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Limits of role playing and NME.


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#126
General TSAR

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Seival wrote...
I want NME to be a heavily story-driven RPG which uses environment design similar to K:SF, has less interactive dialogue options than ME3, and has the same level of visual quality as K:SF.

So a polished turd is what you want?

AresKeith wrote...
His current avatar hardly looks Helghast and more German ****

Yeah plus that crappy respirator from the poorly designed HGH commando.

Modifié par General TSAR, 08 janvier 2014 - 12:19 .


#127
TheRealJayDee

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Seival wrote...

I want NME to be a heavily story-driven RPG which uses environment design similar to K:SF, has less interactive dialogue options than ME3, and has the same level of visual quality as K:SF.

I... don't... no, seriously... I... urm...

Image IPB

Modifié par TheRealJayDee, 08 janvier 2014 - 01:48 .


#128
spirosz

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Seival, have you ever thought of just not playing their new games? Might be the most shocking thing!

#129
Mr.House

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Sounds like Sevial just wants ME to become like that crappy new Killzone game.

#130
MassivelyEffective0730

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Seival wants it to be what he wants it to be. There's nothing wrong with that.

A lot of people (in fact most it seems) completely disagree with him.

I want to see the game as Seival dreams it could be. Actually, I want to see the reaction of what could be.

And I want to see what BW does to dig themselves up again.

#131
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Mr.House wrote...

Sounds like Sevial just wants ME to become like that crappy new Killzone game.

Of course. That's the new kid on the block making him all hot an bothered just because it looks good. Of course, his ideas in regards to RPGs would never happen, because it would come back to bite anyone because of what people expect from Mass Effect as a RPG. He's basically been saying, "I want Mass Effect to be turned into a linear action experience." Of course, for some weird reason, he wants to keep dialogue options in the game, which would be stupid. That's like putting dialogue options in The Last of Us when you know Joel won't change what he says because there's only one option to pick. That's just wasting the players time with unnecessary mechanics. 

#132
ruggly

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MassivelyEffective0730 wrote...

And I want to see what BW does to dig themselves up again.


What a sight that could be.

Anyways, there are plenty of linear action shooters out there. Mass Effect doesn't need to be one.

Modifié par ruggly, 08 janvier 2014 - 03:26 .


#133
Ravensword

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Cyonan wrote...

Seival wrote...

Foshizzlin wrote...

I don't like it when "RPGs" try to give you the illusion of freedom. I wish we'd eventually get an open-world, story-driven single-player RPG, truly open-world.


Anything in a game is just an illusion and have limits. Some of game illusions are so stunning that you start thinking they are not illusions at all. The most recent example of this are K:SF dynamic backgrounds and amazing level of local details. Personally, I prefer to see something like this in most modern RPGs. Truly open worlds actually break the perfect illusion and great immersion level for me, because they are vast and not well detailed in each and every place where you can go. You start to recognize the same rocks, bridges, trees, houses, roads etc. You start to see reusage of 10 times reused assets, and their low detail level becomes really annoying.


Skyrim no longer has low detail when you're running about 20+ graphical mods on an overpowered PC like I am =P

Optimization is terrible for hardware requirements, but it looks pretty damn nice.

Although if you want a RPG game that is a true open world with full freedom, you're pretty much going to be playing D&D rather than any video game that is going to be limited by the nature of current technology.


Best graphics ever! Very realistic. Some would even say lifelike. The only problem is Seival might think the hardware is extremely outdated.

#134
Ravensword

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ruggly wrote...

MassivelyEffective0730 wrote...

And I want to see what BW does to dig themselves up again.


What a sight that could be.

Anyways, there are plenty of linear action shooters out there. Mass Effect doesn't need to be one.


It does if Seival wants to buy it. Although, he'll pretty much buy it if the graphics are top notch.

#135
Guest_EntropicAngel_*

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The problem, here, Seival, is that a lot of people don't agree with your definition of what roleplaying is--and thus, what an RPG is.

You have no evidence to prove your definition is correct.

And they have none to prove theirs is correct, either.

So it's simply a stalemate. People can talk about what they consider RPGs, of course, and why they consider something an RPG the other person does not, but there isn't any formal definition of RPG that supports what you're saying.

#136
Kaiser Arian XVII

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Angry Joe says:

Killzone: Shadowfall [6/10]. It's rated perfectly, a "MEDIOCRE" game with beautiful graphics and visuals.

#137
A Crusty Knight Of Colour

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Shame Seival doesn't like games that don't have the shiniest console graphics.

Open world games that offer complete freedom in character building within an open world, combined with solid writing and interesting exploration (locational and thematic) used to be more prevalent in older RPGs - Ultima, Darklands, Fallout 1/2, Arcanum, Betrayal at Krondor, etc.

