dumdum2 wrote...
For instance, I find it easier to get a 10 waves survived Gold or Platinum solo with a GI that can kill things fast instead of a class that has better survivability. For me the survivability comes from being able to kill things before they can kill me, for other players it might come from being able to take a lot of damage before dying. It's all about the playstyle.
Yes, I do appreciate that perspective. Sniper GI players need the skill of repeatedly zoom aiming without puking everywhere and feeling disorientated, whilst simultaneously retaining their spacial and environmental awareness so they are neither flanked nor stagger-killed by Prime/Rocket/Ravager/Atlas/Scion blasts from another direction - this is mentally really quite demanding. I'm hopeless at sniping husks to the point I usually just run down and start hitting them with my hands instead.

By comparison the melee Kroguard is just brutal simplistic madness that exploits the game mechanics to the point of near invincibility, that survivability is also a whopping bonus when it comes to unlucky device/pizza placement or the occasional game code failure when things don't function the way they should. The only real skill is being able to spot a new enemy to charge after you've killed the last ones. Personally the Shotgun GI vexes and beats me, it's high risk and dependent on the number of enemies present as to whether the strike is survivable or not - i.e. there's skill and decision making involved, and maybe framerate affects the success rate - the only thing that dies like the mooks in the vids is myself.

Btw I agree that the up front Kroguard is not necessarily comfortable or wise for some people, but I assumed by that you were referring to the popular Reegar style which can be a pretty disastrous style for new players, especially if they charge and get surrounded in a multiple-Prime/Bomber/Pyro Wave9 sandwich; by comparison the melee Kroguard eats up all scenarios and spits them out all the time protected by consistent sequences of invulnerability and damage protection.
Also I feel it's important that all example solo videos respect that many players still have very comparatively poor manifests, my alt profile with 100 hours is still missing several rare weapons despite mostly doing Golds and Plats, hence I think proving easy solo techniques should involve not equipping anything in the gear slot and only equipping a common/uncommon weapon, otherwise some players cannot replicate it. Since most players will have consumables handy for their 2 solos, I think they're fair game to demonstrate with.
I guess what could be really nice for players looking to compare and find their preferred easy solo technique would be to have a combined video of the most popular easiest solo Gold playing styles, just showing waves 9+10 with each, with their respective builds (maybe at the end so the various examples are fast flowing). There are so many videos out there and frankly some apparently easy solos are actually really hard for the average player to replicate. Having the most popular ones in a single vid would be really neat. Anyway, good job.