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MASS EFFECT 4 General Discussion


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#126
Karlone123

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liggy002 wrote...

laudable11 wrote...

Reboot. Dont be surprised if this happens.


I could be wrong but this is what I think it will be.  They will wash their hands of the original trilogy in doing so.


A reboot or something like that is my hope, I don't want to think all future installments will never go past the 2186 timeline.

Modifié par Karlone123, 20 janvier 2014 - 05:46 .


#127
SilentPete17

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So if you choose the Destroy ending in ME 3 you see Shepard take a breath at the end of the game. I think in ME 4 it would be cool if you see your Shepard (same way he looked in ME3) from the previous games with like your love interest; (maybe kids or something too?) and maybe you could talk to him (or her) for a bit or something. Just my two cents.

#128
sr2josh

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Karlone123 wrote...

liggy002 wrote...

laudable11 wrote...

Reboot. Dont be surprised if this happens.


I could be wrong but this is what I think it will be.  They will wash their hands of the original trilogy in doing so.


A reboot or something like that is my hope, I don't want to think all future installments will never go past the 2186 timeline.


A reboot isn't something I really thought about until recently but now it sounds like the most logical choice.  The possibilities would be really cool.

#129
Seifer006

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wait.

what news is there on ME4?

#130
sr2josh

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Seifer006 wrote...

wait.

what news is there on ME4?


Nothing new whatsoever so far this year.  There might be a teaser during convention season like at E3.

#131
AlanC9

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Karlone123 wrote...


A reboot or something like that is my hope, I don't want to think all future installments will never go past the 2186 timeline.


I don't want that either, but it doesn't lead me to want a reboot.

#132
Blankeflos

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I just wanted to highlight something I’ve never seen addressed here before (sorry if this has already been discussed): the fact that the original ME trilogy takes place only within the limits of the Milky Way. 

This is important because the Milky Way is far from constituting the whole known universe. It’s plausible the Reapers could be controlling and harvesting completely different civilizations in different galaxies the same way they did here while making sure civilizations from different galaxies wouldn’t make contact with each other. You know, divide and conquer. OR they could’ve been using different methods with different galaxies. Maybe only the ones within the Milky Way during the ME3 ending were affected by the Crucible. There are so many possible variables.

Acknowledging this, the possibilities for a sequel are diverse. Maybe the Citadel relay is also a link to another galaxies, or the end of the Reaper threat allowed civilizations to evolve technology further in a way that the borders of their galaxy are not the final frontier anymore. New places, new races, new dangers! Maybe you even discover the Reapers were not the worst thing out there. The ME3 endings may seem definitive, but 10,000 years later it wouldn’t really matter if you consider how much everything would evolve.


TL;DR: I’m sure the universe is way vaster and more dangerous than what we’ve already seen in the original trilogy and a sequel is possible and much more interesting. The Milky Way is just our backyard.

Modifié par Blankeflos, 21 janvier 2014 - 06:12 .


#133
dorktainian

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You don't need to reboot the story at all. Simply follow on from the fact that Shepard understood the test and passed with flying colours. His story is now over.

The universe still exists tho.

#134
Ultim Asari

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I find the OPs opinion to be very close minded when it comes to sequels. Many sequels could be made where they somewhat ignore that ending....

#135
Mangalores

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dorktainian wrote...

You don't need to reboot the story at all. Simply follow on from the fact that Shepard understood the test and passed with flying colours. His story is now over.

...


I just imagine every time you want to talk to an Asari she gets shot, falls of a cliff, electroluted, food poisoning, burst into flames or accidently hangs herself in some wiring...

To me the ME story is done, because it was a universe changing event I only see a slim chance anything beyond working. They can retcon everything but essentially it will be like the new Star Trek: You see superficially familar faces but in fact it has nothing to do with the old franchise.

#136
sr2josh

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dorktainian wrote...

You don't need to reboot the story at all. Simply follow on from the fact that Shepard understood the test and passed with flying colours. His story is now over.

The universe still exists tho.


There's still the issue of which ending is "canon".  

