MASS EFFECT 4 General Discussion
#201
Posté 23 février 2014 - 05:52
#202
Posté 23 février 2014 - 07:15
katamuro wrote...
They could have only his voice, or hers voice, maybe simply as some legend. It has to be something vague.
That would be impossible, or bad writing, to make him/her a pure legend as Mass Effect is set in setting that sure as hell should have huge recorded documentation on who Shepard is.
#203
Posté 23 février 2014 - 07:16
Han Shot First wrote...
For those who think there can be no Mass Effect without Commander Shepard, google Star Trek: The Next Generation.
Or Star Trek Deep Space Nine.
Especially, Star Trek Deep Space Nine.
#204
Posté 23 février 2014 - 07:31
caldas wrote...
When I wrote it? Everything.
Now I'm not so sure.
I meant, MP game mechanics, where you doesn't need to holster, just run, roll and shoot, superseded SP.
We all agree the gameplay improved, I'm crediting it to MP, but the cost was to give away most RPG elements.
Omega felt like a MP run or Vanquish.
I think you're right about the mechanics, but not quite the way you think. ME3 has to load up a lot of combat stuff that the earlier games did not. Something had to go, and it was the holstering and noncombat walking animations.
Or you can believe that Brenon Holmes droped by that thread just to post lies in it....
#205
Posté 23 février 2014 - 09:49
Mesina2 wrote...
katamuro wrote...
They could have only his voice, or hers voice, maybe simply as some legend. It has to be something vague.
That would be impossible, or bad writing, to make him/her a pure legend as Mass Effect is set in setting that sure as hell should have huge recorded documentation on who Shepard is.
but how else do you do it without canonizing either Femshep or Manshep? It could be something like "shepard the great hero saved the galaxy from the reaper threat but the whereabouts of the great hero are unknown after the battle for Earth.".
#206
Posté 23 février 2014 - 10:06
#207
Posté 23 février 2014 - 11:24
von uber wrote...
@alanc9 the holstering animation is there (in reverse) and the non combat is too in leviathan.
But are those animations loaded at the same time as all the other animations? Haven't played Leviathan myself so I can't look.
What's your hypothesis here? Are you saying that Holmes was flat-out lying about it being a memory problem for ME3? If he wasn't lying, how was the problem suddenly soluble in Leviathan?
Here's the relevant post.
It's a runtime memory cost, not a disk space issue. You need those anims for the non-combat areas... so they're going to be on disk regardless.
In order to support exploration in the combat areas, you'd need to have all the anims loaded in memory... so that would be things like the 8-way walks, runs, incline anims, idles, idle twitches, male/female variant overrides, eye noise... etc.
All in all (iirc) it came out to around 2-4MB, which is relatively significant. Also, as you've guessed, yes - I'm referring to the main game (as well as the demo).
Modifié par AlanC9, 23 février 2014 - 11:29 .
#208
Posté 23 février 2014 - 11:35
In leviathan, running around the asteroid station you move with guns holstered. I think it is one of the few sections of the game where you move around in armour without your gun out. The screenshots below show a cutscene with weapons holstered:

And then you moving around the station with weapons holstered (this is the best one I got sadly).

So clearly it's not a lacking of the models not being able to move around with holstered weapons outside of cutscenes, and we already have the 'draw your weapon' animation at the start of every mission.
So an animation showing you holstering a weapon is just the mission start animation in reverse and then using the animations already existing as shown in the Leviathan DLC. And actually in the Omega DLC where you can move around Aria's bunker for example with weapons holstered.
Edit: another one to show it is ingame with weapons holstered.:
Modifié par von uber, 23 février 2014 - 11:38 .
#209
Posté 24 février 2014 - 12:24
to accually finish her story cause ME3 did not do it at alliakus wrote...
After ME3, why would anyone want Shepard back again?
she still has so much more story left in her it would be wrong not to finish it
"please tell me one more story of shepard"
"ok one more"
need I say more
why put that there if her story was over
#210
Posté 24 février 2014 - 12:39
um you realize that's total different rightMesina2 wrote...
Han Shot First wrote...
For those who think there can be no Mass Effect without Commander Shepard, google Star Trek: The Next Generation.
Or Star Trek Deep Space Nine.
Especially, Star Trek Deep Space Nine.
if you play a game like ME where you create you character then spend hrs upon hrs with said character its yours and you want to be able to see that character go futher in the universe it created
im a hugh star trek fan and I love all the series but that's the diffrince in watching TV and play an interactive game like ME hints why ME is an RPG
so yeah I hope shep returns its not mass effect without shep
#211
Posté 24 février 2014 - 12:52
#212
Posté 24 février 2014 - 01:05
You live in one, and die in two. You can die in all of them if you work at it.
#213
Posté 24 février 2014 - 03:01
ErikModi wrote...
I think that people may discounting the potential of new systems when the think about a next Mass Effect.
For pretty much its entire existence, the PS3 has been woefully underutilized by developers, who have generally been making games that will work equally well on it and the 360. While I know zilch about the tech specs of the new-generation consoles, if they are actually improvements over the PS3/360, they have more space and processing power to handle a wider variety of issues.
