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MASS EFFECT 4 General Discussion


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#176
darthoptimus003

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Degs29 wrote...

So it's been nearly 2 years since I first finished Mass Effect 3.

Given all the controversy surrounding the ending of the series and the news that the 4th game would not involve the characters we came to love, I decided to take a step back. I haven't been active on these forums for a year, but now I think I'm far enough removed to give a reasoned opinion on the state of this series.

I thought as time went on, I'd be more willing to accept a whole new story with whole new characters. But I'm actually feeling the opposite. I want nothing less than for Bioware to accept "Destroy" as the canon ending (even though it's not what I chose), for Shepard to survive, and for us to continue Shepard's story.

Can they duplicate the same success with a completely different story, protagonist and characters? Maybe. But even if they pull it off, I'm going to miss those amazing original characters.


I also haven't been on here in awhile and all I can say is that bioware needs to look at what happened to the halo franchise they did 3 games with out the master chief and it almost sank the franchise because he is what made the whole series then look at halo 4 they brought him back and the game broke sales records
shepard and crew is the face for mass effect heck ttruth be told that is only reason I still play any of the games after what happened with the end of 3 but I still do cause of SHEPARD and crew and changing the formula of mass effect with harm this series more than the crap ending ever could
if shep comes back ill preorder cause that would show me that bioware really did listen to fans for the most part and is going to try and really fix there mistake and would be fit to get my cash and if shep doesn't return ill wait for the bargin bin price a make damn sure I read player reviews before I ever give bioware any of my money

and if they do bring shep back they can have her do like 1yr of rehab to get back up to strength and that would put us in the reset position for lvl up   cause im intristed in seeing how the galaxy is after destroy and hopeing the assari are (reaping) what they sew and also shep deserves to leave and help rebuild and put out fires that crop up after what she went thourhg for the galaxy

#177
AlanC9

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darthoptimus003 wrote...

I also haven't been on here in awhile and all I can say is that bioware needs to look at what happened to the halo franchise they did 3 games with out the master chief and it almost sank the franchise because he is what made the whole series then look at halo 4 they brought him back and the game broke sales records
shepard and crew is the face for mass effect heck ttruth be told that is only reason I still play any of the games after what happened with the end of 3 but I still do cause of SHEPARD and crew and changing the formula of mass effect with harm this series more than the crap ending ever could


If Mass Effect can't survive without Shepard, Mass Effect needs to die,

#178
SwobyJ

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JonathonPR wrote...

Whoever is heading up the next Mass Effect should get a list of works(books, shows, movies, games, etc.) that inspired the original team in the first place. Watch the top episodes of the Star Trek series, Babylon 5, StarGate. The technology books for table top role playing games. Gurps, C'thulhutech, Traveller, Shadowrun, and maybe a few others.


...Hyperion..

#179
Andrew Lucas

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It will be hard to play the new game at first without Shepard and his/her friends but if Bioware create characters at the height of Shepard trilogy it will facilitate a bit.

Modifié par JShepardN7, 23 février 2014 - 12:16 .


#180
darthoptimus003

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AlanC9 wrote...

darthoptimus003 wrote...

I also haven't been on here in awhile and all I can say is that bioware needs to look at what happened to the halo franchise they did 3 games with out the master chief and it almost sank the franchise because he is what made the whole series then look at halo 4 they brought him back and the game broke sales records
shepard and crew is the face for mass effect heck ttruth be told that is only reason I still play any of the games after what happened with the end of 3 but I still do cause of SHEPARD and crew and changing the formula of mass effect with harm this series more than the crap ending ever could


If Mass Effect can't survive without Shepard, Mass Effect needs to die,

and that I really don't want to see happen cause its the most interesting universe yet but it would not be the same if shepard isn't in it

#181
von uber

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Does anyone know why they removed the option to holster your weapon in ME3?

#182
Guest_starlitegirlx_*

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Invisible Man wrote...

I kept getting logged out every time I clicked something (I'm a tad annoyed).

I actually liked the fact that shepard was a known figure among the alliance military & by humans in general (or so it seemed). it was a nice break from the build your reputation from nothing approach that I've done a little too often as of late. and I wouldn't mind something similar again, though I think several background selections from both military & non-military sources would work better. I had some other thing to add though I can't recall. it was a very nice post when I first tried to post it. *sigh*


I think that would be great. And if you could have a choice of any of the races we've played in MP would be great as well. Human, Asari, Turian, Salarian would be great. Playing a spectre again might be nice. You are on a mission of some sort. Could last a game or multiple games. I think giving us a choice of those three if it's not post reaper would be most logical as krogans and quarians and even batarians were still outcasts to varying degrees. Geth were the enemy. And everyone else was not really part of much in the game and kept to themselves (like drell and volus). Classes could be designed similar to how certain races were placed in different classes. Humans were in all but salarians were infiltrators and engineers. Asari were in most classes. Turians were everything but biotics and vanguards I think. Each class would have the same powers but certain races could only be played as certain classes.

