I think ultimately they will have to put together a canon galactic state that is some combination of destroy and control, only because synth and refuse are universe killers. If you pull back from thinking just in terms of ME4 and continuing on from ME3, you can think in terms of the ME franchise moving forward.
I think a reboot--Shepard never happened--is impossible. There has to be some universe continuity, and EA will definitely want to capitalise on the established elements of the Mass Effect IP. Even if most of the important characters are now relegated to the scrap heap, the universe with its established history, races, relays, the Citadel, etc. is valuable. That includes by necessity the effects of the Reapers, even if we never see them again.
I think we might see something along the lines of The Old Republic in terms of story continuity. After KotOR2, the Republic was in shambles after three devastating wars in a row. There were only a handful of Jedi left to rebuild the Order, and things were, generally speaking, a big mess. BioWare's answer was to just zip forward 300 years, which in the context of Star Wars is the blink of an eye.
For Mass Effect, you don't even have to go that far. 60 years would probably do it, just enough that most of your characters will be a few generations along from where we left things. Liara could be the Asari councilor. Wrex might still be in charge of Urdnot, though probably not Lord of All Tuchanka. As long as the story doesn't involve them directly, it really doesn't matter much except to give the player a sense of continuity.
The advantage to a generational shift, as we saw in SWTOR, is that you can put everything back together without having to do a lot of explanation about it. When they did actually try to provide some explanation in the Revan novel, people found it dissatisfying, like they did seeing Revan revived in the game only to be killed a couple levels later. I think the lesson there is to leave the past alone and look forward.
My perception is that the only people who have really strong feelings about the ending of Mass Effect 3 hate it. Those who like it, from what I've seen, don't really get excited about it, either. That means that the writers of ME4 have no real need to respect it, and are essentially free to cheat in creating a galactic state for the beginning of ME4.
Geth, EDI, and even the Reapers themselves can still exist or be destroyed based only on what they want to write for the next game. They are not bound by picking an ending and sticking with it, they have almost total freedom. I do think, however, that they should avoid talking about Shepard after the Reaper war, especially in ME4. After they have successfully re-established the franchise, if they really have to go back and mess with Shep some more, well... by that point folks will be better able to tolerate it.
I guess I need to change my avatar, huh?
Modifié par durasteel, 20 février 2014 - 01:44 .