Vortex13 wrote...
That would question why all the obvious Lovecraft references and parralells were used throughout the series. I have no problem with there not being any notion of Lovecraftian horror, but the entirety of ME 1's plot twist hinged on it, the Reaper mythos is steeped in it, and these only continued in ME 2 and in ME 3's Leviathian DLC. If BioWare intended on expalaining everything, then why use staples of a grenre built around things being unexplainable, or beyond our comprehension?
Like I said earlier, BioWare wanted it both ways, and IMO you can't.
Not at all.
It's defiance.
How many stories have done this: The narrative builds up an impossible task, an undefeatable enemy, an unbreakable vault. What do the heroes do? Complete the task. Defeat the enemy. Crack the vault. Is that a contradiction? Wanting it both ways? It isn't.
Great triumph can't exist without great challenge. So the narrative has to establish that the enemy is strong, the challenge is difficult. And it's true. The challenges are great. And it's not until the end that it's revealed what the hero possesses is greater.
So this would be along the same vein. Have the story establish the Reapers 'Lovecraftian Godness' is strong and intimidating and powerful. And establish at the end that what Shepard possesses is greater still.
Modifié par David7204, 07 janvier 2014 - 08:14 .