No MMO
#51
Posté 06 janvier 2014 - 04:39
#52
Posté 06 janvier 2014 - 05:13
-2/10
#53
Guest_The Mad Hanar_*
Posté 06 janvier 2014 - 05:21
Guest_The Mad Hanar_*
#54
Posté 06 janvier 2014 - 05:27
Qistina wrote...
MMO is an evil agenda, breed out of the mind of capitalists. Like i mention above, it is a honeyed trap, they gather you all to play while they steal your soul and you don't realized it. You have wasted your time, your money, for something that not even worth to spend on. But yet you feel great, you feel special, you feel superior than those who cannot play because they don't have internet connection or poor internet connection. Because you are elite peoples, you can throw your money there, you can spend it all for your satisfaction. The ones who are not rich like you struggling to gain money to have fun like you. They foolishly striving on to get the illusion that you are enjoying. That is the reality behind MMO...it create class struggle between elite players and non-elite players, while the capitalists bloodsucking everyone like a parasite.
Wow. And I thought I had dim views on MMO's.
I'll point out that many of the first MMOs were free text based games with no advertising or paid subscriptions. They were just games for games sake, with the bonus of being online. Designed for fun and nothing else. AOL and some other internet groups supported them a little later on as a way to provide value in a world that was beginning to move away from ISP's outside of their actual data lines. It was only with the creation of games like Everquest and Ultima Online that this began to change.
I don't think it has anything to do with class warfare, given that they were originally created with dial up, 18K (or, if you were super "elite," 36K!) modems in mind, something that cost $40 bucks even back in the 90's and only required a telephone line. I agree that there is a disparity between first world and third world data infrastructure and, hence, why I feel like games that force an online connection for any reason are not a good idea, but I think that is more of a byproduct of developers embracing the model rather than a truly malignant plan.
I also think the path between small MMO startup trying to keep the lights on and blatant exploitation of customers is a rahter slippery and quick one, though. So I find that all MMO's (and many MP components of SP games) can suffer from the greed-based approach to online content, simply because it is, by design, entirely open ended... which means you can theoretically keep the customer's wallet always open.
#55
Posté 06 janvier 2014 - 05:29
Qistina wrote...
MMO is an evil agenda, breed out of the mind of capitalists. Like i mention above, it is a honeyed trap, they gather you all to play while they steal your soul and you don't realized it. You have wasted your time, your money, for something that not even worth to spend on. But yet you feel great, you feel special, you feel superior than those who cannot play because they don't have internet connection or poor internet connection. Because you are elite peoples, you can throw your money there, you can spend it all for your satisfaction. The ones who are not rich like you struggling to gain money to have fun like you. They foolishly striving on to get the illusion that you are enjoying. That is the reality behind MMO...it create class struggle between elite players and non-elite players, while the capitalists bloodsucking everyone like a parasite.
Stop trolling, you show right here that you don't know a sh!t about mmo's, do you really believe people play mmo's to feel superior ? yes because spending a monthly fee of 14,99$ make you f*cking rich right ? oh no it doesn't and not all mmo's require a montly fee but it does mean more new content on a regular basis which GW2 for example failed to do, server maintenence do cost but there are much more which i won't even bother taking up here and ALMOST all developers/publisher do try to squeeze as much money out of you that they can. not just just those who make mmo's so speak for yourself and don't generalize the playerbase, however i do dislike when single player games goes into multiplayer in middle of a series.
Modifié par Vort3xX, 06 janvier 2014 - 05:31 .
#56
Posté 06 janvier 2014 - 05:35
Qistina wrote...
MMO is a spark of evil business practice by game developer, that is the real reason i hate it. It is a money squishing practice, they give players BS to play while they drain players money out of it.It is not about quality and art, it is just money...they want players money and just that.
MMO also breed elitism culture, only those who have internet connection can play. What about those who don't have internet connection? In other way it means "those who have more money can play" or "only rich people can play". It divide fans, divide players into this social class, "you have more money to afford fast internet connection you may enjoy what we give you. You have no money then you suck, who cares about you?"
