That HAS to be fake. Or maybe he was REALLY high when he posted it.CynicalShep wrote...
Kaiser Arian wrote...
"Governments don't exist because we cannot sense them."
This thread is as smart as the above line.
heh
Limits of role playing and NME.
#201
Guest_Catch This Fade_*
Posté 10 janvier 2014 - 07:27
Guest_Catch This Fade_*
#202
Posté 10 janvier 2014 - 07:40
CrustyBot wrote...
ITT: An RPG is mo-cap animations and high res textures. Why BTS is a transcendent RPG experience that all developers should look to emulate.
Look at CoD: Ghosts. They even mo-capped a dog. If the CoD series wasn't the best RPG out there, it just took it to a whole new level by mo-capping that German shepard.
#203
Posté 10 janvier 2014 - 07:51
One word: Scientology.J. Reezy wrote...
That HAS to be fake. Or maybe he was REALLY high when he posted it.CynicalShep wrote...
Kaiser Arian wrote...
"Governments don't exist because we cannot sense them."
This thread is as smart as the above line.
heh
#204
Guest_Catch This Fade_*
Posté 10 janvier 2014 - 08:13
Guest_Catch This Fade_*
El Oh ElThisOnesUsername wrote...
One word: Scientology.
Modifié par J. Reezy, 10 janvier 2014 - 08:14 .
#205
Posté 10 janvier 2014 - 08:14
Modifié par Ravensword, 10 janvier 2014 - 08:20 .
#206
Posté 10 janvier 2014 - 08:18
#207
Posté 10 janvier 2014 - 08:20
CrustyBot wrote...
The possibility of being in another M. Night Shyamalan film.
#208
Posté 10 janvier 2014 - 09:50
Seival wrote...
Like some stagnation? Unbelievable...
Ahhh...the comeptley wrong idea that change is automaticly good.
Just like the idea that evolution = improvement/better.
#209
Posté 10 janvier 2014 - 12:45
Liamv2 wrote...
Except i consider me1 to have the weakest plot in the trilogy with also the worst gameplay and RPG elements
Son, what drugs are you taking?
ME1 has the tightest and best plot.
ME2 and 3 are full of WTF moments, idiot balls, plot holes and inconsistencies. ME1 is oscar material in comparison.
#210
Posté 10 janvier 2014 - 12:52
Lotion Soronnar wrote...
Seival wrote...
Like some stagnation? Unbelievable...
Ahhh...the comeptley wrong idea that change is automaticly good.
Just like the idea that evolution = improvement/better.
Species have evolved into what became evolutionary dead ends, and as a result, died out.
For example..... The problem with synthesis is it makes hiding from Predators in the dark all but impossible when your skin and eye's are lit up like Christmas tree lights.
Though if synthesis transformed the persons right arm into a beam gun of epic zapiness it woul balance out I suppose.
#211
Posté 10 janvier 2014 - 01:06
Lotion Soronnar wrote...
Liamv2 wrote...
Except i consider me1 to have the weakest plot in the trilogy with also the worst gameplay and RPG elements
Son, what drugs are you taking?
ME1 has the tightest and best plot.
ME2 and 3 are full of WTF moments, idiot balls, plot holes and inconsistencies. ME1 is oscar material in comparison.
Too bad that plot consists of nothing more than chasing some overly evil moron, with a moronic plan across the galaxy.
#212
Posté 10 janvier 2014 - 02:12
Liamv2 wrote...
Lotion Soronnar wrote...
Son, what drugs are you taking?
ME1 has the tightest and best plot.
ME2 and 3 are full of WTF moments, idiot balls, plot holes and inconsistencies. ME1 is oscar material in comparison.
Too bad that plot consists of nothing more than chasing some overly evil moron, with a moronic plan across the galaxy.
Still better than ME2 & ME3.
Besides, you seem to forget that:
a) the execution matters more than the premise.
#213
Posté 10 janvier 2014 - 02:50
CrustyBot wrote...
#214
Posté 10 janvier 2014 - 04:13
CrustyBot wrote...
Must be ellermenatti. His brows form a triangle. I'd trace it in MS Paint but I'm on my phone.
Modifié par CynicalShep, 10 janvier 2014 - 04:13 .
#215
Posté 10 janvier 2014 - 04:27
CynicalShep wrote...
CrustyBot wrote...
Must be ellermenatti. His brows form a triangle. I'd trace it in MS Paint but I'm on my phone.
Will Smith's just glad he grew out of his cling on phase....... oh wait!
Modifié par Redbelle, 10 janvier 2014 - 04:27 .
#216
Guest_Catch This Fade_*
Posté 10 janvier 2014 - 04:31
Guest_Catch This Fade_*
True dat. I had to remind the Law Student Phd messiah David of this once in the ME3 forums.Lotion Soronnar wrote...
overly simplifed, every story ever told sounds stupid
#217
Posté 10 janvier 2014 - 04:35
#218
Posté 10 janvier 2014 - 04:54
Lotion Soronnar wrote...
