I thought atlas's couldn't sync-kill armored enemies? And how did you pull off the banshee syncing a pyro? Whatever skill it was I'll use it!N7didacus wrote...
I've had an Atlas sync kill a Dragoon and on my TSE plat solo a Banshee grabbed a hacked Pyro, which was fkn lol.
Question about sabotaged atlas's
#26
Posté 08 janvier 2014 - 07:30
#27
Posté 08 janvier 2014 - 07:37
Idk I saw the Atlas sync kill animation and next thing I saw on killfeed was didacuscarr [Atlas] Dragoon and in my solo I just sabotaged a Pyro, heard the Banshee sync kill sound and next thing on killfeed I saw was didacuscarr [Sabotage] Geth Pyro.smeckie wrote...
I thought atlas's couldn't sync-kill armored enemies? And how did you pull off the banshee syncing a pyro? Whatever skill it was I'll use it!N7didacus wrote...
I've had an Atlas sync kill a Dragoon and on my TSE plat solo a Banshee grabbed a hacked Pyro, which was fkn lol.
#28
Posté 08 janvier 2014 - 08:06
I'm pretty sure armored enemies don't animate properly, but are effected, in my experience they stand there and just fall over dead when the sync killer finishes their animation, similar to how dragoons aren't lifted by jug melee, but are immobilized by itN7didacus wrote...
Idk I saw the Atlas sync kill animation and next thing I saw on killfeed was didacuscarr [Atlas] Dragoon and in my solo I just sabotaged a Pyro, heard the Banshee sync kill sound and next thing on killfeed I saw was didacuscarr [Sabotage] Geth Pyro.smeckie wrote...
I thought atlas's couldn't sync-kill armored enemies? And how did you pull off the banshee syncing a pyro? Whatever skill it was I'll use it!N7didacus wrote...
I've had an Atlas sync kill a Dragoon and on my TSE plat solo a Banshee grabbed a hacked Pyro, which was fkn lol.
#29
Posté 08 janvier 2014 - 08:09
#30
Posté 11 juillet 2014 - 09:17
Oh, if only Domination was also available; its like "Sabotage" but for organic targets.
Considering how its only available if you get the Leviathan DLC, I figure all a MP character needs is one of those Apples of Eden Leviathan spheres in order to temporarily commandeer a Phantom or Banshee.
#31
Posté 11 juillet 2014 - 09:41
#32
Posté 11 juillet 2014 - 09:43
Yet another opportunity missed by Biovar. It literally could have been the exact same power as Sabotage, just with the Organic/Synthetic immunity reversed.
- Creator Limbs aime ceci
#33
Posté 11 juillet 2014 - 09:45
They could have placed Dominate in multiplayer by giving us an Ardat-Yakshi mercenary character. From a story perspective she would only need to have been born outside of Asari space (like the Terminus systems) or have fled the forced isolation for her genetic condition. In all it is no less rare than the Awakened Collector, the Alliance's EVA units, or the Volus who can stare down an Atlas and take no damage.Oh, if only Domination was also available; its like "Sabotage" but for organic targets.
Considering how its only available if you get the Leviathan DLC, I figure all a MP character needs is one of thoseApples of EdenLeviathan spheres in order to temporarily commandeer a Phantom or Banshee.
They likely did not introduce Dominate because of how imbalanced organic enemies are compared to other units within each faction, whereas the geth mid-tier units are all equally deadly. A Phantom is far deadlier than a Nemesis--yet a Geth Rocket Trooper, Geth Hunter, and Geth Pyro all have comparable killing ability. There is also the matter of organic boss enemies (Banshees) being immune to it and not having an adequate way of communicating that to a player---in fact I still to this day see people trying to use Stasis on Brutes despite the text of power explaining its null effect on armor.
