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How to make gold before party camp


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#1
Trololololololololololololololololololo

Trololololololololololololololololololo
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 I have been searching all night but I haven't found a guide or any advice on how to make the most gold before the party camp to afford the tomes before they reset. Could anybody help me out with this?


Edit: I want a legitimate way.

Modifié par Trololololololololololololololololololo, 06 janvier 2014 - 02:41 .


#2
caradoc2000

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Play Golems of Amgarrak and one of the bonus items can be sold for 300+ gold.

Other than that there is no legitimate way, only the trap quest exploit.

Modifié par caradoc2000, 06 janvier 2014 - 02:51 .


#3
Mike3207

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You might be able to do it with crafting, although I'm not sure Morrigan can craft Potent Health Poultices that early.

#4
DarthGizka

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I had the same problem, as I always aim for two tomes and a backpack and always fall a bit short. With a human noble background I always managed a tome and a backpack (30 gold total) quite comfortably, but then I've never tried to press for the absolute maximum in money so far. Two tomes may just be doable with stuff like the Blood Dragon armour.

Some general advice is in the wiki article on The Spellward, specifically in the Exploits section (on how to be able to afford the Spellward when arriving at the camp).

Some specifics not mentioned there (typing from memory, so caveat emptor):

Generally, always press for a reward (Kennel Master in Ostagar, Ser Bryant and Ser Donall in the Lothering Chantry, Bodahn when exiting Lothering), or work for people who can give a reward (e.g. the unscrupulous merchant).

In Ostagar, brow-beat the hapless little Elf messenger into giving you Ser Garlen's sword before you pick up Alistair.

If you want to loot the mage's chest (instead of leaving it for Return to Ostagar, for the Corrupted Magister's Staff): if you can't persuade the guard then you either have to grossly over-pay him for the food, or kill the prisoner. Hence better to do this before picking up Alistair.

Pick up Alistair right after those two dark side acts. That way he will partake in any XP that you get from that point on. Rogues in particular should defer any lockpicking until after they fetched Alistair. Don't forget to pick up Ser Jory and Daveth before reporting back to Duncan or you'll lose XP.

Don't forget to buy your first backpack before reporting to Duncan.

If you don't have lock-picking skills: Daveth is a rogue and he can open many of the chests in Ostagar for loot and XP once you are tasked with the Tainted Blood mission.

Read up on the Korcari Wilds in the wiki if it's been a while since your last time, so that you don't forget any of the optional stuff. Opening Jetta's box should net you half sovereign or so.

Give better armour and weapons to Ser Jory and Daveth. Failing that, give them *other* equipment. Failing that, convince them to swap armour and weapons before the Joining. Trust me.

Before reporting back to Duncan, bring the wilds flower to the kennel master (human nobles get a reward) and check with the quarter master for your second backpack (forgot when it shows up - before or after the Joining).

In the Tower of Ishal mission: give good equipment to your temporary companions. This minimises the chance that potions will have to be consumed. In general, if you have to consume potions in the Wilds or in the Tower then you're using the wrong tactics, excepting Gazarath and the ogre.

After slaying the ogre but before activating the beacon, give civilian clothes (or cheap armour) to all of the temps and remove all of their equipment. That should improve their chances of getting away unscathed, and anyway that hapless mage has stolen so much equipment from me in past lives that it is only just to turn the tables for once.

Alistair should have one level-up with a skill point (level 6?) around that time. Make sure that he takes the first level of trap making if your character doesn't have it already (Traps are a Girl's Best Friend).

Bandit encounter upon entering Lothering: order the bandits to hand over the stolen goods before you kill them. That should net you one gold thirty extra.

Let Barkspawn look for interesting things. Besides the usual special items (the magic staff called Piece of Wood, the pantaloons and so on) he can also fetch minor loot. The magic staff should be better than Morrigan's, so you can sell one of the staves if money is tight.

In Lothering you can switch companions in and out of the party. Do so as appropriate for the things that you're about to do, to avoid having to spend time and money on regaining lost approval. Conversely, companions who approve of you are better at their jobs.

When picking up Leliana, opt for killing the opposition and use a reliable strategy to keep her from stealing kills. Besides upping your XP and kill count, this also gives you a chance at more loot.

In the doomsayer incident before the chantry you can extort about half a sovereign from a frightened bystander.

Don't give any money to the revered mother in the chantry. Leliana can pick the lock on Sten's cage, so the only reason to visit the revered mother is to intimidate her for Morrigan's amusement.

Don't start brewing poison for Barlin until you have hoovered up every last enemy and every last bit of loot in Lothering. The darkspawn at the exit in particular may drop venom. Similar arguments apply to all 'procure-X-number-of-Y' quests.

If you are short on lesser health packs for Elder Miriam and accidentally sold the empty flasks, don't give her higher-grade packs and don't buy flasks for making lesser packs. Lesser packs cost exactly the same as empty flasks, so buying lesser packs instead means that you're one elfroot ahead on each pack.

Once you have done all quests in Lothering - but not before - let Leliana exercise her pick-pocketing skills.

If you are one or two gold short of the mark upon arrival in camp: some gifts turn into real items when they are given to the right companions, and they fetch quite a bit of silver. There is the Butterfly Sword for Sten, for example, and the Protective Cone for Barkspawn. There may be more.

Also, I haven't checked the promotional DLC stuff for things that may show up at creation, like the Blood Dragon armour does. May be worth a look.