It also breed egoism among players, because of MMO we got distinction of players, we got the ones who called as "noobs" and the one who feel themselves superior, it is "survival of the fittest", it is jungle law, it is uncivilized. What i mean is it is an unhealthy culture especially for kids
The only reason why TOR is MMO is MORE MONEY ONLINE..
Noob
#57
Posté 06 janvier 2014 - 05:39
As for the "I refuse to pay monthly for something I already own" I have to imagine that you already do own a number of things you pay monthly for like a cell phone. There are also a lot of free to play MMOs out there that don't require monthly fees(I'm pretty sure the new Neverwinter is actually free to play).
I wouldn't worry about Dragon Age though. MMOs are pretty much the most expensive game you can make and maintain, and since they're already running SWToR I don't see them taking Dragon Age or Mass Effect down that route anytime soon, if ever.
#58
Posté 06 janvier 2014 - 05:43
I tried the TOR beta weekend, The Secret World beta and WoW for a few days. The Secret World had a great crafting system, some fun quests and interesting writing, but I found TOR and WoW to be rather boring. Perhaps I'm used to open world single player games, but the game world seemed extremely repetitive and lifeless when you have all these enemies just standing around waiting for a player to approach and kill them instead of moving about doing their own thing as you would see in a single player open world game.
In the case of the TOR beta, the corpses didn't even disappear, they would just lie down after you kill them and then stand up again like actors in a haunted house. I found the character models, art style, writing and general tone of WoW to be a bit too exaggerated and cartoonish for my taste.
I look forward to trying ESO; however, and I have enjoyed some multiplayer PvP and co-op games, so I'm interested in learning more about DAI's multiplayer mode.
Modifié par naughty99, 06 janvier 2014 - 05:45 .
#59
Posté 06 janvier 2014 - 05:56
#60
Posté 06 janvier 2014 - 06:05
bEVEsthda wrote...
After Elder Scrolls have miserably crumbled to dust, just like Tortanic sunk, I think we will see a bit of reprive in this deranged publisher obsession. (I can't believe Bethesda - the very masters of the massively singleplayer non-online game - actually jumped from that cliff. Poor fools.)
I'd say it's a bit early to be calling Elder Scrolls Online DOA, although probably more likely to be accurate than all those claiming that it's going to kill World of Warcraft.
You still have Wildstar and EQ Next after that, however.
#61
Posté 06 janvier 2014 - 06:13
This includes likes, dislikes and opinions.
Good luck!
Modifié par Hainkpe, 06 janvier 2014 - 06:14 .
#62
Posté 06 janvier 2014 - 06:41
Cyonan wrote...
bEVEsthda wrote...
After Elder Scrolls have miserably crumbled to dust, just like Tortanic sunk, I think we will see a bit of reprive in this deranged publisher obsession. (I can't believe Bethesda - the very masters of the massively singleplayer non-online game - actually jumped from that cliff. Poor fools.)
I'd say it's a bit early to be calling Elder Scrolls Online DOA, although probably more likely to be accurate than all those claiming that it's going to kill World of Warcraft.
You still have Wildstar and EQ Next after that, however.
ESO has not exactly wowed with its demos, so I can understand hedging bets to say it won't be nearly as great as many had hoped. I don't think their sub model is exactly the greatest move ever, either.
That being said, I agree it is not DOA just yet... but I'm not picturing a very long history without them moving to F2P within the first year unless some truly amazing content , features or experience between now and April is presented.
#63
Posté 06 janvier 2014 - 06:44
I like the GW2 approach to some extent, with no party required outside of dungeons, and we can take part in or ignore quests/events as they happen. It also rewards players for co-operating so that even the selfish folks don't mind helping out. Alas, the game's dailies tend to me more of a grind than WoW's, and if you want "Legendary" weapons (less powerful than WoW's epics by way of comparison to lesser gear) be prepared for a massive grind. Or if you're really good at playing the economy, simply pay 1500+ gold for the item on the trading post.
These days I use LFD when I want to run a dungeon at my level, and spend time soloing old dungeons/raids to enjoy the architecture/atmosphere. When I'm doing that it feels like I'm playing an ES game.