With that having been said, the game could, at least theoretically, be designed with a basic framework for its story (who the characters are and what the conflict is), with imported saves keeping your decisions from previous games relevant to the new game. Starting with which ending you chose (and I agree, discount Refuse), the game would alter whether or not the Reapers, Geth, and other AIs are present (Destroy.) Of course, the Catalyst says that AIs will be made again, so even in a post-destroy ending, new AIs could come to be. A conflict in the new game could be a new AI species, and if you chose Destroy, the Geth are not around to take a "big brother" role to this new developing species, which may have unfortunate consequences. Characters can be included in the game and not used if their race was destroyed (Quarians, Krogan, etc.), and maps could be altered dramatically based on the decisions you made in the games (Synthesis ending, everything looks much higher tech and shinier than Destroy or Control.) Mass Effect 3 already did most of this basic groundwork, including all the squad members from ME2, but removing them as characters if they didn't survive the suicide mission.
The basic question is, are the next-generation consoles (and PCs with similar specs) able to run and coallate that vast amount of data, allowing a whole new Mass Effect universe to take shape based on an individual player's choices? I venture the answer to that question is yes. If that is the case, than a future Mass Effect game (not a sequel, as it wouldn't have the same plot or characters) could certainly follow based on what you've done.
The problem with that comes from cross-marketing. Novels, comic books, and other ancilliary stories essentially couldn't be told, because they would rely on a universe that is determined by the individual player. To me, this isn't necessarily a deal-breaker, as I rarely get involved with supplementary material anyway, and most companies only use it as a license to print money.
This is exactly what they will do imo, as it pretty much mimics what is being done with DA inquisition, and we know the two games are supposed to have a ton of similarities. Basically you will either use your existing save file, or set up your own canon before playing. As far as the number of decisions, that will likely be handled similarly to what DA inquisition is doing with the whole Dragon's Keep thing (cloud based).
Now I will say that DA doesn't have decisions that are quite as impactful as ME, but I figure they will find a way to work that out somehow.
It's either that or an alternate timeline set before major events, similar to what was done with the Star Trek franchise (the whole "worm hole" thing).
Modifié par malikstarks2, 24 février 2014 - 03:07 .
#214
Posté 24 février 2014 - 07:20
darthoptimus003 wrote...
um you realize that's total different rightMesina2 wrote...
Han Shot First wrote...
For those who think there can be no Mass Effect without Commander Shepard, google Star Trek: The Next Generation.
Or Star Trek Deep Space Nine.
Especially, Star Trek Deep Space Nine.
if you play a game like ME where you create you character then spend hrs upon hrs with said character its yours and you want to be able to see that character go futher in the universe it created
im a hugh star trek fan and I love all the series but that's the diffrince in watching TV and play an interactive game like ME hints why ME is an RPG
so yeah I hope shep returns its not mass effect without shep
I get that you spent hours upon hours playing through Shepard's story and became attached to that character and his or her companions. But how exactly would that be different in a sequel with a new protagonist? Just like the first Mass Effect game, you'd get to create a new character and then spend hours upon hours playing through the game with that character and exploring his or her companions' stories. Assuming the next game is at least of similar quality, what would prevent you from not getting equally invested in the new protagonist and the new hero's squad?
There also is a similarity between what you are saying and Star Trek: The Next Generation. When ST:TNG first came out there were many fans of the original series and movies, who declared there could be no Star Trek without Kirk and Spock and Scottie. Fast forward a few decades and now Picard and Riker and Worf are just beloved within that fandom.
#215
Posté 24 février 2014 - 07:33
Han Shot First wrote...
darthoptimus003 wrote...
um you realize that's total different rightMesina2 wrote...
Han Shot First wrote...
For those who think there can be no Mass Effect without Commander Shepard, google Star Trek: The Next Generation.
Or Star Trek Deep Space Nine.
Especially, Star Trek Deep Space Nine.
if you play a game like ME where you create you character then spend hrs upon hrs with said character its yours and you want to be able to see that character go futher in the universe it created
im a hugh star trek fan and I love all the series but that's the diffrince in watching TV and play an interactive game like ME hints why ME is an RPG
so yeah I hope shep returns its not mass effect without shep
I get that you spent hours upon hours playing through Shepard's story and became attached to that character and his or her companions. But how exactly would that be different in a sequel with a new protagonist? Just like the first Mass Effect game, you'd get to create a new character and then spend hours upon hours playing through the game with that character and exploring his or her companions' stories. Assuming the next game is at least of similar quality, what would prevent you from not getting equally invested in the new protagonist and the new hero's squad?
There also is a similarity between what you are saying and Star Trek: The Next Generation. When ST:TNG first came out there were many fans of the original series and movies, who declared there could be no Star Trek without Kirk and Spock and Scottie. Fast forward a few decades and now Picard and Riker and Worf are just beloved within that fandom.