#137
AlanC9

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Makai81 wrote...

dorktainian wrote...

You don't need to reboot the story at all. Simply follow on from the fact that Shepard understood the test and passed with flying colours. His story is now over.

The universe still exists tho.


There's still the issue of which ending is "canon".  


It should be Destroy. Synthesis done right is too weird. Control is workable but not very popular. Most importantly, Destroy fans are the only ones who act butthurt over the other endings.

#138
Farangbaa

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AlanC9 wrote...

Makai81 wrote...

dorktainian wrote...

You don't need to reboot the story at all. Simply follow on from the fact that Shepard understood the test and passed with flying colours. His story is now over.

The universe still exists tho.


There's still the issue of which ending is "canon".  


It should be Destroy. Synthesis done right is too weird. Control is workable but not very popular. Most importantly, Destroy fans are the only ones who act butthurt over the other endings.


Refuse should be canonized. You get to play the human version of Javik.

#139
dreamgazer

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Psychevore wrote...

AlanC9 wrote...

Makai81 wrote...

dorktainian wrote...

You don't need to reboot the story at all. Simply follow on from the fact that Shepard understood the test and passed with flying colours. His story is now over.

The universe still exists tho.


There's still the issue of which ending is "canon".  


It should be Destroy. Synthesis done right is too weird. Control is workable but not very popular. Most importantly, Destroy fans are the only ones who act butthurt over the other endings.


Refuse should be canonized. You get to play the human version of Javik.


A BioWare game where there are no other humans around besides the protagonist? Heh.

#140
Farangbaa

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You get 2 human squadmates. Cause, you know, we're better than the Protheans :P

#141
BunnyBryce

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SilentPete17 wrote...

So if you choose the Destroy ending in ME 3 you see Shepard take a breath at the end of the game. I think in ME 4 it would be cool if you see your Shepard (same way he looked in ME3) from the previous games with like your love interest; (maybe kids or something too?) and maybe you could talk to him (or her) for a bit or something. Just my two cents.


I want this. I want this so bad. I neeeeed this for closure!!! Also... I'll be honest. I love the romance/sex scene concept in the DA and ME platforms.... I just wish there was an... well... adult verson with some steamier content... *blush*

#142
Mixon

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Just give me some new quarian female li for my new character in me4. That's all :)

#143
katamuro

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Mixon wrote...

Just give me some new quarian female li for my new character in me4. That's all :)


hopefully with an actual in game face model

#144
Heimdall

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I've posted this on similar threads:

Perhaps the best option is a far future sequel with a galaxy emerging from some sort of dark age that followed in the wake of the Reaper War. They can canonize Destroy or go the Deus Ex: IW route, canonizing some combined version of all three endings (Refuse doesn't count).  Shepard activated the Crucible but the result wasn't as predicted.  Either way they can say "this is how the galaxy is" and go off from there. Maybe they could reference what happened in the past with something like the Dragon Age Keep, but its best if they can move forward without the previous trilogy hindering them but also without negating the trilogy entirely (As would be the case with a reboot)

Modifié par Lord Aesir, 19 février 2014 - 11:05 .


#145
durasteel

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I think ultimately they will have to put together a canon galactic state that is some combination of destroy and control, only because synth and refuse are universe killers. If you pull back from thinking just in terms of ME4 and continuing on from ME3, you can think in terms of the ME franchise moving forward.

I think a reboot--Shepard never happened--is impossible. There has to be some universe continuity, and EA will definitely want to capitalise on the established elements of the Mass Effect IP. Even if most of the important characters are now relegated to the scrap heap, the universe with its established history, races, relays, the Citadel, etc. is valuable. That includes by necessity the effects of the Reapers, even if we never see them again.

I think we might see something along the lines of The Old Republic in terms of story continuity. After KotOR2, the Republic was in shambles after three devastating wars in a row. There were only a handful of Jedi left to rebuild the Order, and things were, generally speaking, a big mess. BioWare's answer was to just zip forward 300 years, which in the context of Star Wars is the blink of an eye.

