David7204 wrote...
Deinon, you have a very lopsided idea of the power the audience has. You seem to think that unless the player has a dialogue option saying exactly what you would imagine yourself saying in that situation, the story is 'forcing' you to agree with the writers.
You need to give that up.
Consider every novel in existence. Every novel, in which the reader has absolutely no control. Characters say one thing and do one thing, period. No choice is given to the reader. Is it 'forcing' the reader to believe a certain thing? Do I, as the reader, have the power to enter the story and tell characters why they're wrong for what reasons?
No. Do you know what happens when I read a book that portrays themes I find absurd or tedious? I become disinterested and put it down.
Then you can feel free to see everything written in this forum as one big book review. We're not forbidden to scrutinize and offer both praise and criticism of such works.
I view this as a failure in the writing, an area for improvement in future works even though this one is finalized. I think the writers of an RPG, if they're going to give players the ability to takes sides on an issue, should give both sides an honest hearing regardless of their personal feelings on the issue - representing the side they don't like with walking strawmen and painting the player as a racist oaf or whatnot for holding that position instead of trying to look at what argument someone who actually thinks that way would put forward cheapens the experience.
What it reminds me of is that episode of
Friends where - who was it? Monica and Chandler? - were planning their wedding. She basically took control of everything, but offered him the choice of which flowers to use for the tables at the reception. She held up two drawings for him to choose from: roses or violets. He said roses, so she slowly pulled the images of roses away and pushed the violets in his face until he chose the one she wanted him to pick in the first place. That's sort of what it seems like when the writers
really want you to choose one side, but don't really make the case for it.
*Waxing lyrical on Friendship and Heroism*
*takes a shot*
If you don't like the themes in Mass Effect, the solution is to not play Mass Effect. Not conjure this idea that the writers are 'forcing' or oppressing you.
Sound advice for any form of media - though I believe the relevant term here is "railroading." I enjoy Mass Effect, this was simply an area which fell short.