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The Easting Reach: A NWN1 Persistent World


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#26
Solena_Salafiel

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Dear everyone,

We have launched!

 

Thank you for all your positive feedback and reviews.

It has been a little over a year since this project began as little more than a labour of love among a few friends; sharing common dreams, hopes and aspirations for a slice of Forgotten Realms that we could call home.

So it is with pleasure and pride that we present to you The Easting Reach fully playable and ready to welcome your characters as they journey to this insular nation that time has nearly forgotten.

We ask that you forgive any shortcomings that you may find along the way, for such is the scope of this project. If you find a bug or a problem, please post it on the forums where it will be infinitely helpful for the team in resolving it.

For all other information regarding the server before you play, they can be found on the forum.

Work on the module will continue long after the server launch date, so do expect changes and improvements even after we have gone live.

See you in Impiltur!  


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#27
RagnarH

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I'll be checking it out soon.



#28
Blatob

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The server is running 24/7 with updates made on weekly basis. Fell free to drop by and take a look.



#29
rolaskatox

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I've been playing on this server for a few days, and so far my stay has been excellent. The player base is very, tight knit. It's definitely a clique, but the difference between this and other servers is that it is incredibly inclusive. I was welcomed immediately. The player base is so kind and outgoing and approachable. You can tell that they all have a great sense of humor. There aren't any crazy rules. It's a very relaxed environment. There is OOC, and there is no rule on the amount of OOC, simply because there doesn't need to be one. Everyone there is dedicated to roleplay and it shows. I've yet to participate in a DM event, although I can't imagine it would be anything but stellar based on the player base. Everyone is very authentic in their characters. I've yet to see any Mary Sues, or encounter a single argument. I haven't seen any favoritism. I've seen lovingly crafted areas, quality roleplay, an authentic, immersive environment, and an extremely welcoming playerbase. I feel very at home. The second I joined, I received several welcome tells and offers for roleplay. They make me feel right at home. 



#30
Fergoose

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As an ex-team member I can only imagine that your feedback is greatly welcomed Rolaskatox and I'm glad TER left you feeling motivated enough to make your first post here about us - your cheque is in the post! :P

 

I'm actually posting a reply just to manage expectations. The guys that run and play at TER are pretty much normal folk with normal personality traits.

 

- There will and have been heated debates and disagreements that have turned sour.

- There will and have been play and RP styles that may not be to everyone's liking.

- There will and have been customised settings that will not be to your preference.

- The number of players and level of DM coverage will ebb and flow due to a variety of external factors.

- There will be bugs, spikes in difficulty and gremlins.

 

We are not the promised land! We try our best and I think the current team's best is pretty darn good.

 

I know you meant no offence, but I have to add that while some of the player base is close, friendly and enjoy each other's company I can say without fear of contradiction that it is not a clique - the team have admitted Assistant DMs (and more senior staff) from different server (and indeed gaming) backgrounds etc. There are numerous players who are, as you suggest, very inclusive and receptive to new players and characters. Despite our myriad flaws and human failings, being unwelcoming to new players out of some sense of "clique" culture, isn't one of them.  I myself tonight met some new players, stuck my nose into their IC business and by the end of the RP session my character ended up signing a contract of employment with their group.

 

 

EDIT: I'd also add that while there may not be a hard and fast rule about OOC, there are both OOC and IC areas in the server. In the IC ones the main goal is very much roleplaying your character although even a po-faced grump like myself will dip into the odd OOC remark.



#31
FarLandSeeker

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Here's my two cents on this one. Came in fresh but I'm feeling disillusioned at the time of writing, as I'm sure you will notice. ^_^

 

The module is beautifully designed and crafted. The haks are used to great effect. The layout is quite well thought out and it operates as a spider webbing out from a village hub with a city nearby. Dungeons are spread around offering challenging encounters though coin is scarce so you have to party up. I had a strong character and proceeded carefully but the healing vials are expensive and loot just doesn't seem to cover it.

 

The problem here is that a big portion of the player base seems to be made up of the people involved in making and running the server. It's their sand box and you feel more like a grudgingly tolerated guest than a valued player. It's up to you to prove yourself worthy and fit yourself nicely into their play time. It's a cliche, basically. Rather than spontaneous adventures, the entire server gathers together to form one group, explore a cave and then divide the loot at the end. The server is designed in such a way that you have to adventure with the cliche and soloing is difficult due to the cost of healing and small amounts of loot. There may be dungeons designed for soloing but as a new player, I wasn't able to find one.

