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The Call of Leviathan: Mass Effect and Lovecraft (article)


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#51
Obadiah

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@Ieldra2
Isn't the godlike omnipotence of the Reapers subverted way back in ME1 soon after the initial encounter of Sovereign on Virmire? Despite Sovereign's attitude of omnipotence, Sovereign can be made angry by talking smack to it, and in our discussion with Vigil (later with Legion) we discover that the Reapers are not as powerful as they present themselves until we defeat one in ME1 and then begin defeating them repeatedly in ME3.

Modifié par Obadiah, 07 janvier 2014 - 05:09 .


#52
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I don't know if Mass Effect is a typical power fantasy either. Despite all of the messiah stuff, at the same time, they want to deliver the message that you can't get anywhere without hard choices and loss. Even if Shepard/the Player is told they're special, at the same time, they lose a lot of friends in this war.

Well, maybe not a lot.. Not in the most ideal, Paragon playthrough. I think the general tone of ME3 was trying to reflect a bit more loss than that though. The Suicide Mission was intended to be an actual suicide mission. You're almost better off just playing it that way (stupid, I know).

You know what's strange is how the tone changes without Garrus alive. Like it puts less sacrificial words in Shepard's mouth. The Turian bomb has slightly different dialogue after Victus' sacrifices himself. And after you finish Tuchanka, it's Traynor who comes to talk to you. Not Garrus. With Garrus you say "I'll sleep when I'm dead." With Traynor "I'll sleep when this war is over." It's as if the high cost is already felt and not as much is demanded from Shepard.

Modifié par StreetMagic, 07 janvier 2014 - 05:27 .


#53
AlanC9

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Ieldra2 wrote...
There are basically two ways this would've worked: Either write things as a subversion from the start, with both the abomination aesthetic and Reapers' inscrutability lessening as closer as we get to them.


Bio kind of did start this path, didn't they? By the end of the series the Reapers aren't all that inscrutable. If anything, they're indoctrinated tools. Still abominations, I suppose.

A world like the ME galaxy, where everyone in power is either a villain, an assh*le, an idiot or hopelessly naive, and where military leaders are sometimes competent but political leaders are always idiots, such a world is not for me. 


This is a pretty common military SF trope, isn't it? Stargate SG-1 is made of this. Star Trek TOS and original BSG too.

#54
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AlanC9 wrote...

Ieldra2 wrote...
There are basically two ways this would've worked: Either write things as a subversion from the start, with both the abomination aesthetic and Reapers' inscrutability lessening as closer as we get to them.


Bio kind of did start this path, didn't they? By the end of the series the Reapers aren't all that inscrutable. If anything, they're indoctrinated tools. Still abominations, I suppose.

A world like the ME galaxy, where everyone in power is either a villain, an assh*le, an idiot or hopelessly naive, and where military leaders are sometimes competent but political leaders are always idiots, such a world is not for me. 


This is a pretty common military SF trope, isn't it? Stargate SG-1 is made of this. Star Trek TOS and original BSG too.


Noticed you said original BSG.

The new one is the exception isn't it? Really complicated dynamics/motivations with the characters. I don't know who I like more.. Adama, Baltar, Zarek, even Admiral Cain?

Modifié par StreetMagic, 07 janvier 2014 - 05:35 .


#55
Vortex13

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 BioWare was rather wishy washy on the Reapers' nature; at one point they are the epitome of Lovecraftian horror, with the whole "Even dead Gods can still dream." and the next being a conventinal foe, the 'Reaper Vulnerabilities' codex entry; with understandable motivations, ME 3's endings.

The major problem (IMO) was that BioWare wanted it both ways, they wanted the utterly alien nature of a creature out of a Lovecraft novel, while at the same time being completely understandable. Why do the Reapers harvest? Who made them? Where do they come from? Answering these questions was at odds to how they were presented, and ultimately lead to the rather lackluster Catalyst and his cycles. 

Knowing their origins was not the reason they fumbled at the end, it was describing something that was presented as unknowable in simple, easy to understand terms. The Reapers' reason for doing what they do, that should have remained in the dark.

Lovecraft horror and by extenstion the Reapers, rely on staying in the shadows of the unknown, shining the light of logic and human reasoning on them reveals a shoddy monster costume that instantly deflates our sense of awe and/or terror at the prospect of them. There is nothing more scary then a person's imaginagtion; we can think of something far more terrifying in our own sub-concious minds then what can ever be shown to us. 

