No MMO
#26
Posté 06 janvier 2014 - 02:54
#27
Posté 06 janvier 2014 - 03:06
Sure, SWTOR isn't the best MMO out there and I would of found it better suited for development of KOTOR III, but I still found it to have enjoyable experiences throughout and I always and will always contribute to supporting the ideas of going on massive adventures with your friends and SWTOR did no different and better with certain aspects.
Grinding has always been an issue, but are you ignoring the fact that JRPG's have this as well? Or certain WRPGs? MMO's are not exclusive to this, nor did it "start" this trend. The whole appeal of it, is the social aspect, like the multiplayer aspect of Call of Duty or Mass Effect 3, it's not that hard to see, but it seems easy enough to pick on, as shown in most cases.
Modifié par spirosz, 06 janvier 2014 - 03:10 .
#28
Posté 06 janvier 2014 - 03:07
#29
Posté 06 janvier 2014 - 03:26
spirosz wrote...
and on the whole addiction factor, any game can contribute to this, but apparently MMO's are the only extremes out there, right.
Yes.
They ruined Warcraft, NWN and KOTOR. Anything that is touched by MMOs is doomed. MMO is pure evil... this is nonnegotiable!
#30
Posté 06 janvier 2014 - 03:31
#31
Posté 06 janvier 2014 - 03:31
Kaiser Arian wrote...
spirosz wrote...
and on the whole addiction factor, any game can contribute to this, but apparently MMO's are the only extremes out there, right.
Yes.
They ruined Warcraft, NWN and KOTOR. Anything that is touched by MMOs is doomed. MMO is pure evil... this is nonnegotiable!
How dare they!
#32
Guest_JujuSamedi_*
Posté 06 janvier 2014 - 03:41
Guest_JujuSamedi_*
#33
Posté 06 janvier 2014 - 03:44
Modifié par TheButterflyEffect, 06 janvier 2014 - 03:44 .
#34
Posté 06 janvier 2014 - 03:46
TheButterflyEffect wrote...
I'm a gamer who is very keen on characterization depth and role playing. MMOs are usually very lacking in both due to being very non linear.
And I'm a gamer who enjoys the exact thing, but if MMO isn't your cup of tea, don't play it, simple. It has massive appeal for certain reasons that differ from what RPG's attract, or Shooters, etc.
#35
Guest_JujuSamedi_*
Posté 06 janvier 2014 - 03:48
Guest_JujuSamedi_*
Thisight be because they are large and very expensive to make. I just read an article that state's the Elder Scrolls took 200 million to make. Because of this know will try and get their money back or have shallow activities, like the infuriating dialogue options in NWN or even sketchy business practicesTheButterflyEffect wrote...
I'm a gamer who is very keen on characterization depth and role playing. MMOs are usually very lacking in both due to being very non linear.
#36
Posté 06 janvier 2014 - 03:50
Kaiser Arian wrote...
spirosz wrote...
and on the whole addiction factor, any game can contribute to this, but apparently MMO's are the only extremes out there, right.
Yes.
They ruined Warcraft, NWN and KOTOR. Anything that is touched by MMOs is doomed. MMO is pure evil... this is nonnegotiable!
WOW was good at the beginning, the game started to get boring a lot later (Cataclysm).
#37
Guest_Catch This Fade_*
Posté 06 janvier 2014 - 03:50
Guest_Catch This Fade_*
Yearly subscription master race >>>>>ruggly wrote...
Let's also ignore the fact that anyone who plays MP on CoD or BF4 on next gen consoles will also have to pay each month to use their live services. If money is the issue for MMOs for you, but like to play MP, then that's a pretty weak argument.
#38
Posté 06 janvier 2014 - 03:55
J. Reezy wrote...
Yearly subscription master race >>>>>ruggly wrote...
Let's also ignore the fact that anyone who plays MP on CoD or BF4 on next gen consoles will also have to pay each month to use their live services. If money is the issue for MMOs for you, but like to play MP, then that's a pretty weak argument.
/implying DS has subscribers.
#39
Posté 06 janvier 2014 - 03:59
Interacting with others just for the sake of interacting with others is also rather mundane for me. Having to join a group/guild simply because an instance requires 5/10/20 players seems contrived. Instead of forcing group gameplay, I'd much rather the game offer activities that would foster the forming of alliances, especially large scale ones, to accomplish various tasks. I'd like a game that offered objectives an entire town or nation could accomplish. And not by taking part in one giant raid, but where players from every facet of the game, including non-combat skills portions, can work towards a cause. And then give the players a cause they could rally around.
A game that let's something like "Horde vs. Alliance" be something more than an excuse for PvP matches, but instead something that could truly affect the world (or even the narrative) at large would be something to see. As well as rewards for the entire faction if they were to "win" different objectives (and penalties for losing, as well, so everyone would be invested in at least maintaining the status quo).
#40
Guest_Catch This Fade_*
Posté 06 janvier 2014 - 04:02
Guest_Catch This Fade_*
spirosz wrote...
J. Reezy wrote...
Yearly subscription master race >>>>>ruggly wrote...
