Gunpowder
#26
Posté 08 janvier 2014 - 02:22
While it may be hard to grasp, you have to remember there are guy in the game who are actively trying to gain gunpowder or a good substitute for it.
Having the world evolve is not a bad thing if you consider how it would work. Take the Arquebus, if you played AC or seen any pre WW2 movies then you seen this gun which has been around since the 15th century
Guys were still suited up with armor and swords but this gun effectively replaced the bow and arrow in most battlefields. However it a game like DA, it would come off as a very powerful but slow weapon which wouldn't still well with the dps crowd but this is just one way it could work if anyone in thedas were to use it for something other than bombs and cannon fire.
#27
Posté 08 janvier 2014 - 02:32
General TSAR wrote...
Fable introduced flintlocks and that went so swimingly with the lore.
The introduction of firearms had nothing to do with the games being dog****.
#28
Posté 08 janvier 2014 - 02:41
Whether you want to see the world in this more evolved state from a story point of view is up for debate and would come down to personal preference but I don't see it as a huge deal either way. It clearly doesn't break lore because it has already been established.
Modifié par Malanek999, 08 janvier 2014 - 02:43 .
#29
Posté 08 janvier 2014 - 02:54
#30
Posté 08 janvier 2014 - 02:59
"hard to grasp"? Thanks, Captain PatronizationDeebo305 wrote...
@Xiphos System
While it may be hard to grasp, you have to remember there are guy in the game who are actively trying to gain gunpowder or a good substitute for it.
Having the world evolve is not a bad thing if you consider how it would work. Take the Arquebus, if you played AC or seen any pre WW2 movies then you seen this gun which has been around since the 15th century
Guys were still suited up with armor and swords but this gun effectively replaced the bow and arrow in most battlefields. However it a game like DA, it would come off as a very powerful but slow weapon which wouldn't still well with the dps crowd but this is just one way it could work if anyone in thedas were to use it for something other than bombs and cannon fire.
Did you miss the bits where I was saying firearms were inevitable and specifically said that there was a long bit of blackpowder weapon history that the writers could use? Or the part where I said people (Anders, assumably others) already have the formula for the mixture? We're on the same side, and Deflagratio was chewing me out earlier for saying exactly the things you claim I don't understand.
I think I'm bad at internet communication.
#31
Posté 08 janvier 2014 - 03:00
Malanek999 wrote...
In real history it took about 800 years from the first use of gun powder to make its way into useful firearms. Mechanically whether you want to add firearms isn't a big issue to me. What is the real game play difference between a staff that shoots lightning to a crossbow to a musket?
Handheld gunpowder firearms made the armor practices of that era completely obsolete. It would take around five hundred years before the application of body armor would be made practical again. (Modern counter ballistic materials like Kevlar)
That creates a huge difference in the very nature of conflict. The idea of a professional and distinguished warrior class died with the advent of guns, because the projection of power became a cheap resources as opposed to a lifelong commitment. Part of the nostalgic romanticism and mystique of the "Dark Ages" is tied to the identity of the distinguished, learned warrior culture. The "Fantasy" setting then provides an opportunity to revel in the escapism of what was truly a wretched time in human history.
I hope that highlights the fact that there is indeed a quantifiable difference between a firearm and a crossbow. Magic is addressed in the exclusivity of how it's treated in Dragon Age lore, and somewhat feeds on the same sense of elitism that permeates the warrior class as well.
Modifié par Deflagratio, 08 janvier 2014 - 03:02 .
#32
Posté 08 janvier 2014 - 03:25
Very well said...I hadn't really thought about the thematic ramifications.Deflagratio wrote...
Malanek999 wrote...
In real history it took about 800 years from the first use of gun powder to make its way into useful firearms. Mechanically whether you want to add firearms isn't a big issue to me. What is the real game play difference between a staff that shoots lightning to a crossbow to a musket?