The Suul'ka of the Sword of Stars universe handle this notion better then the Reapers did, again IMO.

#56
Ieldra

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Obadiah wrote...

@Ieldra2
Isn't the godlike omnipotence of the Reapers subverted way back in ME1 soon after the initial encounter of Sovereign on Virmire? Despite Sovereign's attitude of omnipotence, Sovereign can be made angry by talking smack to it, and in our discussion with Vigil (later with Legion) we discover that the Reapers are not as powerful as they present themselves until we defeat one in ME1 and then begin defeating them repeatedly in ME3.

First, that's one Reaper, as opposed to the whole force and what's behind them. Second, the Lovecraftian theme does not strictly include omnipotence of any single entity, but cognitive abilities beyond anything humans could ever aspire to, and the resulting power to ignore the little stings of lesser beings like humans as a temporary annoyance. The incomprehensibility is stressed everywhere and in spite of that, subverted eventually in ME3, since we can actually understand quite well what it's all about (even though many don't want to and thus reject it all as "nonsense", which it isn't in context).

The basic dissonance is more about intellect than power: we have entities with cognitive abilities and knowledge far beyond that of galactic civilization, and here comes a human of average intelligence, if that (let's face it, Shepard isn't the brightest if you take everything at face value), and "solves" it all through sheer defiance and determination, nothing of which is backed up by any kind of real argument. If Shepard had spoken at least with above-average *human* intelligence, it would be far less galling.

Modifié par Ieldra2, 07 janvier 2014 - 07:20 .


#57
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Yes, the Lovecraftian stuff is more about unknowability, not necessarily omnipotence. It doesn't even have to be Cthulu. Lovecraft's contemporary, Robert E Howard, tapped into the same stuff with his Conan novels. Lovecraft actually looked up to him as the competent horror writer. Conan was meant to be a sort of ubermenschy badass, but mostly down to earth - and sometimes he'd find himself in situations that were beyond his comprehension.. complete mindfrags that would scare the crap out of him. Lovecraft was just another variation on it. Trying to convey a feeling of smallness and futility, existentially speaking.

#58
David7204

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I'm curious about something, Ieldra. Could you explain to me why you exactly you constructed an elaborate fantasy of Shepard surviving Synthesis if he's supposedly the antithesis of what you believe? (For whatever that counts for.) It seems to me you should be gleeful to see him die.

In any case, this is nonsense. Determination is self-evident and self-supporting. It doesn't need a quality to back it up. It is a quality. A determined man is a powerful man. Now, of course, determination needs to flow from somewhere to be meaningful. Thankfully it does. Shepard and the player's obvious revulsion at the genocide of the Reapers.

Modifié par David7204, 07 janvier 2014 - 07:23 .


#59
MassivelyEffective0730

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David7204 wrote...

I'm curious about something, Ieldra. Could you explain to me why you exactly you constructed an elaborate fantasy of Shepard surviving Synthesis if he's supposedly the antithesis of what you believe? (For whatever that counts for.) It seems to me you should be gleeful to see him die.

In any case, this is nonsense. Determination is self-evident and self-supporting. It doesn't need a quality to back it up. It is a quality.


How very non-scientific of you. What is the measure of determination?

Also, there are more Shepards then your own boy scout hero. Anyone would be glad to see that loser get hit by a bus. 

#60
David7204

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Vortex13 wrote...

The major problem (IMO) was that BioWare wanted it both ways, they wanted the utterly alien nature of a creature out of a Lovecraft novel, while at the same time being completely understandable. Why do the Reapers harvest? Who made them? Where do they come from? Answering these questions was at odds to how they were presented, and ultimately lead to the rather lackluster Catalyst and his cycles. 

Knowing their origins was not the reason they fumbled at the end, it was describing something that was presented as unknowable in simple, easy to understand terms. The Reapers' reason for doing what they do, that should have remained in the dark.

Absolutely not. In fact, the narrative never describes the Reapers as 'unknowable.' Plenty of characters do, the Reapers themselves included. But Shepard never accepts it, and continues to question anyone he or she can. Add to that the obvious foreshadowing of the very specific motive for the Reapers.

Modifié par David7204, 07 janvier 2014 - 07:22 .


#61
ImaginaryMatter

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I know ME2 jumped the shark on this one, but I would have loved an ending (maybe?) where the Reapers were ultimately left unknowable, although somehow beatable.

