What do you think is the most skill demanding kit in this game?
#101
Posté 09 janvier 2014 - 04:33
PPR requires some finess to use, actually.
Also lol @ people who say that cycling through 2-3 powers requires more "skill" than "pointing and shooting".
#102
Posté 09 janvier 2014 - 04:42
Kislitsin wrote...
Javelin.
PPR requires some finess to use, actually.
Also lol @ people who say that cycling through 2-3 powers requires more "skill" than "pointing and shooting".
That's laughable, especially coming from someone who gets to have the easiest aiming possible with a mouse.
#103
Posté 09 janvier 2014 - 04:46
Kislitsin wrote...
Javelin.
PPR requires some finess to use, actually.
Also lol @ people who say that cycling through 2-3 powers requires more "skill" than "pointing and shooting".
It takes WAY MORE SKILL to cycle through 2 or 3 powers and get the best out of them. Especially when a number of high profile enemies have bubbles of doom, swarms or abomination type annoyances.
#104
Posté 09 janvier 2014 - 04:48
Warp>throw is really hard. I mean sometime they might sidestep throw, and then you have to press the button again.Beerfish wrote...
Kislitsin wrote...
Javelin.
PPR requires some finess to use, actually.
Also lol @ people who say that cycling through 2-3 powers requires more "skill" than "pointing and shooting".
It takes WAY MORE SKILL to cycle through 2 or 3 powers and get the best out of them. Especially when a number of high profile enemies have bubbles of doom, swarms or abomination type annoyances.
#105
Posté 09 janvier 2014 - 04:51
megabeast37215 wrote...
Kislitsin wrote...
Javelin.
PPR requires some finess to use, actually.
Also lol @ people who say that cycling through 2-3 powers requires more "skill" than "pointing and shooting".
That's laughable, especially coming from someone who gets to have the easiest aiming possible with a mouse.
It's not my fault, that I use right controller for the game about firearms
#106
Posté 09 janvier 2014 - 04:53
They sometimes may even dodge throw, that's why you need to shoot them first and caught mid-animation. So hardcore <_<Tokenusername wrote...
Warp>throw is really hard. I mean sometime they might sidestep throw, and then you have to press the button again.
#107
Posté 09 janvier 2014 - 04:55
Kislitsin wrote...
Javelin.
PPR requires some finess to use, actually.
Also lol @ people who say that cycling through 2-3 powers requires more "skill" than "pointing and shooting".
PPR what?, it's one of the easiest weapons to use in the game.
#108
Posté 09 janvier 2014 - 05:02
to use - yesRedJohn wrote...
Kislitsin wrote...
Javelin.
PPR requires some finess to use, actually.
Also lol @ people who say that cycling through 2-3 powers requires more "skill" than "pointing and shooting".
PPR what?, it's one of the easiest weapons to use in the game.
not to waste ammo? I wouldn't say so
In comparison with other auto-weapons PPR (and broophoon) benefit big time from quick switching between heads and both require higher level of awareness.
#109
Posté 09 janvier 2014 - 05:02
NuclearTech76 wrote...
SmashDept on an open map can be challenging.
#110
Posté 09 janvier 2014 - 05:05
Base shield and HP are low, but their powers are very effective when used properly.
And before the "lol, just point and shoot using soft cover" crowd comes on here, that logic applies to every kit in this game
#111
Posté 09 janvier 2014 - 05:23
Tokenusername wrote...
Warp>throw is really hard. I mean sometime they might sidestep throw, and then you have to press the button again.Beerfish wrote...
Kislitsin wrote...
Javelin.
PPR requires some finess to use, actually.
Also lol @ people who say that cycling through 2-3 powers requires more "skill" than "pointing and shooting".
It takes WAY MORE SKILL to cycle through 2 or 3 powers and get the best out of them. Especially when a number of high profile enemies have bubbles of doom, swarms or abomination type annoyances.
Yup, you see you just picked the simplest of combos possible that has a potential great effect and it can be dodged so as you are being shot up and being a power user probably have limited health and or shields the weapons platform is simply blasting the hell out of the opponent. Oh wait a tech user has just removed your biotic primer, what to do? I'll just keep shooting.
#112
Posté 09 janvier 2014 - 05:50
No power can remove another primer.Beerfish wrote...
Tokenusername wrote...
Warp>throw is really hard. I mean sometime they might sidestep throw, and then you have to press the button again.Beerfish wrote...
Kislitsin wrote...
Javelin.
PPR requires some finess to use, actually.
