theTman wrote...
Right now I am playing a sentinel in single player, and I am trying to decide on an SMG to settle on before I spend money to upgrade one. I would use an assault rifle, but the SMG can have a power amplifier equipped. I am thinking of either the Hurricane or the Tempest with a recoil reducing mod, and a power amp mod. This is more for finishing off enemies or for when I get surprised by an enemy at close range. I will also carry a high damage and accuracy pistol for when I need accuracy, but the SMG will be used most of the time. I just tried the hurricane with a recoil reducing mod in the first cerberus lab raid you get, and it did pretty well. I have yet to acquire the tempest for comparison. I know that the tempest does less damage per shot, but has greater accuracy, more ammo capacity, and only uses 1 unit of ammo per shot compared to the Hurricane's 2 ammo units per shot.
I've beaten the game once before, but only used an assault rifle as it was before they released the last 2 major DLCs, and I'm just getting back to the game after over a year away. I never really tried the SMGs in question in my previous run.
Edit: after some testing at the firing range, the Shurkin seems like a contender as well. I am no longer just comparing 2 SMGs.
So, I need to pick an SMG that is a fairly decent gun for close to maybe mid range. I will mainly need it for finishing blows on enemies after using my powers. I also do not need the ability to provide lengthly sustained fire.
Hi TheTman,
I've beaten ME3 about 8 times total, and have both weapon DLC packs. I've mixed and matched several different class/weapon combinations, so if you're still interested in the topic, I'd be happy to give you my personal input.
So from my experience, SMG's in ME3 single player is best used in very close quarters, against either a crowd or a big armored enemy (atlas, prime, ravanger, brute, banshee). You say you're considering a Hurricane or Tempest, but I only recommend those as secondary weapons. In the single player, those SMG's practically have a singular purpose, because from mid-to-long range they are very inconsistent, even with weapon upgrades and recoil reducers.
If you are looking to use an SMG as a primary, or for more than something strictly situational, I recommend the locust. Though it's been nerfed significantly from ME2, the locust has little to no recoil, good damage, and has a massive headshot bonus multiplier. Since the weapon is already accurate with very low recoil, getting headshots is very easy, thus very rewarding in the damage it can dish out.
If you simply want to use an SMG for situational means, then I recommend either the N7 Hurricane or Blood Pack Punisher. Both of them have a very high damage output and high ammo capacity. The Hurricane is stronger than the Punisher, however the Punisher has a built-in armor-piercing mechanic. Basically, the Punisher has natural piercing, perfect for killing huge enemies and cutting through cerberus guardians, while you'd have to mod the Hurricane to achieve the same effect.
If you don't want to read all that, allow me to briefly summarize. Best crowd/boss SMG's = Hurricane or Punisher. Punisher is better for bosses, Hurricane is better for everything else. Best primary SMG choice = Locust. If you have neither weapon DLC's or the N7 Edition weapons, then the only logical choices are Tempest and Locust, because the Shuriken and Hornet are pretty lame and underwhelming.
Hope this helps in your desicion. Have a good playthrough