I've been a trekkie form about the first time i watched an episode (think it was TNG: best of both worlds btw), and I don't think I've picked my preferred crew, I guess I like them all, even tos.
Modifié par Invisible Man, 24 février 2014 - 07:34 .
#216
Posté 24 février 2014 - 08:23
While we have had recurring character's before in games, thpse tend to be action games where the character is only there to establish plot points and act as a vehicle to carry out player actions.
RPG's that have had recurring characters tend to also follow the action rather than the character the action is happening to. Yet it is rare that the same character will appear in sequel's.
While having a new character in place of Shepard is now neccessary since they killed him off to make way for the need of a new one, I'd hate to think that BW would then kill that character off again to pander to this idea that every new game release needs a new character. It remains one of my greatest disappointments that in the DA saga we did not keep the same character that I as a player has an affinity towards.
And since they bring it up above...... fer cruds sake..... Don't google Voyager!
Modifié par Redbelle, 24 février 2014 - 08:24 .
#217
Posté 24 février 2014 - 06:00
#218
Posté 24 février 2014 - 06:06
Han Shot First wrote...
You don't necessarily have to kill off a protagonist to introduce a new one in a sequel. You just jump forward far enough in the timeline that no one will ask where that earlier protagonist is. You set it far enough forward that the old protagonist, even if he survived, would have long since died of natural causes. It is an easy out for devs if they don't want to bring the old hero back in the sequel, and the setting on the timeline would prevent most people from complaining about a lack of a cameo.
If only KOTOR II had ultimately done this. Of course they had no way of knowing how unsatisfying that whole "Revan and Exile at the end of space" thread was going to turn out.
#219
Posté 25 février 2014 - 02:21
ME4 could open with Commander (now Admiral) Shepard narrating. Either as a Reaper AI Shepard (Control), or alive and well Shepard (Destroy). For those that killed their Shepard (Synthesis), it could be a random old squad mate narration.
#220
Posté 25 février 2014 - 04:49
we know, it's the stupid endings that screwed up everything for any possibility of continuing Shepard's story.
It's not like Bio ever wanted to do more Shepard, though. I suppose the endings might make not bringing him back easier for them, but would we really want Shepard brought back by people who don't want him back?
#221
Posté 25 février 2014 - 04:55
^
Heh, Shepard becomes Conrad Verner V2.0
#222
Posté 25 février 2014 - 05:09
It's not like Bio ever wanted to do more Shepard, though. I suppose the endings might make not bringing him back easier for them, but would we really want Shepard brought back by people who don't want him back?
Honestly, it seemed to me that when EA changed the timetable and moved up their release date, certain team members said "Screw it, we'll just trash the whole galaxy. If those bastards care about nothing but their balance sheets, let's see how they like it when this entire franchise gets covered in diesel and lit on fire. That'll show 'em!"
That's why I always thought the "artistic integrity" shtick was so hilarious. It's also why I am perfectly happy for the franchise to be handed over to a new team at Montreal. Let Mac write his Cerberus comics, he clearly doesn't want to write any more games in the MEU.
It amuses me sometimes to think about how EA corporate must have reacted when they found out what had been done to Mass Effect 3. I don't know who any of the EA suits are, so I just imagine Balmer finding out that 343 had killed off the Master Chief and tried to trash the possibility of Halo sequels. I'll bet some middle aged gentlemen used some very colorful metaphors.
#223
Posté 25 février 2014 - 05:11
If this new forum is any sign, then ME4 is going to hurt my eyes.
Damn, it's bright.
Biowar! Y U NO give us custom display settings!? ![]()
#224
Posté 25 février 2014 - 05:19
Yeah, I preferred the "You can have any color you like, as long as it's black" option. This is a little to bright for my tastes. At least tone it down to a gray color.
As for custom display settings, the only thing you can do is change the background image. Too bad you only have 5 options. But meh.
#225
Posté 25 février 2014 - 05:40
I just re found this post by Yanick Roy who's heading up the Next ME. Its from 11 months ago in thread abt why ME4 is not ME4. Lol! but yeah. I posted in another thread today, but thought it should be here too.
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What Chris is saying is that thinking of the next Mass Effect game as Mass Effect 4 would imply a certain linearity, a straight evolution of the gameplay and story of the first three games. But because we are switching to a new engine and need to rebuild a bunch of game systems, we have an opportunity to rethink how we want these systems to be going forward instead of just inheriting them from the previous games. Story-wise, the arc of the first trilogy has also been concluded, and what we will do is tell a new story set in the Mass Effect universe. That doesn’t mean that events of the first three games and the choices you made won’t get recognized, but they likely won’t be what this new story will focus on.
"That doesn't mean that the events of the first three games and the choices you made won't get recognized". That statement is obviously telling us that we are going to get a sequel? If the choices we made are going to be recognized then to be recognized it would have to be after the events of Shepards time? This discredits Prequel, Alternate Timeline, and in the same time as Shepard. Since the game is GOING to recognize Shepards story it will have to happen post-Shepard. Is this not true?





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