#62
David7204

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Leaving the Reapers 'unknowable' with the foreshadowing as it is would have been incredibly poor writing.

#63
MassivelyEffective0730

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David7204 wrote...

Leaving the Reapers 'unknowable' with the foreshadowing as it is would have been incredibly poor writing in my opinion.


FTFY

#64
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David7204 wrote...

Vortex13 wrote...

The major problem (IMO) was that BioWare wanted it both ways, they wanted the utterly alien nature of a creature out of a Lovecraft novel, while at the same time being completely understandable. Why do the Reapers harvest? Who made them? Where do they come from? Answering these questions was at odds to how they were presented, and ultimately lead to the rather lackluster Catalyst and his cycles. 

Knowing their origins was not the reason they fumbled at the end, it was describing something that was presented as unknowable in simple, easy to understand terms. The Reapers' reason for doing what they do, that should have remained in the dark.

Absolutely not. In fact, the narrative never describes the Reapers as 'unknowable.' Plenty of characters do, the Reapers themselves included. But Shepard never accepts it, and continues to question anyone he or she can. Add to that the obvious foreshadowing of the very specific motive for the Reapers.


I don't mind this "determination" direction either, but they didn't deliver on it ultimately. Even if I disagree with you on things, the one thing I do agree with you is it'd be cooler to have a conventional ("determined") victory. And call it a day.

#65
Ieldra

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David7204 wrote...
I'm curious about something, Ieldra. Could you explain to me why you exactly you constructed an elaborate fantasy of Shepard surviving Synthesis if he's supposedly the antithesis of what you believe? (For whatever that counts for.) It seems to me you should be gleeful to see him die.

Read my mission-by-mission review. I said that it was incredibly difficult to keep my Shepard - who I imagined to be somewhat more intelligent that the game suggested him to be - in character. Up to and excluding the end of ME2, I could always avoid the more stupid stuff. Then came ME2's ending, Arrival and the whole of ME3, which - I said that elsewhere, too - attempted quite a good job of destroying my Shepard's soul. What I did was a mental retcon. I tuned out much of the stupidity and stuck to my original character concept, but it was an uphill battle against the writers, from the end of ME2 onwards. 

In any case, this is nonsense. Determination is self-evident and self-supporting. It doesn't need a quality to back it up. It is a quality. Now, of course, determination needs to flow from somewhere to be meaningful. Thankfully it does. Shepard and the player's obvious revulsion at the genocide of the Reapers.

Revulsion alone is not meaningful, and the determination does not only need to flow from somewhere, but it needs some real to back it up, else it comes across as meaningless defiance. I consider it rather insulting on ME3's part that it tries to tell me that defiance which isn't backed up by something real is meaningful. It isn't. It's a stupid conceit of so-called "heroic" storytelling. Those heroes meaningful to me always have something to back their determination up. 

#66
ImaginaryMatter

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David7204 wrote...

Leaving the Reapers 'unknowable' with the foreshadowing as it is would have been incredibly poor writing.


What foreshadowing in ME1?

#67
MassivelyEffective0730

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David7204 wrote...
In any case, this is nonsense. Determination is self-evident and self-supporting. It doesn't need a quality to back it up. It is a quality. A determined man is a powerful man. Now, of course, determination needs to flow from somewhere to be meaningful. Thankfully it does. Shepard and the player's obvious revulsion at the genocide of the Reapers.


Nope. A determined man is as powerful as his status allows him to be. Determination does not equal invincibility or victory. No, you have to be cunning and willing to fight dirty to do that. 

It's not meaningful in the way you want it to be. Thankfully.

As for revulsion, I don't really have a sense of it. It's more of a legitimate conflict of interest between me and the Reapers.

#68
David7204

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So let me get this straight. You're somehow under the impression that revulsion at monsters is 'meaningless defiance' with 'nothing real to back it up.'

Ieldra, do you have any clue what 'real' means? That revulsion is the same revulsion we feel when confronted by any evil. Every society in existence condemns murder. Every system of law and justice. And they do it based on the same revulsion both the player and Shepard are faced with when they look at the Reapers.

Is that your claim, Ieldra? That morals are not 'real'? Good and evil are not 'real'? Are you prepared to follow through with even the easiest ramifications of such a belief, let alone the more difficult ones?

Explain to me what exactly you think is real.

Modifié par David7204, 07 janvier 2014 - 07:36 .