Modifié par starlitegirlx, 23 février 2014 - 01:32 .


#183
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von uber wrote...

Does anyone know why they removed the option to holster your weapon in ME3?


Apparently it's a memory loss thing...

www.ign.com/boards/threads/mass-effect-3-no-holster-weapon-mechanic.250051328/

#184
von uber

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Memory loss my arse. If arma3 can load a 200km2 island into memory whilst tabulating a fight between a 1000 a.i, bioware can bloody well holster a weapon.
My pc has 16gb of ram and a dedicated games ssd. It can handle holstering a weapon.
Not being able to in me3 really vexes me immensely.

#185
AlanC9

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Your PC wasn't the problem.

Modifié par AlanC9, 23 février 2014 - 03:03 .


#186
Degs29

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AlanC9 wrote...

darthoptimus003 wrote...

I also haven't been on here in awhile and all I can say is that bioware needs to look at what happened to the halo franchise they did 3 games with out the master chief and it almost sank the franchise because he is what made the whole series then look at halo 4 they brought him back and the game broke sales records
shepard and crew is the face for mass effect heck ttruth be told that is only reason I still play any of the games after what happened with the end of 3 but I still do cause of SHEPARD and crew and changing the formula of mass effect with harm this series more than the crap ending ever could


If Mass Effect can't survive without Shepard, Mass Effect needs to die,


I think the Mass Effect universe is strong enough to survive Shepard's departure, I just don't think it's time to end Shepard's story.  But, I think the characters and Shepard's story that made Mass Effect such a great success.  I'm far more interested in continuing Shepard's story than starting someone else's.  One more trilogy with Shepard would make my...decade I guess.

#187
TurianRebel212

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SwobyJ wrote...

JonathonPR wrote...

Whoever is heading up the next Mass Effect should get a list of works(books, shows, movies, games, etc.) that inspired the original team in the first place. Watch the top episodes of the Star Trek series, Babylon 5, StarGate. The technology books for table top role playing games. Gurps, C'thulhutech, Traveller, Shadowrun, and maybe a few others.


...Hyperion..

Drew. K stated Hyperion was a major influence in writing ME1 and ME2. 

#188
marcelo caldas

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JonathonPR wrote...

Whoever is heading up the next Mass Effect should get a list of works(books, shows, movies, games, etc.) that inspired the original team in the first place. Watch the top episodes of the Star Trek series, Babylon 5, StarGate. The technology books for table top role playing games. Gurps, C'thulhutech, Traveller, Shadowrun, and maybe a few others.


Batlestar Galactica

#189
marcelo caldas

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starlitegirlx wrote...

von uber wrote...

Does anyone know why they removed the option to holster your weapon in ME3?


Apparently it's a memory loss thing...

www.ign.com/boards/threads/mass-effect-3-no-holster-weapon-mechanic.250051328/


It is way deeper than that.
It is only a hint/clue of the problem, ME3 is barely a RPG, it even has modes where there are no decisions.
you have your gun when you need to shoot, even with infinite ammo at the end, enemy hords repeating the same guys over and over, etc.
The crucible was an easy way out solution to the storyline, they cut interaction with squadies, I think the main goal was MP, its desing shaped the SP.

Modifié par caldas, 23 février 2014 - 04:10 .


#190
Guest_starlitegirlx_*

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caldas wrote...

starlitegirlx wrote...

von uber wrote...

Does anyone know why they removed the option to holster your weapon in ME3?


Apparently it's a memory loss thing...

www.ign.com/boards/threads/mass-effect-3-no-holster-weapon-mechanic.250051328/


It is way deeper than that.
It is only a hint/clue of the problem, ME3 is barely a RPG, it even has modes where there are no decisions.
you have your gun when you need to shoot, even with infinite ammo at the end, enemy hords repeating the same guys over and over, etc.
The crucible was an easy way out solution to the storyline, they cut interaction with squadies, I think the main goal was MP, its desing shaped the SP.


All of this is so true. It's only moderately still an RPG. I do like the MP, playing right now as a matter of fact. But it got very mainstream oriented for hardcore gamers and the story was still good with most character devleopment while otherwise, utterly insane.

#191
AlanC9

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caldas wrote...

starlitegirlx wrote...

von uber wrote...
Does anyone know why they removed the option to holster your weapon in ME3?

Apparently it's a memory loss thing...

www.ign.com/boards/threads/mass-effect-3-no-holster-weapon-mechanic.250051328/

It is way deeper than that.
It is only a hint/clue of the problem, ME3 is barely a RPG, it even has modes where there are no decisions.
you have your gun when you need to shoot, even with infinite ammo at the end, enemy hords repeating the same guys over and over, etc.
The crucible was an easy way out solution to the storyline, they cut interaction with squadies, I think the main goal was MP, its desing shaped the SP.


