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Limits of role playing and NME.


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#151
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I don't think I'll ever forget him saying that he'd support a five-hour DA game simply because it had mo-cap.

Make no mistake, I give no credence whatsoever to his opinion. Just pointing out the least biased stance.

Modifié par EntropicAngel, 08 janvier 2014 - 07:45 .


#152
Redbelle

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ruggly wrote...

I don't know about anyone else, but I certainly enjoyed taking the Mako through the Citadel

Image IPB
Image IPB
Image IPB


Once the jet's cut out, if you listen carefully, you will hear the cabin crew screaming!

#153
Redbelle

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dreamgazer wrote...

spirosz wrote...

dreamgazer wrote...

I love role-playing in a sandbox.


Especially when I hit the invisible walls.  


YOU CAN'T GO ANY FURTHER. 


Something to discuss........

The world of vehicle interaction ala the Mako's use as a conveyance from mission site to mission site,

vs

The Hammerheads playground/obstacle course take on vehicles.

I didn't like the hammerhead as much as the Mako on account that it was not an 'integrated into the core story', as the Mako was in ME1. Where the Mako was needed to hit the beam to get to the citadel.

The Hammerhead always felt like a bolt on accessory. An interesting accessory. But not an integral part of the game.

There's something about the Mako being Shepards tank, that he could use whenever he wanted to that's appealing. Whereas, the Hammerhead was always governed by an invisible wall that prevented player's from choosing when and how to use it.

That said, I liked how some of the hammerhead missions used the hammerhead as a protective shell to protect the crew from environmental hazards. And the later Hammerhead missions where you moved from base to base and disembarked to complete an objective felt in keeping with the military style of the story.

The one thing I'd suggest that doesn't return is the frustrating jumps that remind me of the original tomb raider. (You have to stand in a pixel perfect position to make the jump). In order to collect artefacts. And the less said about the Hammerhead's tendency to shake itself away from being over the top of the artefact, which requires returning to that spot and trying again, the better.

#154
Redbelle

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AresKeith wrote...

Seival wrote...

AresKeith wrote...

Seival wrote...

Time will tell. They didn't go with truly open-world in DA:I, meaning they want a number of better detailed instances instead of worse detailed sandbox. And we don't know what kind of environment design are they going to make in NME. I really doubt NME will have open world or Mako-style exploration. I believe it will look more like K:SF with some small amount of vehicle-control missions.


Or maybe their story doesn't require us to travel all across Thedas

So you want NME to be a linear shooter that suffers from pacing? :huh:


I want NME to be a heavily story-driven RPG which uses environment design similar to K:SF, has less interactive dialogue options than ME3, and has the same level of visual quality as K:SF.


LOL @ bolded part for even thinking that's gonna happen

And the only way for them to use the same visual quality as you view is if they use the same engine, which they aren't


Indeed.

Losing even more dialogue will mean that ME..........it'll just become like every other shooter out there.

ME's hook was always that after every major mission you get to kick back and do the job of being a commander being in charge of his squad. Getting to know them etc.

The hook of ME is that dialogue allows players to form connections between the NPC's on a personal level.

Never really cared for the npc deaths in HALO:Reach. After awhile that game stopped making me want to care for the characters and enjoy how the developers snuffed them in unique and interesting ways.

That's not what Mass Effect, or even BW should focus on. Citadel DLC was a fine example of what a BW game is all about.

Plus the odd low moment of defeat, after which the player get's back up and drives on again.

#155
Ravensword

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EntropicAngel wrote...

I don't think I'll ever forget him saying that he'd support a five-hour DA game simply because it had mo-cap.

Make no mistake, I give no credence whatsoever to his opinion. Just pointing out the least biased stance.


Further proof that he's not looking for an RPG, but an action game, or interactive movie. That was back in the day when he had the hots for B:TS.

#156
Redbelle

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I remember when Final Fantasy started making action games out of their franchise.......

They weren't very good either. (Dirge of Cerberus..... I'm looking at you).

That said, if BW were to invest more in their mode game mechanic, where the game mode changes how the game plays then potentially everone would be happy.

It's just that BW would have to make it like they would an RPG, then cut out the RPG segments if the player selects action mode.

As opposed to what we got in ME3. Which felt like they'd built an action game then tagged on extra bits to bulk it out.

*sniff* I still miss unlocking doors BW....... where are my hacks? I want to use my Skillz!

#157
ruggly

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Ravensword wrote...

ruggly wrote...

MassivelyEffective0730 wrote...

And I want to see what BW does to dig themselves up again.


What a sight that could be.

Anyways, there are plenty of linear action shooters out there. Mass Effect doesn't need to be one.