We have Skyrim, though I think that the writing on a thematic and allegorical level really falls short of Morrowind IMO, and not much else in recent years aside from say, New Vegas.

Although on a positive note for Seival, I think we've answered the long debated "what is an RPG?" question.

So, what is an RPG?

A game with the most modern lighting effects and highest res ground textures.

#138
dreamgazer

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MassivelyEffective0730 wrote...

I want to see the game as Seival dreams it could be. Actually, I want to see the reaction of what could be.

And I want to see what BW does to dig themselves up again.


Why?

#139
CynicalShep

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dreamgazer wrote...

MassivelyEffective0730 wrote...

I want to see the game as Seival dreams it could be. Actually, I want to see the reaction of what could be.

And I want to see what BW does to dig themselves up again.


Why?


Chaos is entertaining

#140
MassivelyEffective0730

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dreamgazer wrote...

MassivelyEffective0730 wrote...

I want to see the game as Seival dreams it could be. Actually, I want to see the reaction of what could be.

And I want to see what BW does to dig themselves up again.


Why?


Because I'm a sadistic bastard. 

And what CynicalShep said.

Modifié par MassivelyEffective0730, 08 janvier 2014 - 05:13 .


#141
Fast Jimmy

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CrustyBot wrote...

Although on a positive note for Seival, I think we've answered the long debated "what is an RPG?" question.

So, what is an RPG?

A game with the most modern lighting effects and highest res ground textures.


No, that can't be right.

That would be a game focusing on TWO things. A game shouldn't do that. Just one. Ground textures should be the only thing a game does, otherwise it risks doing things badly. That is the definition of an RPG.

#142
Fast Jimmy

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EntropicAngel wrote...

The problem, here, Seival, is that a lot of people don't agree with your definition of what roleplaying is--and thus, what an RPG is.

You have no evidence to prove your definition is correct.

And they have none to prove theirs is correct, either.

So it's simply a stalemate. People can talk about what they consider RPGs, of course, and why they consider something an RPG the other person does not, but there isn't any formal definition of RPG that supports what you're saying.


His definition says that the "allowing Role Playing" and "being a Game" aspects of an RPG are not only not key to being an RPG, but are actually detrimental to it. 

I'd say, just by default, his definition should be viewed with more skepticism.

#143
dreamgazer

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CynicalShep wrote...

dreamgazer wrote...

MassivelyEffective0730 wrote...

I want to see the game as Seival dreams it could be. Actually, I want to see the reaction of what could be.

And I want to see what BW does to dig themselves up again.


Why?


Chaos is entertaining


Image IPB

I'd rather have a decent game. 

#144
CynicalShep

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dreamgazer wrote...

CynicalShep wrote...

dreamgazer wrote...

MassivelyEffective0730 wrote...

I want to see the game as Seival dreams it could be. Actually, I want to see the reaction of what could be.

And I want to see what BW does to dig themselves up again.


Why?


Chaos is entertaining


Image IPB

I'd rather have a decent game. 


Image IPB

Both sound fun

#145
Ravensword

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Fast Jimmy wrote...

EntropicAngel wrote...

The problem, here, Seival, is that a lot of people don't agree with your definition of what roleplaying is--and thus, what an RPG is.

You have no evidence to prove your definition is correct.

And they have none to prove theirs is correct, either.

So it's simply a stalemate. People can talk about what they consider RPGs, of course, and why they consider something an RPG the other person does not, but there isn't any formal definition of RPG that supports what you're saying.


His definition says that the "allowing Role Playing" and "being a Game" aspects of an RPG are not only not key to being an RPG, but are actually detrimental to it. 

I'd say, just by default, his definition should be viewed with more skepticism.


I think he doesn't like playing RPGs /c he gets overwhelmed by all the things you can do, so he simply dismisses the aspects of an RPG that make the game and RPG and prefers having his corridor shooters, w/ little to no dialogue options, anorexic customization, and limited skill trees. However, shiny graphics are a must. In fact, whether or not Seival will pick up a game is almost entirely predicated on how shiny the graphics are, and how well-rendered the textures are.

#146
A Crusty Knight Of Colour

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CynicalShep wrote...


Image IPB

Both sound fun


She looks almost sexy with clothes on. Hard to picture her licking the inside of a toilet bowl looking like that.

#147
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Ravensword wrote...

Fast Jimmy wrote...

EntropicAngel wrote...

The problem, here, Seival, is that a lot of people don't agree with your definition of what roleplaying is--and thus, what an RPG is.

You have no evidence to prove your definition is correct.

And they have none to prove theirs is correct, either.