ME1 has the tightest and best plot.
ME2 and 3 are full of WTF moments, idiot balls, plot holes and inconsistencies. ME1 is oscar material in comparison.
> Implying ME1 didn't also have these things.
#219
Posté 10 janvier 2014 - 06:37
dreamgazer wrote...
Lotion Soronnar wrote...
ME1 has the tightest and best plot.
ME2 and 3 are full of WTF moments, idiot balls, plot holes and inconsistencies. ME1 is oscar material in comparison.
> Implying ME1 didn't also have these things.
ME1 had FAR fewer and less serious instnces of those things.
If we were to make a list, ME1's would be the shortest.
#220
Posté 10 janvier 2014 - 08:13
Lotion Soronnar wrote...
dreamgazer wrote...
Lotion Soronnar wrote...
ME1 has the tightest and best plot.
ME2 and 3 are full of WTF moments, idiot balls, plot holes and inconsistencies. ME1 is oscar material in comparison.
> Implying ME1 didn't also have these things.
ME1 had FAR fewer and less serious instnces of those things.
If we were to make a list, ME1's would be the shortest.
Mmk, just remember not to leave off Shepard's magical mind-rearrangement due to the cipher, the telepathic plant who pumps out fully-armed asari, the plot twist involving who built the Citadel and relays and the functionality of the Conduit.
#221
Guest_The Mad Hanar_*
Posté 10 janvier 2014 - 08:20
Guest_The Mad Hanar_*
Seival wrote...
If you are going to play EvE Online, then 5 hours will definitely not be enough even to finish the tutorialAnd this is the problem, because this RPG game looks like a feature creep heaven. Some people like it, but everyone knows that EvE Online is a game about gameplay, there is no room for storytelling there. I like only heavily story-driven RPGs, and I believe BioWare likes to produce exactly this kind of RPG games.
.
Personally, I think Bioware goes for more of a jack of all trades approach rather than a master of one thing approach. By that I mean, they've always tried to back up their story and character interactions with a good amount of competent gameplay that allows for experimentation. I think Bioware understands that many people are looking for replayability in their games, and allowing for a diverse amount of builds feeds into this idea. Personally, I would probably only play through B:TS maybe 2 or 3 times based on your description. Sure, Jodie's attitude may lead to different outcomes, but I can always read up on those. I can't experience playing an experimental build by reading about it. If I can't return to a game, then I don't feel like I'm getting my money's worth.
#222
Posté 10 janvier 2014 - 08:31
dreamgazer wrote...
Lotion Soronnar wrote...
dreamgazer wrote...
Lotion Soronnar wrote...
ME1 has the tightest and best plot.
ME2 and 3 are full of WTF moments, idiot balls, plot holes and inconsistencies. ME1 is oscar material in comparison.
> Implying ME1 didn't also have these things.
ME1 had FAR fewer and less serious instnces of those things.
If we were to make a list, ME1's would be the shortest.
Mmk, just remember not to leave off Shepard's magical mind-rearrangement due to the cipher, the telepathic plant who pumps out fully-armed asari, the plot twist involving who built the Citadel and relays and the functionality of the Conduit.
Tbh, I never really expected the Protheans to be the ones behind the Citadel and relays from the beginning
#223
Posté 10 janvier 2014 - 08:33
Cyonan wrote...
Seival wrote...
Orian Tabris wrote...
Correct, it adds to the experience of an RPG. It does not, however, define a game as being an RPG.AresKeith wrote...
The second list is what adds to the RPG experience
Yes, the second list only pleases some subjective preferences. It doesn't define the RPG genre.
To be honest, I don't find your first list to be that great for defining it either.
Role playing is just the act of playing a role in a story, making choices as though you were that character.
Just because something lets me customize doesn't mean it's automatically role playing, though. It has to define who my character is, and that needs to be reflected in the story at some point.
For example, in Crysis 3 I can choose my own suit abilities and gun attachments to suit my play style. I can go in guns blazing with maximum armour, or take the sneaky stealth approach. However, regardless of how I play the game the main chracter Prophet will always say the same lines in the cutscenes, have the same character arc, and arrive at the same destination. How I play the game has zero effect on who Prophet is as a character, and no I'm not role playing.
There's also going to be limited vs unlimited role playing rather than a simple boolean "This is/isn't a RPG". Mass Effect is limited in that I'm allowed to choose what kind of a person Shep is, but ultimately I have to be the big hero who saves the galaxy.
Partial Unlimited is what something like Skyrim has. There's going to be limits to what I can do because of the nature of technology, but I'm not forced down one specific storyline. I can run off and go be a merchant while ignoring the big angry dragon that wants to kill all mortals.
