What do you think? Be honest, I've been told it won't work before.
Modifié par jimmyham22, 07 janvier 2014 - 06:53 .
Modifié par jimmyham22, 07 janvier 2014 - 06:53 .
Not shure how that would work all my favorite space games are military or at least military-ish. They are Mace Griffin Bounty Hunter, Star Wars Jedi Academy, and the Mass Effect and Halo series'. If they can make it enjoyable then I don't mind one bit it being this way.KBABZ wrote...
I think it'd be cool to play a not-Space Marine in a sci-fi video game for once (that isn't Ratchet & Clank). It'd be cool to, say, start off as a colonist who gets (or steals for Renegades) a ship to road trip the galaxy with, gradually getting pulled into events of galactic importance. But then that's effectively the idea for my own story, so actually maybe not!
I'll give Ratchet & Clank as an example. At the start of the story, Ratchet is living on a backwater planet, trying to build his own starship so that he can leave and explore the rest of the galaxy. This happens when Clank arrives who wants to stop an evil plot with the help of Captain Qwark. Clank, by way of his Robotic Ignition System, is able to get Ratchet's ship to work. Thus, they start exploring the galaxy; Ratchet just wants to have a good time, while Clank is focused on stopping the plot. Eventually Ratchet realizes that he's been ignoring the threat the entire time and starts more solidly focusing on stopping the bad guy.jimmyham22 wrote...
Not shure how that would work all my favorite space games are military or at least military-ish. They are Mace Griffin Bounty Hunter, Star Wars Jedi Academy, and the Mass Effect and Halo series'. If they can make it enjoyable then I don't mind one bit it being this way.
Pretty much this too. It would be like a lot of fantasy RPGs (or Pokemon) where you eventually leave your hometown for adventure. In a sci-fi world this could start by having to save up enough credits to buy a cheap, crappy starship from the back of a lot that would be akin to getting your first car.I can certainly dig a story that spends time with early character development that has more humble origins. It has relatable trials and tribulations, to which most can easily become more emotional invested with such a protagonist.
Well the offset of that is that the characters will be much easier to relate to in the story. It makes it much harder to write the story since you can't have the Council pop in over the radio and go "You need to visit Virmire even if you don't like it" to force the story to where the writers want it to go, but good writing will sort it all out and the characters will be more connect-able as a result.I just don't like civilian characters like in a lot of games I've played who are put up against squads of highly trained commandos and kick their butt.