Modifié par DarthGizka, 08 janvier 2014 - 10:38 .


#5
dainbramage

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There's only one legitimate way, and that is to be a dwarf noble. You can get over 25 sovereigns in that origin (accept the bribe from whatever family, then sell the letter of promise), and then acquire about 30 more through ostagar and lothering which will bring you over the 45 gold mark. Other origins can't get more than about 35 by the end of lothering being as stingy as possible (which gizka gives an excellent summary of above. I'd only make one addition, which is that you can intimidate the bandits at lothering into giving you money before you attack them).

Illegitimate ways would be repeating traps are a girl's best friend infinite times or (IMO) selling all the promo DLC starting items.

#6
DarthGizka

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It's funny that an innocent mistake like Bodahn's inventory glitch turned out to be such an excellent gameplay element... I mean, untold generations of Wardens must have been spurred to utmost frugality and/or extreme pre-camp greed by that little glitch. :devil:

Also, unless the promo DLC yields excessive amounts of money, one could view it as correcting a mistake in designing above-mentioned gameplay element; i.e. a mistake in setting the total amount of pre-camp money/loot. It could also be viewed as balancing the b0rked loot mechanic that often gives you no reward at all for defeating hard enemies like the Howe Knight in Castle Cousland (or Flemeth, for example, who should at least have yielded a dragon scale).

In a similar vein, my Wardens usually don't brew money except for one Circle-Denerim run to recoup the 100-200 gold that you have to pay to Mikhael Dryden for upgrading unique/legendary armour and weapons that should have dropped with final stats even for low-level toons.

As regards money-making: can you think of any other things that I might have missed? I'm in a mood to accept your challenge and try for two tomes on my next run. B)

Modifié par DarthGizka, 08 janvier 2014 - 12:57 .


#7
DarthGizka

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My newest toon - an elven mage - just arrived at camp for the first time. Selling everything that wasn't equipped brought money up to 40 gold, 9 silver and 33 coppers. This includes Barkspawn's Piece of Wood (1 gold 15) but not the Blood Dragon Armour, which yields a further 4 gold 20.

Potions worth 40 silver had been quaffed up to that point, which could have been avoided by not soloing Gazarath and the ogre. But that money is insignificant compared to the random variation in loot drops.

A further 1 gold 91 could have been obtained from selling some used Feastday Pranks (Butterfly Sword, Ugly Boots and Protective Cone).

The two temps at the tower were wearing grey iron armour (medium) like Alistair, which is worth 58 silver 50. Hence, getting them to relinquish their kit would net a further one gold plus change. Also, Leliana could requisition stuff for the war effort from the pockets of the wealthy in Lothering.

All in all, a mage can well afford to buy two tomes. Except that it is only my warriors and rogues who are so keen on getting two tomes (the physical for themselves, the arcane to get Morrigan into fighting shape as soon as possible). Morrigan can level up for the first time soon after Lothering, and with an extra tome the team can have both Cone of Cold and Force Field at that point. This means being able to handle pretty much anything without breaking a sweat. A mage doesn't get such a big advantage from giving the physical tome to someone, although both Leliana and Alistair could make good use of that extra point.

Just for kicks I decided to go for two tomes this time. It was very close, and I had to sell off stuff that I would normally keep (lesser health potions for the irregulars, an amulet with 10% fire resistance, part of my ingredient collection, Leliana's Chantry robe that I like to keep in reserve in case Alistair gets up to his usual spoilt-child antics at the Landsmeet). But I didn't have to ****** off anyone (neither Sten nor Leliana), the two temps at the tower had kept all of their kit, and Leliana hadn't done any pickpocketing in Lothering.

Thus I would say that a mage should always be able to get two tomes if they really want to. It's more of a stretch for human nobles, since they don't get the encounter with Barkspawn after leaving Flemeth's hut (less loot) and the origin seems to be less rich in loot as well, although rogues in particular should be able to compensate quite a bit. That dwarven nobles can be rich as Kroesus if they want is well-known, but I don't know remember enough of the other origins (dwarven commoner, non-mage elves) to say whether they have a chance as well.

I guess by and large it comes down to the amount of money/loot that you have arriving at Ostagar, with a slight disadvantage for human nobles (no Barkspawn-finds-you encounter) and a slight advantage for all rogues (loot from locked chests, pick-pocketing).

DLC accounted for 4 gold 83 silver in my case (Blood Dragon armour, Protective Cone); purists probably would have a hard time making up the difference.

Modifié par DarthGizka, 12 janvier 2014 - 02:40 .


#8
mousestalker

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Here's a tip on selling. If you sell at Lothering, then buy the tomes, then complete the DLC quests (Warden's Keep and the Stone Prisoner) before completing any of the mainline quests, then you can buy back any goodies you sold. Lothering doesn't actually go away until you complete a mainline quest. If you sell to Bodahn at his first instance, then anything you sell goes away when he respawns.

#9
AshenSugar

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Don't give any money to the revered mother in the chantry. Leliana can pick the lock on Sten's cage, so the only reason to visit the revered mother is to intimidate her for Morrigan's amusement.


Doh!

It never once occurred to me to pick the lock on Sten's cage in all the time's I've played Dragon Age Origins. I've always gone to that damnable reverend mother, and told her I only had 10 silver when she attempts to rob me blind!

Tnanks for the tip, it's good to know.