True unlimited is what something like D&D would offer where I made a Rogue who has stolen an entire building, a series of traps that tried to kill him, and even the bronze off of the wall. Even in Skyrim I couldn't do something like that.
After you chose a tank character or abilities/weapons set - you assumed the tank role. After you chose a DPS character or abilities/weapons set - you assumed the DPS role. After you chose a support character or abilities/weapons set - you assumed the support role. Different combat roles, different ways of behavior in combat. Story can be linear, but a game will still be an RPG with mentioned elements.
As far as I remember, you liked WoW much. It has primitive linear story. Your actions in the world mean absolutely nothing. You just having fun roleplaying your class/race by using the class/race specific abilities in PvE and PvE combat. WoW is an RPG just because of some features from the first list, which have nothing to do with storytelling... Personally, I don't like such RPGs (I prefer heavily story-driven ones), but I can't refuse the fact that they are RPGs.
...There is a more exotic example I wish to share on the matter, by the way. Remember Aliens vs Predator 2 game? An old FPS game with nice multiplayer and some RPG elements within it. Did you know there are roleplaying servers there? People roleplaying hunt. One of users playing as predator, and about 8 users as marines. These 8 users can easily kill the predator, but they developed an agreement on line of their behavior in game, that gives the predator the huge advantage. No mods of any kind. They just behave in game in accordance to their agreement, and gain atmospheric role playing experience instead of fast-placed competitive game. And they don't need OMG huge Skyrim world for that. They like roleplaying marines and predator on one small multiplayer map, and OMG shooter game provides them with everything they need without any modding.
Modifié par Seival, 10 janvier 2014 - 08:49 .
#224
Posté 10 janvier 2014 - 09:45
Seival wrote...
After you chose a tank character or abilities/weapons set - you assumed the tank role. After you chose a DPS character or abilities/weapons set - you assumed the DPS role. After you chose a support character or abilities/weapons set - you assumed the support role. Different combat roles, different ways of behavior in combat. Story can be linear, but a game will still be an RPG with mentioned elements.
As far as I remember, you liked WoW much. It has primitive linear story. Your actions in the world mean absolutely nothing. You just having fun roleplaying your class/race by using the class/race specific abilities in PvE and PvE combat. WoW is an RPG just because of some features from the first list, which have nothing to do with storytelling... Personally, I don't like such RPGs (I prefer heavily story-driven ones), but I can't refuse the fact that they are RPGs.
...There is a more exotic example I wish to share on the matter, by the way. Remember Aliens vs Predator 2 game? An old FPS game with nice multiplayer and some RPG elements within it. Did you know there are roleplaying servers there? People roleplaying hunt. One of users playing as predator, and about 8 users as marines. These 8 users can easily kill the predator, but they developed an agreement on line of their behavior in game, that gives the predator the huge advantage. No mods of any kind. They just behave in game in accordance to their agreement, and gain atmospheric role playing experience instead of fast-placed competitive game. And they don't need OMG huge Skyrim world for that. They like roleplaying marines and predator on one small multiplayer map, and OMG shooter game provides them with everything they need without any modding.
Choosing a combat role doesn't mean you're role playing, though despite the fact that they both used the word role. You need to have some effect on who your character is as a person.
Take Tomb Raider for example, Lara in the story is just a college girl who has never killed anybody, and when faced with having to do so she's barely able to handle it. 5 minutes later when I have control over her again, she's killing people like she's been in the special forces for 20 years. I'm not really role playing Lara, because I have no effect on who she is. She's still going to act like she hasn't been slaughtering hundreds of people for the last 30 minutes.
I like WoW, but not for the role playing. You're just making assumptions about why I like the game which are quite wrong. I don't actually do any role playing. I happen to like a wide variety of games for a variety of reasons, including games from most genres.
A MP without cutscenes or even story gets to cheat. This is because once you have multiple people, you can start writing your own characters and story while having conversations outside of the game's mechanics. Skyrim can sort of do this, but you can't have conversations outside of the game so you're reliant on the game's dialogue system to give you enough choice(which it could do a better job of that, to be honest).
I can't very well role play that Prophet in Crysis is something other than what he acts like, because every 30 minutes or so the game is going to take control away from me and tell me that this is how the real Prophet acts. I'm just there to get him from cutscene to cutscene.
Hell even if I don't care for the QTE heavy nature of it, at least in Beyond Two Souls you can make dialogue choices and decide if you want Aiden to go too far a lot of the time.
If customization of gameplay was roleplaying, damn near every game released these days could be called a RPG.
#225
Guest_EntropicAngel_*
Posté 10 janvier 2014 - 09:54
Guest_EntropicAngel_*
Cyonan wrote...
If customization of gameplay was roleplaying, damn near every game released these days could be called a RPG.
I agree with you--but I'd like to point out that this is a large part of the definition "JRPG."






Retour en haut