Let's also ignore the fact that anyone who plays MP on CoD or BF4 on next gen consoles will also have to pay each month to use their live services. If money is the issue for MMOs for you, but like to play MP, then that's a pretty weak argument.
/implying DS has subscribers.
>implying Nintendo
#41
Posté 06 janvier 2014 - 04:04
#42
Posté 06 janvier 2014 - 04:05
J. Reezy wrote...
spirosz wrote...
J. Reezy wrote...
Yearly subscription master race >>>>>ruggly wrote...
Let's also ignore the fact that anyone who plays MP on CoD or BF4 on next gen consoles will also have to pay each month to use their live services. If money is the issue for MMOs for you, but like to play MP, then that's a pretty weak argument.
/implying DS has subscribers.
>implying Nintendo
/implying you're super and 64.
#43
Posté 06 janvier 2014 - 04:07
spirosz wrote...
TheButterflyEffect wrote...
I'm a gamer who is very keen on characterization depth and role playing. MMOs are usually very lacking in both due to being very non linear.
And I'm a gamer who enjoys the exact thing, but if MMO isn't your cup of tea, don't play it, simple. It has massive appeal for certain reasons that differ from what RPG's attract, or Shooters, etc.
#44
Posté 06 janvier 2014 - 04:18
J. Reezy wrote...
Yearly subscription master race >>>>>ruggly wrote...
Let's also ignore the fact that anyone who plays MP on CoD or BF4 on next gen consoles will also have to pay each month to use their live services. If money is the issue for MMOs for you, but like to play MP, then that's a pretty weak argument.
You're still paying, so the point still stands.
#45
Posté 06 janvier 2014 - 04:21
MMO also breed elitism culture, only those who have internet connection can play. What about those who don't have internet connection? In other way it means "those who have more money can play" or "only rich people can play". It divide fans, divide players into this social class, "you have more money to afford fast internet connection you may enjoy what we give you. You have no money then you suck, who cares about you?"
It also breed egoism among players, because of MMO we got distinction of players, we got the ones who called as "noobs" and the one who feel themselves superior, it is "survival of the fittest", it is jungle law, it is uncivilized. What i mean is it is an unhealthy culture especially for kids
The only reason why TOR is MMO is MORE MONEY ONLINE..
Modifié par Qistina, 06 janvier 2014 - 04:28 .
#46
Posté 06 janvier 2014 - 04:27
Qistina wrote...
MMO is a spark of evil business practice by game developer, that is the real reason i hate it. It is a money squishing practice, they give use BS to play while they drain players money out of it.It is not about quality and art, it is just money...they want players money and just that.
MMO also breed elitism culture, only those who have internet connection can play. What about those who don't have internet connection? In other way it means "those who have more money can play" or "only rich people can play". It divide fans, divide players into this social class, "you have more money to afford fast internet connection you may enjoy what we give you. You have no money then you suck, who cares about you?"
It also breed egoism among players, because of MMO we got distinction of players, we got the ones who called as "noobs" and the one who feel themselves superior, it is "survival of the fittest", it is jungle law, it is uncivilized. What i mean is it is an unhealthy culture especially for kids
The only reason why TOR is MMO is MORE MONEY ONLINE..
what.
#47
Guest_Catch This Fade_*
Posté 06 janvier 2014 - 04:28
Guest_Catch This Fade_*
Stopped reading at "Qistina"Qistina wrote...
MMO is a spark of evil business practice by game developer, that is the real reason i hate it. It is a money squishing practice, they give use BS to play while they drain players money out of it.It is not about quality and art, it is just money...they want players money and just that.
MMO also breed elitism culture, only those who have internet connection can play. What about those who don't have internet connection? In other way it means "those who have more money can play" or "only rich people can play". It divide fans, divide players into this social class, "you have more money to afford fast internet connection you may enjoy what we give you. You have no money then you suck, who cares about you?"
It also breed egoism among players, because of MMO we got distinction of players, we got the ones who called as "noobs" and the one who feel themselves superior, it is "survival of the fittest", it is jungle law, it is uncivilized. What i mean is it is an unhealthy culture especially for kids
The only reason why TOR is MMO is MORE MONEY ONLINE..
#48
Posté 06 janvier 2014 - 04:29
Modifié par Qistina, 06 janvier 2014 - 04:29 .
#49
Posté 06 janvier 2014 - 04:31
#50
Posté 06 janvier 2014 - 04:34
Qistina wrote...
MMO is a spark of evil business practice by game developer, that is the real reason i hate it. It is a money squishing practice, they give players BS to play while they drain players money out of it.It is not about quality and art, it is just money...they want players money and just that.
MMO also breed elitism culture, only those who have internet connection can play. What about those who don't have internet connection? In other way it means "those who have more money can play" or "only rich people can play". It divide fans, divide players into this social class, "you have more money to afford fast internet connection you may enjoy what we give you. You have no money then you suck, who cares about you?"
It also breed egoism among players, because of MMO we got distinction of players, we got the ones who called as "noobs" and the one who feel themselves superior, it is "survival of the fittest", it is jungle law, it is uncivilized. What i mean is it is an unhealthy culture especially for kids
The only reason why TOR is MMO is MORE MONEY ONLINE..
Uh....huh?




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