EmperorSahlertz wrote...
That isn't at all what she is trying to teach. What she is trying to teach is, that you shouldn't always help, just because you are in a posistion to help. She wants you to analyse and predict the outcome of your actions, to make sure that helping is indeed the best thing you can do in the situation.
How am I, a Jedi amnesiac, supposed to predict an outcome of thugs beating up a beggar, when I have no knowledge of that ever happening before? Or even me as a player, when I personally don't have any concept of that at all IRL? I really didn't, until Dave mentioned his friend.
To someone who's never visited a poverty-stricken city where that's possible, the game's reaction seems utterly and completely over the top. And further, if I or the Exile has no concept of that even happening, then she's incorrect to vilify me: I'm ignorant, not a simpleton who doesn't analyse outcomes.
And even IF I did have a concept of that--he's one begger, with no one anywhere near him. If there were a pair of thugs behind him, in game, looking all shabby and threatening, it would obviously be considered differently. However, as I said, no one in sight (with the possibility of that one spy). How did these magically-appearing thugs see him? They didn't.
I can pick it apart all day. It's quite weak.
I can understand the idea of the "good" thing not always being the right thing, but too often it's portrayed with unrealistic results.
Sylvius the Mad wrote...
Though, this suggests the beggars weren't thinking through their actions, either.
Why ask for handouts, if getting a handout will only get you killed?
While I appreciate the appeal to foresight, I wonder why we should presume that the beggars don't have any.
One might argue that the fact that they're in their position, begging, is proof that they didn't have foresight.
It's a possible argument.
Modifié par EntropicAngel, 10 janvier 2014 - 08:57 .