 

That's not necessarily a bad thing but it relies heavily on how friendly the player/character base is. It means that you have to bend over backwards to tolerate the established characters even if they're insulting your character. There's not much room to be picky about who you chose to adventure with either. I felt disrespected as both player and character, being greeted with "That's a big sword, it matches your boobs". Now, I'm not a feminist but when you make a fully clothed character and are greeted in this way and you're playing a sort of character who'd not tolerate being dishonored, you'd want to punch them in the teeth and certainly not want to travel with them. My character was good aligned so she decided to rise above it and simply walk away. However, since the server is a cliche and it's designed in such a way, you kind of have to party up with these guys regardless.. unless you want to try it alone which as I said, just doesn't really work.

 

Later, I entered into the server group and we adventured with me staying back as I was the lower level. Things went very slowly and carefully and after hours past of trying to help but mostly just watching them kill goblins, a group of enemies spawned right on top of me and my character was killed.. while I was briefly looking away from my monitor. It was late, my character was dead, I was disillusioned, I "ughed" and I quit.

 

The next day I asked someone if it was possible to raise back to life and I didn't get a straight answer. Again, it felt like I was just an unwanted burden, tolerated but unwelcome. I was questioned as to why I logged off and that I might not be told how to respawn because of that.. I had to look through the journals instead. Why he couldn't have just been helpful and given me a straight answer? I assume it was because I wasn't worth it. I asked for clarification and didn't get a response. That's the real issue I have here, you're treated like a second class citizen until you've presumably proved yourself worthy. I didn't want to lower myself to that, I wanted to be myself and forge my own heroic path for my character. Here you're supervised and judged by the very players you're playing with and the server itself is designed to force you into relying on them. Basic questions will not be answered if you aren't following their expectations.

 

I didn't feel like there was any room for me as a player or a character.. at least not until I had presumably dedicated more time to the server and become a known face. But, I ask myself.. why should I invest my time in a place that doesn't even seem to want me?

 

My review will probably be refuted by the current cliche of players on the server. But isn't it the point, that one voice can so easily be drowned out by the many? All I can do is to share my experience here.

 

So, I say check it out and make up your own mind if it's the place for you or not, but don't tolerate them treating you like you're dirt. There are alternatives out there.

 

<3



#32
Blatob

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Thank you for your view of the server. I am also very sorry that you have such experience. Please bear with me, since I'm not native English speaker. You are perfectly right regrading how the verbal incident happened. However, bear in mind that some characters are jerks, including that one, which hardly represents the server PC base. I again must stress that the communication was done  strictly IC, not in tell or OOC. TER is mature server regarding the language and characters can expect certain level of verbal tossing if they happen to walk on more unsavory characters - and there will always be one or two of those. Of course, we do not condone other activities considered to be adult. In any occasion, including that one, the player who finds the reaction offending can simply express that through OOC, PM, tell or report the incident to admin, with the log and/or screenshot.

 

The server was created for party play, though there are some dungeons made specifically for level 1 single characters. Adventuring is considered to be very dangerous occupation and has many risks. Do not expect easy way through the dungeons. 

 

Staff members do, indeed, have their own characters, most of them several PCs of varied levels. They do team up on occasions, like  in that specific case. However, it is mostly done if the PCs have proposed the adventure in more dangerous regions of the server, as was the case in question.

 

All new players are welcomed upon logging  and asked if they have any questions regarding the server. We see this as a common courtesy. We include new players in rp and adventure, though it has certain limitations - parties might be already in dungeons upon player's log in, for instance. However, the brand new PC is greeted as just another unknown  character, even if it is played by team member. If any incident  occurs, as in PC death or disappearing, we would like to know what lead to that, in player's opinion. Misplaced spawn, lag, broken connection...



#33
Fergoose

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Hi Farlandseeker. I'm sorry to hear you had some bad experiences. I am not a team member but may be considered historically very much aligned to them. The server does have an issue whereby there is a trend towards server wide parties fuelled by tells between players. I strongly suspect that in the majority of times the motivation for this is entirely open and positive (i.e. lets be inclusive on this adventure and try and get it up and running quickly) and it certainly makes sense to use it to try and accomodate players that you know have very limited play times.