They also nerfed the Hacking aspect of Sabotage very early on--and simultaneously slightly nerfed Stasis in terms of the recharge time and range of targets (i.e. added more armored enemies). Basically they realized that crowd control powers can break the game in those early days, and so they made it more difficult to utilize them exclusively in lieu if your other powers. In that scenario I do not see Dominate getting much favorable treatment if it ever had been included
#34
Posté 11 juillet 2014 - 09:51
Dominate had a gnarly 30% damage from all sources debuff in rank 6. Good sheit
#35
Posté 12 juillet 2014 - 04:22
Didn't it have a really obscene cooldown, or am I confusing it with Flare (the Bonus Power you get from Aria/Omega DLC)?
#36
Posté 12 juillet 2014 - 05:48
Could you imagine if we had dominate in mp, all of the sync kills
Yeah, would have been awesome.
But did't BW say Dominate would be super OP or something? I neve understood why it can't just be "Sabotage for organics".
#37
Posté 12 juillet 2014 - 11:57
Didn't it have a really obscene cooldown, or am I confusing it with Flare (the Bonus Power you get from Aria/Omega DLC)?
Why do you care about that? It would have been put on an infiltrator anyway. All the cool powers are on infiltrators XD
#38
Posté 12 juillet 2014 - 12:29
I finally got my first sabotaged atlas sync kill just a few days ago. Unfortunately it wasn't on a phantom, but it did pick up a slippery nemesis. It made me tear up a bit it was so beautiful.
#39
Posté 12 juillet 2014 - 12:30
Going back to the Atlas,Is it possible for the glass on one to be smashed ? and what weapons do we need to do it ,ive been pulverizing the glass on atlases with no effect of smashizum ,
Also what weapons does the smash effect if any? in multiplayer,
#40
Posté 12 juillet 2014 - 01:16
Going back to the Atlas,Is it possible for the glass on one to be smashed ? and what weapons do we need to do it ,ive been pulverizing the glass on atlases with no effect of smashizum ,
Also what weapons does the smash effect if any? in multiplayer,
The canopy cannot be smashed in Multiplayer.
#41
Posté 12 juillet 2014 - 01:19
#42
Posté 12 juillet 2014 - 01:38
....
Regarding the OP, I'm fairly sure they do the same damage to enemies as they would to you. They will do 50% more when sabotaged if you've selected the Berserk option (6a). Nobody ever does that though.
Don't use sabo characters much; why not pick Berserk option?
#43
Posté 12 juillet 2014 - 02:04
I always pick Berserk.
You people need to be more selfish - screw tech damage for the whole team, I want my hacked robots to kill shit faster.
- T41rdEye et smeckie aiment ceci
#44
Posté 12 juillet 2014 - 02:20
yeah and turretts to kill evry mo fo
#45
Posté 12 juillet 2014 - 03:21
Tech Vulnerability is a 1.5x damage boost to:Don't use sabo characters much; why not pick Berserk option?
Its own backfire.
Its own explosive back
Any tech combo
Heavy Melee attacks of many kits including quarians, armigers, geth, and the tech earth kits
...giving you a unique effect relevant vs all factions
Berserk's perks werk vs metal jerks, meaning 1.3 factions. And primes and atlases only get it for three seconds and the atlas frequently ignores it all together due to its missile animation.
#46
Posté 12 juillet 2014 - 04:30
No way sabotage hacked enemies get a dmg boost from Tac-Cloak. But I just have to ask for someone to confirm this for some reason? Maybe an epeen post count reason?
#47
Posté 12 juillet 2014 - 05:55
what is epeen post count
#48
Posté 12 juillet 2014 - 06:02
You can trust me, because I always check my facts before posting nonsense to forums.
#49
Posté 12 juillet 2014 - 07:09
Yes, boogie is teaching us all about epeen post counts.
#50
Posté 12 juillet 2014 - 07:14
Can a sabotaged atlas sync-kill other enemies? And if so what about pyro's? Also is there a damage decrease to other enemies it attacks compared to the damage it can deal to me when it's not sabotaged.
Yes he can. It's a rare occasion when it happens. I have seen him sync kill a phantom (although granted a friend's death made it possible as it gave the atlas enough time to do the check then kill her), I'm sure if he can sync a phantom then he can sync a pyro. It has to be perfectly timed I'm afraid.





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