Thank you for the thorough explanation. Their reasoning certainly could have been articulated better and perhaps would have helped counter the gut reaction of "Only a fool fights in a burning house" that made the Quarians seem unreasonably aggressive and bloodthirsty to many players.
I can understand their plight but the jump to trying to retake Rannoch didn't work for me.
The Quarians were following a plan that their military leaders should have realized was always doomed. From an outside perspective, them ignoring that made the whole arc feel contrived as if it was added to pad the game length and wrap up some loose ends in the setting.
They want a place to house their people but they are fighting to take the Rannoch system, a place that is the base of the second largest fleet in the galaxy and a massive manufacturing capacity. Such locations are typically priority targets in an invasion. No location is safe in ME3 but the Quarians are choosing one that is a prime strategic target and fighting for it no less. Is there any reason for the Reaper commander to ignore Rannoch other than the writers making them an incredibly incompetent antagonist?
The Quarians don't have meta-knowledge of the plot. If they are trying to take back Rannoch right before or during a Reaper invasion, shouldn't their leaders consider the possibility of Reaper action when strategizing?
If the Quarians attack and the Geth are actually Reaper proxies, then the Reapers are spurred to protect their assets and their intervention assures the Quarians' destruction.
If the Geth are not reaper proxies, for the Quarians to not die, they need the Reapers to completely ignore such a juicy target for the duration of the Reaper war.
If the Reapers hit the Geth first, the Quarians find the killers of their erstwhile servants waiting for the Migrant fleet and a very one-sided battle ensues.
If the Reapers decide to crush the Geth at any point the Quarians are fighting them, the Quarians are sandwiched and destroyed.
It seems that Quarian plan entirely relies on the Reapers not meddling in the middle of a Reaper invasion! Indeed the Migrant Fleet appeared doomed the moment the Reapers started aiding the Geth in the game with the Admirals apparently having no plan for what to do (which makes sense in a way, if they had planned for that, they may have realized the whole enterprise was a bad idea).
Their whole plan relies on the Reapers being fools. Obviously they are, but the Quarians haven't read ME3's script. They live in a universe where the Reapers are considered ruthless deadly enemies. Having the Quarian admirals launch a war that would only succeed based on ME3's plot and not the game universe didn't do it for me. In-game it made them seem crazed with revenge and rather stupid.
Finally even if the Quarians succeed at wiping out the Geth, they have to unrealistically hope that the Reapers never ever follow up on such an important strategic target. Even a single scouting party would let the Reapers know that the Quarian civilians are there to be used as leverage to force the Quarian fleets to stand, fight, and die (for some reason the Reapers don't follow up on the Quarian civilians on Rannoch to do this in ME3).
Modifié par wolfhowwl, 06 janvier 2014 - 06:45 .