For Mass Effect, you don't even have to go that far. 60 years would probably do it, just enough that most of your characters will be a few generations along from where we left things. Liara could be the Asari councilor. Wrex might still be in charge of Urdnot, though probably not Lord of All Tuchanka. As long as the story doesn't involve them directly, it really doesn't matter much except to give the player a sense of continuity.

The advantage to a generational shift, as we saw in SWTOR, is that you can put everything back together without having to do a lot of explanation about it. When they did actually try to provide some explanation in the Revan novel, people found it dissatisfying, like they did seeing Revan revived in the game only to be killed a couple levels later. I think the lesson there is to leave the past alone and look forward.

My perception is that the only people who have really strong feelings about the ending of Mass Effect 3 hate it. Those who like it, from what I've seen, don't really get excited about it, either. That means that the writers of ME4 have no real need to respect it, and are essentially free to cheat in creating a galactic state for the beginning of ME4.

Geth, EDI, and even the Reapers themselves can still exist or be destroyed based only on what they want to write for the next game. They are not bound by picking an ending and sticking with it, they have almost total freedom. I do think, however, that they should avoid talking about Shepard after the Reaper war, especially in ME4. After they have successfully re-established the franchise, if they really have to go back and mess with Shep some more, well... by that point folks will be better able to tolerate it.

I guess I need to change my avatar, huh?

Modifié par durasteel, 20 février 2014 - 01:44 .


#146
marcelo caldas

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A canonized refuse + Shepard in Javik's role would be great.
But one of the most important things in ME is the continuity of our real timeline, Armstrong, etc.
Without that wouldn't be ME anymore, so a straightforward sequel is the best way to go.

#147
Ranger1337

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 I'm guessing the most likely direction a sequel would follow is the Drew Karpyshyn's original Dark Energy theme. It fits nicely into the sequel because Hackett specifically says that The Crucible uses Dark Energy to propel it's galaxy-wide shockwave. This accelerated use of Dark Energy would eventually cause an onset of catastrophe. (personally I'd call it Mass Effect: Supernova).

The beginning of the game could be a lengthy cutscene detailing the destruction of a star system because it's Sun began rapidly expanding within a week. Perhaps as the story progresses, the disaster increases in severity. The beginning cutscene first details a news report of an isolated ExoGeni-controlled system used for mining is destroyed by the Star going supernova with maybe 200 deaths. Then it cuts to a news reel 2 years later where a Turian-controlled colony system in the Traverse is exterminated, estimated 200,000 casualties. 5 years later, the Sahrabarik system is destroyed along with the Omega-4 relay and Omega. 1 year after that incident the game starts its prologue. You are a kid on Illium and you wake up to sirens and chaos, you look out the window and a blinding light shines through when you're field of view includes the sun. The intro level basically has you avoiding harmful rays from the sun (just like the level on Haestrom where your shields fail in direct contact with the sun's rays) and heading for an evac ship. Kudos if the evac ship happens to be a Normandy-class vessel, the ship class replacing majority of the frigates in Council space. You watch as Illium disintegrates and the ship heads through the rapidly-failing Mass Relay just as the supernova reaches the ship.

Perhaps in the game's sequels, the problem becomes more acute, including the destruction of the Turian home system and eventually the Sol system is at risk. It makes a good plot.

The endings in ME3 don't necessarily have to impact the next game substantially. For example, the Destroy ending basically means a galaxy without the Reapers and the Geth. Control ending, Miranda/Jacob-controlled Cerberus makes another Shepard clone (ala Citadel DLC) and Shepard's consciousness is transferred back and the entire Reaper armada, Citadel systems and Relay network is now controlled by the Council and military forces while Shepard lives the remainder of his life. Synthesis ending - the green meshes on everyone's bodies were temporary and wore off after a year. Majority of Reapers retreated back into dark space while some stayed to complete reconstruction of destroyed colonies. Geth are now treated as an actual race and has an embassy on the Citadel. Synthetic-organic DNA leads to advances in biological and medical science as well as gadgets now being able to integrate with someone's body (for example, a watch which enables you to make writing appear on your arm when it is in contact with the skin). References to your choices in previous games can be minor at best. For example, if you cured the Genophage, there will be a mission at a Mordin Solus Medical School on Tuchanka's Urdnot City. Garrus is remembered as a General in the Turian Military. Liara is now a Matriarch. Perhaps you can even visit the decomissioned Normandy SR2 in London and the now-dead-from-old-age squadmates are included on the Memorial Wall on the Crew Deck.

