http://kalence.drupa...53N55332!D03ACO
Modifié par ArgentN7, 05 janvier 2014 - 10:22 .
#4
Posté 05 janvier 2014 - 10:17
#5
Posté 05 janvier 2014 - 10:17
You have your Saber at X; I think the Saber is awesome on the Quarksman. He lacks crowd control, so if you really wanted to bring a sidearm to deal with crowds (and Phantoms) you could go with something like the Scorpion.
#6
Posté 05 janvier 2014 - 10:20
jrob6 wrote...
Took a quick glance at your manifest...this is the build I would recommend.
You have your Saber at X; I think the Saber is awesome on the Quarksman. He lacks crowd control, so if you really wanted to bring a sidearm to deal with crowds (and Phantoms) you could go with something like the Scorpion.
I assume, then, that this particular build is a boss-wrecker.
Modifié par valhallaVANDAL, 05 janvier 2014 - 10:20 .
#7
Posté 05 janvier 2014 - 10:25
ArgentN7 wrote...
Krysae + N7 Pirahna with disruptor ammo.
put 3 in Sabotage because it's all you need.
Tac Scan for weapon damage, slow and debuff vs bosses.
Marksman for RoF, accuracy and duration.
weapon damage and headshot damage in his passives.
5 in fitness.
http://kalence.drupa...53N55332!D03ACO
or if you want you can make the Piranha your main weapon and replace Disruptor with AP ammo and the Sniper amp with a Shotgun amp. it will wreak every boss especially Atlases.
#8
Guest_TchOktChoky_*
Posté 05 janvier 2014 - 10:26
Guest_TchOktChoky_*
- Marksman: Fire Rate, Headshot and Accuracy and Fire Rate.
- Tactical Scan: Weapon Damage and Movement Speed.
- Sabotage: First Three Ranks.
- Quarian Defender: Weapon Damage, Headshot and Weapon Damage.
- Fitness: Full Fitness.
Weapon: Typhoon X w/ Mag Upgrade and Extended Barrel.
(or)
- Harrier
- Pirahna
- Talon
- Wraith
- Indra
- Eagle
- Hurricane
- PPR
- Valkyrie
- Black Widow
- BPP
- Locust
- Saber
- Adas
Ammo Bonus: Armor Piercing/Drill Ammo III/IV
Weapon Bonus: Assault Rifle Amp or Targeting VI III
Armor Bonus: Adrenaline or Cyclonic III/IV
Gear Bonus: Geth Scanner.
#9
Posté 05 janvier 2014 - 10:28
ArgentN7 wrote...
ArgentN7 wrote...
Krysae + N7 Pirahna with disruptor ammo.
put 3 in Sabotage because it's all you need.
Tac Scan for weapon damage, slow and debuff vs bosses.
Marksman for RoF, accuracy and duration.
weapon damage and headshot damage in his passives.
5 in fitness.
http://kalence.drupa...53N55332!D03ACO
or if you want you can make the Piranha your main weapon and replace Disruptor with AP ammo and the Sniper amp with a Shotgun amp. it will wreak every boss especially Atlases.
*facepalm* I seriously never even considered puttin a Piranha on this kit. I can't imagine how long things wouldn't last.
We've been running a lot of Cerberus Gold matches this weekend, and I'm totally going to have to try this.
#10
Posté 05 janvier 2014 - 10:30
TchockTckocky wrote...
Weapon: Typhoon X w/ Mag Upgrade and Extended Barrel.
(or)
- Harrier
Would you believe that after over 400 hours of ME3MP, a Saber X, AND a Valiant VIII that I do not have a Cerberus Harrier?
And I defend the credit/pack upgrade system for DAIMP...
#11
Posté 05 janvier 2014 - 11:46
#12
Posté 05 janvier 2014 - 11:49
megabeast37215 wrote...
4 in Tac Scan, Sabotage or Fitness. The only thing that needs to be maxed is Marksman and Passives.
This. Although if you want to drop a power I recommend Sabotage.
#13
Posté 06 janvier 2014 - 02:29
valhallaVANDAL wrote...
jrob6 wrote...
Took a quick glance at your manifest...this is the build I would recommend.
You have your Saber at X; I think the Saber is awesome on the Quarksman. He lacks crowd control, so if you really wanted to bring a sidearm to deal with crowds (and Phantoms) you could go with something like the Scorpion.
I assume, then, that this particular build is a boss-wrecker.
Absolutely. TS+MM=dead boss.
#14
Posté 06 janvier 2014 - 02:49
jrob6 wrote...
valhallaVANDAL wrote...
jrob6 wrote...
Took a quick glance at your manifest...this is the build I would recommend.
You have your Saber at X; I think the Saber is awesome on the Quarksman. He lacks crowd control, so if you really wanted to bring a sidearm to deal with crowds (and Phantoms) you could go with something like the Scorpion.
I assume, then, that this particular build is a boss-wrecker.
Absolutely. TS+MM=dead boss.
Thanks a lot for all this advice--like many, I have a soft spot for quarians, but I have found their MP kits a bit underwhelming in my play. This should be fun.
#15
Posté 06 janvier 2014 - 03:10
MofuggerX wrote...
megabeast37215 wrote...
4 in Tac Scan, Sabotage or Fitness. The only thing that needs to be maxed is Marksman and Passives.
This. Although if you want to drop a power I recommend Sabotage.
I feel like DPS is better than the situational usefulness of Sabotage. It's great against geth, and there might not be anything more entertaining than nabbing a turret and watching it mow down Cerb creeps. I've just never found much use for it in U/U lobbies.





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