Handheld gunpowder firearms made the armor practices of that era completely obsolete. It would take around five hundred years before the application of body armor would be made practical again. (Modern counter ballistic materials like Kevlar)
That creates a huge difference in the very nature of conflict. The idea of a professional and distinguished warrior class died with the advent of guns, because the projection of power became a cheap resources as opposed to a lifelong commitment. Part of the nostalgic romanticism and mystique of the "Dark Ages" is tied to the identity of the distinguished, learned warrior culture. The "Fantasy" setting then provides an opportunity to revel in the escapism of what was truly a wretched time in human history.
I hope that highlights the fact that there is indeed a quantifiable difference between a firearm and a crossbow. Magic is addressed in the exclusivity of how it's treated in Dragon Age lore, and somewhat feeds on the same sense of elitism that permeates the warrior class as well.
I still hold that it's inevitable in terms of lore, though. I think you're spot on that the DA gameplay, stories and characters we have now wouldn't be suited to the addition of widespread firearms access. However, that doesn't mean that Bioware couldn't tackle later periods with a different type of game, or even just in books or comics. After all, that very same nostalgia and romanticism that we have for the period could be shared by future Thedosians, looking back wistfully at the days when peerless Grey Wardens went toe-to-toe with darkspawn hordes and beat them back with steel alone. We'd connect with the characters in a totally different way.
Modifié par Xiphos Systems, 08 janvier 2014 - 03:27 .
#33
Posté 08 janvier 2014 - 03:38
#34
Posté 08 janvier 2014 - 01:50
Magdalena11 wrote...
DA already has gunpowder if Anders could discover the formula. Even after gunpowder became fairly commonplace in the 1500s, its use was more for intimidation than anything else. It was unreliable and dangerous. Who wants a weapon that has a 1/3 chance of working, 1/3 chance of complete failure and 1/3 chance of going off in the user's face?
Leave it for the Qunari and Dworkin and his surviving apprentices, I say.
..for the same reason why real-life armies used it.
Because it worked.
#35
Posté 08 janvier 2014 - 02:02
Malanek999 wrote...
In real history it took about 800 years from the first use of gun powder to make its way into useful firearms.
Yeah, that. You guys are making huge leaps in this thread. People in here are going on about "you want to turn DA into sci-fi?" or "you want Dragon Age to become a Battlefield first person shooter?" or "Fable started using guns and look how that turned out." ALL of which are stupid statements or questions. Gunpowder=/=guns. It took an extremely long time for us to use them for anything but fireworks bombs and cannons. If you guys were right in that gunpowder automatically meant guns, then the Qunari would have already beat the entire world using assault rifles and grenade launchers by now by now, with all the time they would have had to develop gun technology since they discovered it centuries ago in DA. Yet... I don't see the Qunari walking around with modern day guys shooting Magisters in the face with rocket launchers.
Modifié par andy69156915, 08 janvier 2014 - 02:03 .
#36
Posté 08 janvier 2014 - 04:01
#37
Posté 08 janvier 2014 - 04:37
I don't want guns in the DA setting. WoW has settled on its own weird game world mix of technology and magic, so yes it has airplanes, guns, mechas, and dynamite.
Guns won't fit this setting. Let the Qunari keep their dreadnought cannons, which we've never seen, and maybe never will.
It is possible those interested in Qunari blackpowder will still be driving parts of the plot, as they did in DA2.
#38
Posté 08 janvier 2014 - 04:39
#39
Posté 08 janvier 2014 - 04:41
#40
Posté 08 janvier 2014 - 05:19
Veruin wrote...
By wearing a moustache, beard, and using the word "sodding".
Don't forget large amounts of alcohol consumption!
#41
Posté 08 janvier 2014 - 05:48
#42
Posté 08 janvier 2014 - 05:55
XxDeonxX wrote...
When Thedas isn't so stupid to be so dependent on magic and realize how it stagnates their technological development
Magic doesn't stagnate tehcnological advancement, complacency does.
#43
Posté 08 janvier 2014 - 05:57
#44
Posté 08 janvier 2014 - 06:01
Deflagratio wrote...
Malanek999 wrote...