#69
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MassivelyEffective0730 wrote...

As for revulsion, I don't really have a sense of it. It's more of a legitimate conflict of interest between me and the Reapers.


This is where I don't understand why you pick/advocate Destroy.

You seem so much like a Renegade Control person.

#70
David7204

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ImaginaryMatter wrote...

David7204 wrote...

Leaving the Reapers 'unknowable' with the foreshadowing as it is would have been incredibly poor writing.


What foreshadowing in ME1?

The fact the Reapers follow a pattern very obviously meant to accomplish some action. A concrete action that directly revolves around 'mortals,' so to speak.

#71
MassivelyEffective0730

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StreetMagic wrote...

MassivelyEffective0730 wrote...

As for revulsion, I don't really have a sense of it. It's more of a legitimate conflict of interest between me and the Reapers.


This is where I don't understand why you pick/advocate Destroy.

You seem so much like a Renegade Control person.


I like living. I don't need the Reapers to do that, when I can do it just as easily with Destroy.

I don't like what is the core of the Reapers existence. Even I have compassion and pity. They're like the Cybermen from Doctor Who. 

#72
MassivelyEffective0730

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David7204 wrote...

So let me get this straight. You're somehow under the impression that revulsion at monsters is 'meaningless defiance' with 'nothing real to back it up.'

Ieldra, do you have any clue what 'real' means? That revulsion is the same revulsion we feel when confronted by any evil. Every society in existence condemns murder. Every system of law and justice. And they do it based on the same revulsion both the player and Shepard are faced with when they look at the Reapers.

Is that your claim, Ieldra? That morals are not 'real'? Good and evil are not 'real'? Are you prepared to follow through with even the easiest ramifications of such a belief, let alone the more difficult ones?

Explain to me what exactly you think is real.


Explain to me why you think they are real. As I said, I don't feel revulsion when I see the Reapers. 

I don't believe in good or evil. Morals aren't real. Ever hear of the idea of the subjective good? Ever hear of Nietzche? Or pragmatism?

You're wrong on what the condemnation of murder part. Completely wrong. Someone here hasn't ever taken a philosophy course. 

#73
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MassivelyEffective0730 wrote...

StreetMagic wrote...

MassivelyEffective0730 wrote...

As for revulsion, I don't really have a sense of it. It's more of a legitimate conflict of interest between me and the Reapers.


This is where I don't understand why you pick/advocate Destroy.

You seem so much like a Renegade Control person.


I like living. I don't need the Reapers to do that, when I can do it just as easily with Destroy.

I don't like what is the core of the Reapers existence. Even I have compassion and pity. They're like the Cybermen from Doctor Who. 


So you don't call that revulsion either?

Cybermen are soulless bastards. An insult to all that is decent. Must kill.

See? Revulsion. It's simple to admit to. B)

#74
MassivelyEffective0730

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David7204 wrote...

ImaginaryMatter wrote...

David7204 wrote...

Leaving the Reapers 'unknowable' with the foreshadowing as it is would have been incredibly poor writing.


What foreshadowing in ME1?

The fact the Reapers follow a pattern very obviously meant to accomplish some action. A concrete action that directly revolves around 'mortals,' so to speak.


So do the Daleks. And they just like to kill things that aren't perfect like them.

#75
MassivelyEffective0730

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StreetMagic wrote...

MassivelyEffective0730 wrote...

StreetMagic wrote...

MassivelyEffective0730 wrote...

As for revulsion, I don't really have a sense of it. It's more of a legitimate conflict of interest between me and the Reapers.


This is where I don't understand why you pick/advocate Destroy.

You seem so much like a Renegade Control person.


I like living. I don't need the Reapers to do that, when I can do it just as easily with Destroy.

I don't like what is the core of the Reapers existence. Even I have compassion and pity. They're like the Cybermen from Doctor Who. 


So you don't call that revulsion either?

Cybermen are soulless bastards. An insult to all that is decent. Must kill.

See? Revulsion. It's simple to admit to. B)


I find the idea behind them intriguing if done properly with less emphasis on the increase in tech. 

What is decent? It's not really revulsion so much as it is distaste. I'm not saying to just kill all Cybermen. Why kill them in the first place? Survival. They're more of a group trying to impose their will over everything, while also cut off from their emotional self-identities. That's their flaw, they still have a biological connection to what they used to be. And restore that, and they self-destruct.