I can go on and on with the possibilities. Your choices in the previous game should not have a gigantic impact in a sequel trilogy because BioWare specifically stated that the game will be set worlds apart from the previous ones. They cannot make a unique trilogy if majority of its narrative is tethered to the events of the previous trilogy.

#148
SporkFu

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caldas wrote...

A canonized refuse + Shepard in Javik's role would be great.
But one of the most important things in ME is the continuity of our real timeline, Armstrong, etc.
Without that wouldn't be ME anymore, so a straightforward sequel is the best way to go.


I thought of something like that. I also thought of the cloneshep surviving the citadel dlc, like... what if Aria heard about the Normandy racing through the wards, shooting the place to hell... and why wasn't there any consequence to that by the way? Spectre authority? Anyway, she could have been there and somehow caught cloneshep just before he went splat, took him back to Omega to wait out the war, and that's where ME4 begins, with Omega as your hubworld.

If he behaved like Grayson Hunt from Bulletstorm, I'd be very happy. But it's wishful thinking, I know.

Alternatively, in my last playthrough, I was struck by the description of Gei Hinnom, which I'd previously forgotten about:

A nearly atmosphere-less, tidally locked planet orbiting a red dwarf star, Gei Hinnom was the first place human explorers discovered a dedicated Prothean burial ground. While a few sites were saved for posterity, Eldfell-Ashland Mining successfully lobbied to scout the rest of the planet for element zero and soon was embroiled in a scandal. Mining teams were looting gravesites searching for eezo and other treasures, and many got rich off the so-called "cemetery business". While EAM officially brought a stop to the looting, its mining teams remain on the planet prospecting the unclaimed territory and taking their ore to the Pamyat system for refining.
TRAVEL ADVISORY: Armed conflicts have broken out between miners and scientists staking claims to Prothean ruins. Visitors are advised to employ security while exploring unknown regions of the planet.


What if the ME4 protagonist started that way, somehow involved in a conflict between two groups having a mini war over some planet's resources? There are a lot of ways you could go with that. Working for one side or the other, switching sides, playing both sides off eachother. I could go for that as a beginning. Where it goes from there, I dunno.

#149
marcelo caldas

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Ranger1337 wrote...

 They cannot make a unique trilogy if majority of its narrative is tethered to the events of the previous trilogy.

That's their artistic problem to solve.

I Think everyone (likers, haters, etc.) should ask for the events of the previous trilogy strongly impact on the next games.
Do you like how ME ended?
Good, have more of it.

Do you hate how ME ended?
Good, live with it.

Are you a Destroyer/Controller/Shiiter?
Good, have your cannon imported.

Modifié par caldas, 20 février 2014 - 06:02 .


#150
Ranger1337

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caldas wrote...
That's their artistic problem to solve.

I Think everyone (likers, haters, etc.) should ask for the events of the previous trilogy strongly impact on the next games.
Do you like how ME ended?
Good, have more of it.

Do you hate how ME ended?
Good, live with it.

Are you a Destroyer/Controller/Shiiter?
Good, have yor cannon imported.

As I recall, the people aren't exactly fans of BioWare's "artistic integrity".
Furthermore, I did not say that the player's options should not carry over to ME4. Just that it should not have too large of an impact on the story. There are way too many variables now and the company will drown themselves in an ocean of choices and different branching storylines. It is impractical and irrelevant seeing how Shepard himself is no longer making an appearance, nor does his squadmates. What I meant was that small references to them should be made depending on how they died (if they died) in the original trilogy.

Modifié par Ranger1337, 20 février 2014 - 06:06 .