It does if Seival wants to buy it. Although, he'll pretty much buy it if the graphics are top notch.


Sure.  It's not like I don't want the next Mass Effect to have good graphics (lego hair...).  I'm saying I don't want it to turn into CoD where you are constantly pushed forward.  Player input character interaction has always been a part of BioWare games, and I don't want it to go, whereas Seival wants it dramatically reduced to the point of not even being there so he doesn't have to piddle about in the world.

Can't seem to grasp the concept if the game doesn't interest you or have what you're looking for, don't buy it.

#158
Seival

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EntropicAngel wrote...

I don't think I'll ever forget him saying that he'd support a five-hour DA game simply because it had mo-cap.

Make no mistake, I give no credence whatsoever to his opinion. Just pointing out the least biased stance.


I believe my exact words were: 

"You can control and speak for your character for 5 hours with great level of execution of cutscenes and dialogues, or you can control and speak for your character for 20 hours with poor execution level of cutscenes and dialogues. Personally, I prefer 5 hours with great level of execution. And this will still be an RPG."

Where did I say about 5-hours-long game? Beyond, which has small amount of gameplay compared to some other games, requires 12 hours for just one playthrough. ME3 without side quests requires 15 hours.

I amazed how some people corrupt my words and then start to discuss corrupted variant as if it was real. And what should be my attitude towards such things? Positive?

Modifié par Seival, 08 janvier 2014 - 02:43 .


#159
Seival

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Kaiser Arian wrote...

Angry Joe says:

Killzone: Shadowfall [6/10]. It's rated perfectly, a "MEDIOCRE" game with beautiful graphics and visuals.


Angry Joe told many bad things about ME3 too. I prefer to disagree with his reviews, which look more like a clownery. And I don't find critics trustworthy in general. I see almost 5-stars rating and 60000+ likes for K:SF in Playstation store for just my region, and I'm quite happy with that. Users, who actually played the game, find it great.

#160
Seival

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dreamgazer wrote...

Seival, of all the games currently available across all platforms, which RPG do you consider to be the most satisfying in terms of your qualifications for the genre?


Beyond: Two Souls. This is the most immersive, emotional, and visually stunning role playing I've ever experienced. The downside, which is the small amount of that role playing compared to other games - is understandable and acceptible.

#161
Seival

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ruggly wrote...

Ravensword wrote...

ruggly wrote...

MassivelyEffective0730 wrote...

And I want to see what BW does to dig themselves up again.


What a sight that could be.

Anyways, there are plenty of linear action shooters out there. Mass Effect doesn't need to be one.


It does if Seival wants to buy it. Although, he'll pretty much buy it if the graphics are top notch.


Sure.  It's not like I don't want the next Mass Effect to have good graphics (lego hair...).  I'm saying I don't want it to turn into CoD where you are constantly pushed forward.  Player input character interaction has always been a part of BioWare games, and I don't want it to go, whereas Seival wants it dramatically reduced to the point of not even being there so he doesn't have to piddle about in the world.

Can't seem to grasp the concept if the game doesn't interest you or have what you're looking for, don't buy it.


Mass Effect Trilogy is also a kind of game where you are constantly pushed forwards. This doesn't stop the game from being an AAA RPG. Many people like the trilogy as it is. And I'm sure BioWare consider Mass Effect as their flagship title.

Let's not forget what evolution the title had from game to game. Removal of Mako, simplification the character development and inventory systems, reduction of quantity of interactive dialogues, improvement of dialogues, cut-scenes, and overall visual quality. And most players, as well as BioWare themselves - are very happy with that.

Modifié par Seival, 08 janvier 2014 - 03:35 .


#162
spirosz

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Seival wrote...

dreamgazer wrote...

Seival, of all the games currently available across all platforms, which RPG do you consider to be the most satisfying in terms of your qualifications for the genre?


Beyond: Two Souls. This is the most immersive, emotional, and visually stunning role playing I've ever experienced. The downside, which is the small amount of that role playing compared to other games - is understandable and acceptible.


You roleplayed to an extent, but it wasn't an RPG by the way.  

#163
spirosz

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Seival wrote...

Kaiser Arian wrote...

Angry Joe says:

Killzone: Shadowfall [6/10]. It's rated perfectly, a "MEDIOCRE" game with beautiful graphics and visuals.


Angry Joe told many bad things about ME3 too. I prefer to disagree with his reviews, which look more like a clownery. And I don't find critics trustworthy in general. I see almost 5-stars rating and 60000+ likes for K:SF in Playstation store for just my region, and I'm quite happy with that. Users, who actually played the game, find it great.


But he... played the game. 

#164
Rusty Sandusky

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Seival wrote...