In real history it took about 800 years from the first use of gun powder to make its way into useful firearms. Mechanically whether you want to add firearms isn't a big issue to me. What is the real game play difference between a staff that shoots lightning to a crossbow to a musket?
Handheld gunpowder firearms made the armor practices of that era completely obsolete. It would take around five hundred years before the application of body armor would be made practical again. (Modern counter ballistic materials like Kevlar)
That creates a huge difference in the very nature of conflict. The idea of a professional and distinguished warrior class died with the advent of guns, because the projection of power became a cheap resources as opposed to a lifelong commitment. Part of the nostalgic romanticism and mystique of the "Dark Ages" is tied to the identity of the distinguished, learned warrior culture. The "Fantasy" setting then provides an opportunity to revel in the escapism of what was truly a wretched time in human history.
I hope that highlights the fact that there is indeed a quantifiable difference between a firearm and a crossbow. Magic is addressed in the exclusivity of how it's treated in Dragon Age lore, and somewhat feeds on the same sense of elitism that permeates the warrior class as well.
That firearms meant the end of personal armor is mostly a myth. They progressively disappeared over a long time, coexisting with firearms, during a period when armies became much bigger. Economy and social change are important factors. Weapons and armor continued their linked evolution. Breast plates from this period has a peculiar downturned collar. The purpose of this is to stop lead splatter, from impacting musquet balls (which the plate certainly stopped), from hitting and injuring the face.
Firearms do present a bigger challenge than just inventing gunpowder. There's the enormous amounts of very expensive metal, that is required for making cannons and mortars. For a medieval society like Thedas that is an incredible task. And then there's the trick of making it well enough so the cannon doesn't explode like a giant bomb.
The reason personal armor is making a comeback in western armies, is not kevlar, but the fact that the soldier has become very expensive and nonexpendable again. Just like the knights and mercenairies of old time.
Modifié par bEVEsthda, 08 janvier 2014 - 06:07 .
#45
Posté 08 janvier 2014 - 06:19
bEVEsthda wrote...
Breast plates from this period has a peculiar downturned collar. The purpose of this is to stop lead splatter, from impacting musquet balls (which the plate certainly stopped), from hitting and injuring the face
Wait, doesn't the DA2 champion armor (mage and warrior version) have that? What is that doing on that armor in a world without guns?

#46
Posté 08 janvier 2014 - 07:23
Armour actually reliably stopped musket shots, but it did need to be heavier. It became much less common as armies became bigger and more exspensive while mobility became more important, so while firearms were a factor, its overall use was already declining.Deflagratio wrote...
Malanek999 wrote...
In real history it took about 800 years from the first use of gun powder to make its way into useful firearms. Mechanically whether you want to add firearms isn't a big issue to me. What is the real game play difference between a staff that shoots lightning to a crossbow to a musket?
Handheld gunpowder firearms made the armor practices of that era completely obsolete. It would take around five hundred years before the application of body armor would be made practical again. (Modern counter ballistic materials like Kevlar)
That creates a huge difference in the very nature of conflict. The idea of a professional and distinguished warrior class died with the advent of guns, because the projection of power became a cheap resources as opposed to a lifelong commitment. Part of the nostalgic romanticism and mystique of the "Dark Ages" is tied to the identity of the distinguished, learned warrior culture. The "Fantasy" setting then provides an opportunity to revel in the escapism of what was truly a wretched time in human history.
I hope that highlights the fact that there is indeed a quantifiable difference between a firearm and a crossbow. Magic is addressed in the exclusivity of how it's treated in Dragon Age lore, and somewhat feeds on the same sense of elitism that permeates the warrior class as well.
You say it would be 500 years before body armour would practical again, but that is also down to cost and weight as much as anything. It could also be argued that they already have armour that is significantly superior to kevlar because of magic and and more exotic materials such as dragonskin, dragonbone and metals we dont have.
By your own argument armour wouldn't have a place because of magic. If we accept that early firearms that were introduced were rare and not particularly effective, which is what they were in reallity, then I don't really see a big change.
#47
Posté 08 janvier 2014 - 07:36





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