Seival wrote...
Mass Effect Trilogy is also a kind of game where you are constantly pushed forwards. This doesn't stop the game from being an AAA RPG. Many people like the trilogy as it is. And I'm sure BioWare consider Mass Effect as their flagship title.
Let's not forget what evolution the title had from game to game. Removal of Mako, simplification the character development and inventory systems, reduction of quantity of interactive dialogues, improvement of dialogues, cut-scenes, and overall visual quality. And most players, as well as BioWare themselves - are very happy with that.
Bioware..... I'm sure.... till the feedback poured in. To be fair alot of the issues with ME3 weren't game breaking. Just disappointing that their vision from game 1 seems to have caved in on itself in game 3. ME1 was an exercise in pushing the boudaries. ME2 redefined those boundaries whle refining the gameplay.
ME3 just aped what those past two games did on a superficial level while leaning heavily on the player's connection to the characters. Some of whom were woefully under-provided for. Then if that wasn't bad enough. ME3 promised the experience of the past titles by offering us the RPG mode. Only to discover that the RPG mode was severely comprimised. It didn't offer the gameplay experience of the past titles.
For those who like Action. Great. There's action mode. For those who want the story. The Story mode. For those who want all that and more........ RPG mode offer's a Mass Effect Lite experience. And I suspect it's the RPG fans who feel most let down.
All those little problems and niggles however came to the fore when ME3's end game turned out to be a damp squib instead of a party piece. Disappointing and memorable for all the wrong reasons.
Thank goodness Citadel DLC came out. Though for BW's future reference. The final scene of Citadel DLC is just one of a varied number of different endings I'd have liked for the end of game ending of ME3





Retour en haut








