(1) By choosing his character(s) behavior via different pre-made dialogue or non-dialogue options.
(2) By making decisions that will affect the way the story will be told.
(3) By choosing and playing combat (tank, dps, heal/support, etc) or non-combat (herbalist, smith, etc.) role.
(4) By developing his character(s), improving them in a way to perform their combat or non-combat role better.
(5) By choosing race and/or gender of his character before starting the game.
What some users mistakenly consider as RPG elements? The following features that have nothing to do with playing a role:
(1) Exploration. Opening a fog of war or searching chests/environments for some valuables isn't playing a role.
(2) Detailed character creation. Just the game's visual settings, not a role playing.
(3) Huge open world. Just one of approaches to environment design in any game, not a role playing.
(4) More than just one character player can control. RPG game may have only one character player can control.
Features from the second list are not what make an RPG. And game may have just one feature from the first list to be called an RPG game (at least partially).
Considering all of this, I don't understand why some people call Mass Effect a "non-RPG game". Also, I don't understand why some people think that NME with, say, just two features from the first list and without any features from the second list "wouldn't be an RPG game". BioWare can sacrifice some RPG elements plus avoid feature creep in order to tell the story much better. And why shouldn't they do so, if they will decide to follow this path? The game will still be an RPG, and BioWare already told that their main goal is to tell really amazing stories.
Also, tell me please, why some people still measure game's quality by some features quantity, not by the features quality? How are 20 really well-made dialogue scenes can be worse than 80 poorly made ones? How 4 really interesting abilities can be worse than 100 unbalanced and duplicating ones? Why do some people think that game with great visual part "is always worse than a game with outdated graphics"? Where did all of these strange quality measures came from? Conservatism? Most likely... But conservatism is the engine of stagnation, you know?
Modifié par Seival, 07 janvier 2014 - 04:41 .





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