What does this have to do with weapon holstering?

#192
TurianRebel212

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Weapon Holstering is of greater importance than narrative cohesion and QA testing in my opinion.


Would pay day 1 DLC for a "weapon holstering" pack.

#193
Guest_starlitegirlx_*

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TurianRebel212 wrote...

Weapon Holstering is of greater importance than narrative cohesion and QA testing in my opinion.


Would pay day 1 DLC for a "weapon holstering" pack.


Based on the narrative cohesion that we got on this last one. Yes, let's make those weapon holstering issues a priority. Might actually improve the story.:lol:

#194
marcelo caldas

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starlitegirlx wrote...

TurianRebel212 wrote...

Weapon Holstering is of greater importance than narrative cohesion and QA testing in my opinion.


Would pay day 1 DLC for a "weapon holstering" pack.


Based on the narrative cohesion that we got on this last one. Yes, let's make those weapon holstering issues a priority. Might actually improve the story.:lol:


lol
agreed

#195
von uber

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AlanC9 wrote...

Your PC wasn't the problem.


It wasn't a problem for the xbox 360 back in 2007 or 2010 either.
And regardless, it would not have been beyond the wit of Bioware to enable it for the PC release. Especially as, for example, in leviathan you wander around with holstered weapons:

Image IPB

.. and the start of every section has you drawing the bleeding guns off your back.
It basically comes down to short cuts in development, (like having the default assault rifle/pistol in cutscenes), especially given that they managed it in the previous two games.

#196
marcelo caldas

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[quote]AlanC9 wrote...

[quote]caldas wrote...
[quote]starlitegirlx wrote...
[quote]von uber wrote...
[/quote]
[/quote]

What does this have to do with weapon holstering?

[/quote]
When I wrote it? Everything.
Now I'm not so sure.
I meant, MP game mechanics, where you doesn't need to holster, just run, roll and shoot, superseded SP.
We all agree the gameplay improved, I'm crediting it to MP, but the cost was to give away most RPG elements.
Omega felt like a MP run or Vanquish.

One thing  I'm worried about is that MP guys are in charge of ME4.
 

Modifié par caldas, 23 février 2014 - 12:42 .


#197
Iakus

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After ME3, why would anyone want Shepard back again?

#198
CroGamer002

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iakus wrote...

After ME3, why would anyone want Shepard back again?


As a statue?

Sure!


As a cameo?

Less he/she talks and does anything to preset canonical character, the better. The yes.


To play major part, be squadmate or even play as Shepard again?

Absolutely not!

#199
katamuro

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Mesina2 wrote...

iakus wrote...

After ME3, why would anyone want Shepard back again?


As a statue?

Sure!


As a cameo?

Less he/she talks and does anything to preset canonical character, the better. The yes.


To play major part, be squadmate or even play as Shepard again?

Absolutely not!


They could have only his voice, or hers voice, maybe simply as some legend. It has to be something vague. 

#200
ErikModi

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I think that people may discounting the potential of new systems when the think about a next Mass Effect.

For pretty much its entire existence, the PS3 has been woefully underutilized by developers, who have generally been making games that will work equally well on it and the 360. While I know zilch about the tech specs of the new-generation consoles, if they are actually improvements over the PS3/360, they have more space and processing power to handle a wider variety of issues.

With that having been said, the game could, at least theoretically, be designed with a basic framework for its story (who the characters are and what the conflict is), with imported saves keeping your decisions from previous games relevant to the new game. Starting with which ending you chose (and I agree, discount Refuse), the game would alter whether or not the Reapers, Geth, and other AIs are present (Destroy.) Of course, the Catalyst says that AIs will be made again, so even in a post-destroy ending, new AIs could come to be. A conflict in the new game could be a new AI species, and if you chose Destroy, the Geth are not around to take a "big brother" role to this new developing species, which may have unfortunate consequences. Characters can be included in the game and not used if their race was destroyed (Quarians, Krogan, etc.), and maps could be altered dramatically based on the decisions you made in the games (Synthesis ending, everything looks much higher tech and shinier than Destroy or Control.) Mass Effect 3 already did most of this basic groundwork, including all the squad members from ME2, but removing them as characters if they didn't survive the suicide mission.

The basic question is, are the next-generation consoles (and PCs with similar specs) able to run and coallate that vast amount of data, allowing a whole new Mass Effect universe to take shape based on an individual player's choices? I venture the answer to that question is yes. If that is the case, than a future Mass Effect game (not a sequel, as it wouldn't have the same plot or characters) could certainly follow based on what you've done.

The problem with that comes from cross-marketing. Novels, comic books, and other ancilliary stories essentially couldn't be told, because they would rely on a universe that is determined by the individual player. To me, this isn't necessarily a deal-breaker, as I rarely get involved with supplementary material anyway, and most companies only use it as a license to print money.