So it's simply a stalemate. People can talk about what they consider RPGs, of course, and why they consider something an RPG the other person does not, but there isn't any formal definition of RPG that supports what you're saying.


His definition says that the "allowing Role Playing" and "being a Game" aspects of an RPG are not only not key to being an RPG, but are actually detrimental to it. 

I'd say, just by default, his definition should be viewed with more skepticism.


I think he doesn't like playing RPGs /c he gets overwhelmed by all the things you can do, so he simply dismisses the aspects of an RPG that make the game and RPG and prefers having his corridor shooters, w/ little to no dialogue options, anorexic customization, and limited skill trees.

Pretty much. If only someone could beat it into his head that he doesn't have to play a specific genre. It's perfectly okay to feel something is too overwhelming, annoying, time-consuming, whatever. Then you just do the sensible thing and leave that type of game alone. What you shouldn't do (something developers seem to have a tendency to accomodate) is ask for the essence of what makes that game as complex as it is to be destroyed to fit your taste of what a good game is. In this case, simplifying dialogue to the point of turning it into a more linear story experience. Especially not using a criteria as fickle as "How 'new' does this game look?" First Seival wanted games to follow in Beyond: Two Souls footsteps on some BS basis of well known actors and mo-cap providing a better game. Now he wants RPGs to follow in Killzone's footsteps because it looks great. I'd ask him to leave these pointless shenanigans alone but these threads are entertaining.

#148
A Crusty Knight Of Colour

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It is almost the classic "I like RPGs because they are supposed to be involving and 'smart' and stuffs and I like this game, therefore this game is an RPG."

Like, I am perfectly happy with genre melding if done right, but Seival is basically saying the way to make better RPGs is to make them linear action games with mo-cap animation and cutting edge graphics. Instead of simply releasing that linear action games with mo-cap animation and cutting edge graphics aren't RPGs at all, they are linear action games with mo-cap animation and cutting edge graphics.

Rudimentary skill trees an RPG doesn't make, otherwise it is completely legitimate to claim that Call of Duty is an RPG, instead of throwing that around as a joke.

Then again, we are talking about someone who feels that gameplay is the least important part of games.

"The sound is the least important part of music"
"The writing is the least important part of books"

And so on.

Modifié par CrustyBot, 08 janvier 2014 - 06:57 .


#149
dreamgazer

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Seival, of all the games currently available across all platforms, which RPG do you consider to be the most satisfying in terms of your qualifications for the genre?

#150
Ravensword

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J. Reezy wrote...

Ravensword wrote...

Fast Jimmy wrote...

EntropicAngel wrote...

The problem, here, Seival, is that a lot of people don't agree with your definition of what roleplaying is--and thus, what an RPG is.

You have no evidence to prove your definition is correct.

And they have none to prove theirs is correct, either.

So it's simply a stalemate. People can talk about what they consider RPGs, of course, and why they consider something an RPG the other person does not, but there isn't any formal definition of RPG that supports what you're saying.


His definition says that the "allowing Role Playing" and "being a Game" aspects of an RPG are not only not key to being an RPG, but are actually detrimental to it.

I'd say, just by default, his definition should be viewed with more skepticism.


I think he doesn't like playing RPGs /c he gets overwhelmed by all the things you can do, so he simply dismisses the aspects of an RPG that make the game and RPG and prefers having his corridor shooters, w/ little to no dialogue options, anorexic customization, and limited skill trees.

Pretty much. If only someone could beat it into his head that he doesn't have to play a specific genre. It's perfectly okay to feel something is too overwhelming, annoying, time-consuming, whatever. Then you just do the sensible thing and leave that type of game alone. What you shouldn't do (something developers seem to have a tendency to accomodate) is ask for the essence of what makes that game as complex as it is to be destroyed to fit your taste of what a good game is. In this case, simplifying dialogue to the point of turning it into a more linear story experience. Especially not using a criteria as fickle as "How 'new' does this game look?" First Seival wanted games to follow in Beyond: Two Souls footsteps on some BS basis of well known actors and mo-cap providing a better game. Now he wants RPGs to follow in Killzone's footsteps because it looks great. I'd ask him to leave these pointless shenanigans alone but these threads are entertaining.


It looks like he has no clue of what kind of game he wants to play, so he uses graphics as a criteria for selecting games.

It's hard to peg his interests in what kind of game he wants to play, but I would guess that he likes actions games mostly. Games like ME3 seem to be his cup of tea. He fears that the devs might increase the complexity of the next ME game and would rather that they focus on the visuals instead. The last thing he cares about in video games is gameplay. Remember, he made a thread requesting that BW improve the graphics and to mo-cap character movements and stated that he doesn't find DA:I graphics to be impressive.