I can only play MMOs for a few months at a time though, their dependency on other players to provide the "dynamic content" tends to fall flat, and as others have said this leaves a rather shallow game in terms of non-player content. Sure there are quests (thousands in WoW), but they are usually thinly veiled Kill-X and Farm-This quests. Only a few break the mold and provide a unique/enjoyable experience. I spend time with only two MMOs, and the vast majority of my library is singleplayer.
Modifié par Endurium, 06 janvier 2014 - 06:49 .
#64
Posté 06 janvier 2014 - 07:09
- 'PS4 and XBox 1' have yearly subscriptions
- 'DLCs'
- 'Disastrous mobile games' that force you to pay for faster winning (If you're not patient)
- 'Other Internet games' that you have to pay to win or others will conquer you
- 'Soundtracks' that you should buy. Because in late 90s and early 2000s developers were so wrong to put the games music in mp3 format in the game directory itself. Nope milk it too.
- etc.
#65
Posté 06 janvier 2014 - 07:19
#66
Posté 06 janvier 2014 - 07:47
Read and learn sheeple, read and learn.
#67
Posté 06 janvier 2014 - 07:55
At the time I touched World of Warcraft, the concept of having such a highly social element(compared to typical multiplayer games) became highly addictive. It hit certain needs and desires that for most of my life went unfulfilled.For the life of me I will never comprehend why the heck MMO games are so damn popular these days.
Well, I'm sure that gets chocked up to Server Costs and other budgetary things. I avoid the pay per month stuff and avoid MMOs in general these days.Also, I only want to pay for something once, and then utilize it at my own discretion. I detest and refuse to buy something and then pay monthly fee to continue using it.
After TOR, I'm reluctant to see an attempt towards MMOs from the company. Never gave the game a playthrough, but it didn't look particularly worthwhile.Please don't take DA down the MMO route. It's an atrocity and affront to the video game industry.
Modifié par DominusVita, 06 janvier 2014 - 08:02 .
#68
Posté 06 janvier 2014 - 07:58
You should give it a try some time, it's free to play, and it's actually one of Bioware's better recent games.DominusVita wrote...
After TOR, I'm reluctant to see an attempt towards MMOs from the company. Never gave the game a playthrough, but it didn't look particuarly worthwhile.
#69
Posté 06 janvier 2014 - 08:15
bEVEsthda wrote...
After Elder Scrolls have miserably crumbled to dust, just like Tortanic sunk, I think we will see a bit of reprive in this deranged publisher obsession. (I can't believe Bethesda - the very masters of the massively singleplayer non-online game - actually jumped from that cliff. Poor fools.)
Yes TOR has sunk so much that it is still releasing expansions. Also, Bethesda isn't making ESO.
#70
Posté 06 janvier 2014 - 08:18
#71
Posté 06 janvier 2014 - 08:20
#72
Posté 06 janvier 2014 - 08:26
#73
Guest_JujuSamedi_*
Posté 06 janvier 2014 - 08:27
Guest_JujuSamedi_*

This thread.
#74
Posté 06 janvier 2014 - 08:34
___________________TheButterflyEffect wrote...
Please don't take DA down the MMO route. It's an atrocity and affront to the video game industry.
If they do, I would hope they put out TWO VERY different editions.
The MMO edition with it's audience and it's preferences.
And the SP edition with it's audience and it's preferences.
I can see the value of MMO. I've played a few in the past.
But I get more out of a SP than a MMO.
It might be a bit simplistic, but to me it's essentially the extraverts (MMO) vs the introverts (SP).
Not saying, many people aren't both to varying degrees.
But some are decidely more of one than the other.
#75
Posté 06 janvier 2014 - 08:38
Br3ad wrote...
Bethesda does not even own the rights to the game. They sold them. To their parent company, but still they no no longer own it. I wish that people would realise this after years of it being said. Bethesda could not make the game, even if they wanted to. The most they could do is make passing references to it in a future ES game.
So basically, Zenimax came down shivering with the MMO-fever, and wrung the ES I.P. from Bethesda's hands? <Brr>, has all the makings of a major trainwreck. The very bad part being that Bethesda are dependent upon Zenimax.




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