OdanUrr wrote...
EntropicAngel wrote...
KotOR II is a terrible example, IMO. Obsidian has (or had, I suppose--or the writer had) a major bug up its rump about being good to people. They're more preachy, again IMO, than the supposed ME+Paragon slant.
Though, to be fair, you CAN play the "good" character if you want. The game doesn't prevent it. Just fights you every.step.of.the.way.
I did mention a very specific example within Kotor 2 because it's used by Kreia to teach you a lesson. In any event, it's far more than what I've seen in DA2.
That's not saying much





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