Hi,
I have an area that is supposed to have no day-nights-cycles. In the toolset I set the areas properties to "always night". When the area is loaded in the game it is displayed correctly as night, regardless the time, I believe. However when time goes by and the time reaches the hour that is supposed to bring daylight, it changes to day. Is this a known problem? Can it be fixed? I'm using Celios-Day-Night as the skyset - could that be a problem somehow?
Thank you
Simon
Night-only-area changing to day
Débuté par
Tolkiens Padawan
, janv. 08 2014 11:21
#1
Posté 08 janvier 2014 - 11:21
#2
Posté 09 janvier 2014 - 08:40
I cannot duplicate this. The ambient lighting always remains Always Night.
My only suggestion is that there might be placeables in the area that are scripted to illuminate at certain times?
Or are you talking about the skybox changing when day comes? If so, a skybox will change based on DAY/NIGHT cycles if you're in the area.
The moment you exit and enter the area again, the skybox will default back to its NIGHT transition.
EDIT: Additionally, to circumvent this issue, you can copy the skybox you're using and rename it, adding it to your skyboxes.2da file. For each DAWN, DAY, DUSK and NIGHT entry, use the same NIGHT skybox name you renamed it to.
FP!
My only suggestion is that there might be placeables in the area that are scripted to illuminate at certain times?
Or are you talking about the skybox changing when day comes? If so, a skybox will change based on DAY/NIGHT cycles if you're in the area.
The moment you exit and enter the area again, the skybox will default back to its NIGHT transition.
EDIT: Additionally, to circumvent this issue, you can copy the skybox you're using and rename it, adding it to your skyboxes.2da file. For each DAWN, DAY, DUSK and NIGHT entry, use the same NIGHT skybox name you renamed it to.
FP!
Modifié par Fester Pot, 09 janvier 2014 - 09:57 .
#3
Posté 14 janvier 2014 - 01:31
The 2da-solution worked. Thank you very much.
#4
Posté 16 janvier 2014 - 05:12
No problem! Glad you got the ambient atmosphere you're looking for.
FP!
FP!





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