David7204 wrote...
Aside from the whole 'Reapers control the Relays' thing?
Well, I have little doubt it has occurred in previous cycles. As I've said Dreamgazer, this is no magic wand. Not every Reaper could be defeated this way, or even most. It's merely a piece of a greater solution. Is this scenario's existence in an earlier cycle a problematic for some reason?
Yes it is. Because I don't believe in something without any evidence. And your theory has no evidence.
As to why aren't the Reapers responding, the same reason targets in real life don't respond if their enemies line up shots and take them out without alerting them beforehand. They're dead.
And you're assuming that this will kill them. There's evidence to the contrary... with an entire Quarian fleet shooting everything they have at one single Reaper (that's not even full-size). And still having to fire repeated salvos to bring it down.
Despite your silly mocking, this is an effective tactic used countless times over.
So effective that there's no evidence that it's ever worked before on the Reapers in the past?
Perhaps even the defining tactic of modern warfare, you could say. A half dozen dreadnoughts, dozens of cruisers, hundreds of smaller ships per Reaper? What's the problem?
The problem is you're assuming. I gave a list of your assumptions on the last page. And the evidence against it.
The entire Quarian fleet had to combine their fire in repeated volleys to kill one Reaper. And an entire alliance fleet had to combine their fire with the remains of the Citadel fleet to destroy one Reaper. And a relatively small number of Reapers in orbit in Palaven shrugged off a massive Turian force.
Simply put, you're changing the Reapers capabilities to suit your headcanon.