 

However, it is not something I am supportive of or involve myself in and think it can contribute to some of the perceptions you are raising (although I think you are being a bit ungenerous with your language). If there are six players online, I log on and they are going on an adventure then most assuredly they do not require a seventh to join them (me). So I shall wait for an eighth or ninth player to log on and hopefully seek them out using the player locator. I also consider it a bit of a no-no if I log on and there are one or two characters out there not in a party, to then OOC interact via tells and join up with a dungeon party that is in progress, when there are RP alternatives that don't involve metagaming. There are no hard and fast rules on that, but it's just personal preference.

 

I basically summarised it in this post last month as being potentially unwelcoming as (square brackets added for context):

 

 

 

ii) Larger parties

Covered in part elsewhere above in terms of the impact on RP, so I'll not rehash that. I'd only add I generally think the culture of "server parties" is similarly not always the ideal either in terms of dungeoneering or in terms of being welcoming to others logging onto a server. Particularly if the server has 6+ characters online at the start of a usual peak period of activity. You are the 6th or 7th to log on? Why not just hang fire for 5 mins [rather rush to join something that is already underway]. There'll be other players along soon enough and other adventures to be had. The next oncoming player can @locate and see that not all other characters are out in the wilderness [that they can potentially meet up with].

 

And yeah, one of Blatob's character's is foul mouthed oaf. True, it can be hard to separate the player from the character using that description, but I'm sure his leering will have been entirely IC. :)

 

If you hit -10HP and feel it was unjust then take screenprints of your chat log and explain the scenario prior to your death. If having to go AFK in a dungeon it is always wisest to log off and yes, pesky foes don't always spawn infront of a party. The crafty blighters might take an alternative route and try and attack the flanks or rear of a party. We also have a @afk command that will help notify other members of the party that you are not at your keyboard (and that therefore proceeding in a dungeon might cause problems). I hope you try us out again, but if not, I wish you well in finding a place that is more to your liking.

 

Fergoose

 

EDIT: And blatob is right that some members of the team will often intentionally OOC team up to take on a dungeon that is new or hasn't been thoroughly tested. This is so that if any bugs or difficulty spikes are found (that need to be ironed out) then more experienced members of the team will be the first to encounter this and can take a decision on granting a raise in the event of something unintentional in a dungeon causing a character to hit -10HP. I don't know if that was the case in the example you mention, but you may see a "clique" from time to time, but really it is just team members going out on dungeon test.


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#34
icywind1980

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FarLandSeeker, thank you for your honest and thorough review of this server. I enjoy reading constructive criticism, and use it in making decisions as to where to play.


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#35
rolaskatox

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I stopped reading at "Well I'm no feminist.."



#36
Blatob

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A year after the beta phase, TER is still developing. Server is live, 24/7, low level (currently up to 8th level), low magic PW. The player base is both from US and EU and the new dungeons and areas are added on weekly and biweekly basis. We had several major updates, both in scripts and areas, recently. Forum is located on http://eastingreach....s.org/index.php

 

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Sarshel, the main city of the server.

 

 

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Vlasta, remote village in the Earthspurs.

 

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Hamlet of Midrikaul and Vlasta bog.

 

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Outentown.



#37
Tarashon

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Lovely screenie series, and looks like you guys are putting some effort into atmosphere in building this server :)

 

/tara



#38
Blatob

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Thank you. We give our best to take the all we can, both script and build wise, from the old engine. :) 



#39
Tonden_Ockay

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Question

 

Is all or most of the vegetation in these screenshots part of the tileset or just lots of placeables? 

 

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#40
Blatob

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Hello.

 

Lots and lots of placeables, I'm afraid :). OC and CEP, both, with wearied Z axis values.



#41
Blatob

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The server is on line 24/7 and is updated on weekly and biweekly basis with the new areas, dungeons included.

 

Forum address is http://eastingreach....rg.uk/index.php

 

Server address is draugr.tomb.org.uk



#42
CuttyWren

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I checked it out a while ago. Nice place, especially if you're into the limited death and low level scene. Watch your neck.