Kaiser Arian wrote...

Angry Joe says:

Killzone: Shadowfall [6/10]. It's rated perfectly, a "MEDIOCRE" game with beautiful graphics and visuals.


Angry Joe told many bad things about ME3 too. I prefer to disagree with his reviews, which look more like a clownery. And I don't find critics trustworthy in general. I see almost 5-stars rating and 60000+ likes for K:SF in Playstation store for just my region, and I'm quite happy with that. Users, who actually played the game, find it great.

So he had some criticisms of a deeply flawed game so you immediately dismiss all his other work? This is why my desk has a dent in it.

#165
dreamgazer

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Seival wrote...

dreamgazer wrote...

Seival, of all the games currently available across all platforms, which RPG do you consider to be the most satisfying in terms of your qualifications for the genre?


Beyond: Two Souls. This is the most immersive, emotional, and visually stunning role playing I've ever experienced. The downside, which is the small amount of that role playing compared to other games - is understandable and acceptible.


Okay. If that's your benchmark, then there's really nothing more that needs to be said. 

#166
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spirosz wrote...

Seival wrote...

Kaiser Arian wrote...

Angry Joe says:

Killzone: Shadowfall [6/10]. It's rated perfectly, a "MEDIOCRE" game with beautiful graphics and visuals.


Angry Joe told many bad things about ME3 too. I prefer to disagree with his reviews, which look more like a clownery. And I don't find critics trustworthy in general. I see almost 5-stars rating and 60000+ likes for K:SF in Playstation store for just my region, and I'm quite happy with that. Users, who actually played the game, find it great.


But he... played the game. 

Even worse for Seival's flawed argument: He LIKED the game.

Modifié par J. Reezy, 08 janvier 2014 - 04:39 .


#167
Cainhurst Crow

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Anything made by telltale games >>>>>>>>>>>>>>>>>> Any David Cage movie.

#168
Br3admax

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Seival wrote...

Mass Effect Trilogy is also a kind of game where you are constantly pushed forwards. This doesn't stop the game from being an AAA RPG. Many people like the trilogy as it is. And I'm sure BioWare consider Mass Effect as their flagship title.

Let's not forget what evolution the title had from game to game. Removal of Mako, simplification the character development and inventory systems, reduction of quantity of interactive dialogues, improvement of dialogues, cut-scenes, and overall visual quality. And most players, as well as BioWare themselves - are very happy with that.

This post gave me more cancer than all the births in June last year. 

#169
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Seival wrote...

dreamgazer wrote...

Seival, of all the games currently available across all platforms, which RPG do you consider to be the most satisfying in terms of your qualifications for the genre?


Beyond: Two Souls. This is the most immersive, emotional, and visually stunning role playing I've ever experienced. The downside, which is the small amount of that role playing compared to other games - is understandable and acceptible.


I will admit that I haven't played B:TS, so this question is genuine. Does the dialogue system allow you to choose what "type" of Jodie you're playing? By that I mean, does is it possible to have her act differently and have people react differently to her throughout multiple playthroughs?

Seival wrote...


Let's not forget what evolution the title had from game to game. Removal of Mako, simplification the character development and inventory systems, reduction of quantity of interactive dialogues, improvement of dialogues, cut-scenes, and overall visual quality. And most players, as well as BioWare themselves - are very happy with that.


Honestly, the reception I normally hear about the inclusion of auto-dialogue and the reduction of conversations is more of a flaw to look past rather than a strength to look for. Of course, that's assuming that this forum and metacritic are places where honest fan feedback are.

Modifié par The Mad Hanar, 08 janvier 2014 - 04:45 .


#170
Mr.House

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Seival wrote...

Kaiser Arian wrote...

Angry Joe says:

Killzone: Shadowfall [6/10]. It's rated perfectly, a "MEDIOCRE" game with beautiful graphics and visuals.


Angry Joe told many bad things about ME3 too. I prefer to disagree with his reviews, which look more like a clownery. And I don't find critics trustworthy in general. I see almost 5-stars rating and 60000+ likes for K:SF in Playstation store for just my region, and I'm quite happy with that. Users, who actually played the game, find it great.

You do know he still enjoyed the game and listed it as his third fav game that year right? Are you that blind that you can't take any kind of critisim, even when valid? By this train of logic, if someone dislikes a game a person likes or does notworship the game they should not like that person or their opinions. It's stupid logic that just makes you look like a child.

Modifié par Mr.House, 08 janvier 2014 - 04:58 .


#171
AresKeith

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Seival wrote...

Kaiser Arian wrote...

Angry Joe says:

Killzone: Shadowfall [6/10]. It's rated perfectly, a "MEDIOCRE" game with beautiful graphics and visuals.


