CosmicGnosis wrote...
Yes, but it still feels wrong. I know that shouldn't matter, but in a story, it does.
Ah. Well then... can't help with that. Sorry!
According to Casey Hudson, he just wanted the ending to make players think about these things without actually making a statement.
That seems to be the typical approach with BioWare, and the message they try to get across is often missed, for whatever reason (bad writing, we're too stupid to understand... take your pick). At this point, I'd like them to start just making their point loud and clear. No more beat-around-the-bush, relying on us to "figure it out" kind of stuff.
Modifié par HYR 2.0, 09 janvier 2014 - 03:07 .





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