Angry Joe told many bad things about ME3 too. I prefer to disagree with his reviews, which look more like a clownery. And I don't find critics trustworthy in general. I see almost 5-stars rating and 60000+ likes for K:SF in Playstation store for just my region, and I'm quite happy with that. Users, who actually played the game, find it great.


I stopped reading after your first statement because it shows that you don't like people giving criticism to things you like

Even though Angry Joe still says it's a good game

#172
ruggly

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Seival wrote...
Mass Effect Trilogy is also a kind of game where you are constantly pushed forwards. .


Sure, but there are also times when you can dick around on the planet (not so much ME3), Normandy or the Citadel.  Look at CoD, there's no real interaction with the area you're at.  It's GO GO GO and you're done in 5 hours. And really, Mass Effect lacked a lot of urgency with the exception of some timed missions in ME3.

A big part of Mass Effect is exploring what's in the galaxy, in fact that was most of ME1.  Do I think Mass Effect would suffer from being a sandbox like Skyrim? Yes.  But I would like to see them bring back the more open maps of Mass Effect 1, I would like to see them bring back some form of the Mako and exploration.  I don't want to be done with the next Mass Effect in 5-7 hours.

ThisOnesUsername wrote...

So he had some criticisms of a
deeply flawed game so you immediately dismiss all his other work? This
is why my desk has a dent in it.


Oh hey there, signature.

Modifié par ruggly, 08 janvier 2014 - 05:13 .


#173
Ravensword

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The Mad Hanar wrote...

Seival wrote...

dreamgazer wrote...

Seival, of all the games currently available across all platforms, which RPG do you consider to be the most satisfying in terms of your qualifications for the genre?


Beyond: Two Souls. This is the most immersive, emotional, and visually stunning role playing I've ever experienced. The downside, which is the small amount of that role playing compared to other games - is understandable and acceptible.


I will admit that I haven't played B:TS, so this question is genuine. Does the dialogue system allow you to choose what "type" of Jodie you're playing? By that I mean, does is it possible to have her act differently and have people react differently to her throughout multiple playthroughs?


If you're really curious, you don't even have to play B:TS. Just watch a YT playthrough. You're not missing out on anything by watching someone else's playthrough. It's like watching a movie.

#174
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Ravensword wrote...

The Mad Hanar wrote...

Seival wrote...

dreamgazer wrote...

Seival, of all the games currently available across all platforms, which RPG do you consider to be the most satisfying in terms of your qualifications for the genre?


Beyond: Two Souls. This is the most immersive, emotional, and visually stunning role playing I've ever experienced. The downside, which is the small amount of that role playing compared to other games - is understandable and acceptible.


I will admit that I haven't played B:TS, so this question is genuine. Does the dialogue system allow you to choose what "type" of Jodie you're playing? By that I mean, does is it possible to have her act differently and have people react differently to her throughout multiple playthroughs?


If you're really curious, you don't even have to play B:TS. Just watch a YT playthrough. You're not missing out on anything by watching someone else's playthrough. It's like watching a movie.


I've already watched Chris Smoove's playthrough, though it's hard to determine if the dialogue system allows for role playing based on that.

#175
Cyonan

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Seival wrote...

I believe my exact words were: 

"You can control and speak for your character for 5 hours with great level of execution of cutscenes and dialogues, or you can control and speak for your character for 20 hours with poor execution level of cutscenes and dialogues. Personally, I prefer 5 hours with great level of execution. And this will still be an RPG."

Where did I say about 5-hours-long game? Beyond, which has small amount of gameplay compared to some other games, requires 12 hours for just one playthrough. ME3 without side quests requires 15 hours.

I amazed how some people corrupt my words and then start to discuss corrupted variant as if it was real. And what should be my attitude towards such things? Positive?


As long as that 20 hour long gameplay game had solid role playing elements and gameplay, I'll gladly take a hit on cutscenes and dialogue as you're pretty much describing Skyrim, which has no cutscenes and fairly mediocre dialogue(only it has far more than 20 hours of gameplay in it).

To be honest, as others have said it sounds like you just get overloaded with options when faced with a RPG heavy game and don't know what to do. While that's perfectly fine, you should just admit that you like story heavy action games or interactive movies rather than RPGs.

RPGs don't need to be more like action games. We already have action games acting like action games.

By the way, I can easily beat ME3 in under 15 hours even on Insanity while doing side quests and I am by no means the best Mass Effect player on the BSN(Also, doesn't ME3 actually have an action game option that removes most of the interactive dialogue?).

Modifié par Cyonan, 08 janvier 2014 - 06:24 .