Also lol @ people who say that cycling through 2-3 powers requires more "skill" than "pointing and shooting".
It takes WAY MORE SKILL to cycle through 2 or 3 powers and get the best out of them. Especially when a number of high profile enemies have bubbles of doom, swarms or abomination type annoyances.
Yup, you see you just picked the simplest of combos possible that has a potential great effect and it can be dodged so as you are being shot up and being a power user probably have limited health and or shields the weapons platform is simply blasting the hell out of the opponent. Oh wait a tech user has just removed your biotic primer, what to do? I'll just keep shooting.
#113
Posté 09 janvier 2014 - 05:54
Tokenusername wrote...
FuriousFelicia wrote...
stealth_202 wrote...
Skill doesn't depend on kit. Some weapons require specific skills, but not kits.
Melee GI says hi:whistle:
Melee GI is a build, not a kit. GI can be specced into easy mode too.
Your point is valid, but build is the way we develop a kit. Therefore it is its property and goes with the pacage, at least for this thread purposes unless I'm wrong. When we comment our team mates' performance in the match, we say he was good with that Asari adept, we don't say he was good with that six six six five three Asari adept.
Or maybe the title should say "What do you think is the most skill demanding build in this game?"
#114
Posté 09 janvier 2014 - 05:55
Tokenusername wrote...
No power can remove another primer.
No but it's annoying as hell using up half of my seeker swarms detonating other peoples tech combos. Rage quit time.
Modifié par Guanxii, 09 janvier 2014 - 06:02 .
#115
Posté 09 janvier 2014 - 05:57
#116
Posté 09 janvier 2014 - 06:04
AJA for instance. With a team of my usual friends I would usually struggle to top board with her on Gold. Stuff dies so fast the Reave/Pull combo is hard to setup as is Sphere and reave on a chokepoint. On Platinum though I'm an absolute monster with the kit. I know which waves I will be primarily running around with the Acolyte and pull/reaving and which waves I'll be using a double bubble with weapons fire to neutralize elites. She like some other kits just play better to me on Plat than Gold.
#117
Posté 09 janvier 2014 - 06:07
Eh IDK it makes this sound when it's almost at the end of the clip. It pretty much tells you when you're about to be out after some practice with it.Kislitsin wrote...
to use - yesRedJohn wrote...
Kislitsin wrote...
Javelin.
PPR requires some finess to use, actually.
Also lol @ people who say that cycling through 2-3 powers requires more "skill" than "pointing and shooting".
PPR what?, it's one of the easiest weapons to use in the game.
not to waste ammo? I wouldn't say so
In comparison with other auto-weapons PPR (and broophoon) benefit big time from quick switching between heads and both require higher level of awareness.
#118
Posté 09 janvier 2014 - 06:19
Every other kit has an "oh sh*t" button, the Quarksman does not.
#119
Posté 09 janvier 2014 - 06:23
NuclearTech76 wrote...
Eh IDK it makes this sound when it's almost at the end of the clip. It pretty much tells you when you're about to be out after some practice with it.
You can also tell, that one should avoid overheat... <_< [sarcasm]
It's not hard to controll the clip, it requires some practice to switch between multiple targets or to keep locked on phantom's head. That's what I meant by not wasting ammo.
#120
Posté 09 janvier 2014 - 06:26
ClydeInTheShell wrote...
I dunno if anyone said it yet, but the Quarian Marksman IMO requires a lot of skill. Aiming isn't all of it; you don't have any projectile powers. Sabotage doesn't stagger everything and is minimally helpful on the wrong type of team or vs. anything but Geth. Tactical Scan can be a devastating power but again, it depends on the team you're on. Lastly, as great as Marksman is, it leaves the Quarian Marksman in a vulnerable position most of the time in order to get clear shots unless you wallhax EVERYTHING, which is impossible on some maps.
Every other kit has an "oh sh*t" button, the Quarksman does not.
Sabotage staggers every humanoid sans phantoms (assuming 4b). But sabotage can't be use as his oh crap button, cuz MM. I kinda agree with you, quarksman requires some finness.
#121
Posté 09 janvier 2014 - 06:33
NuclearTech76 wrote...
All kits play differently in different environments. IDK that any are particularly consistently challenging "skill" wise. Loadout, map, enemy, difficulty, player skill with kit all play in the picture and all influence people's opinions.
AJA for instance. With a team of my usual friends I would usually struggle to top board with her on Gold. Stuff dies so fast the Reave/Pull combo is hard to setup as is Sphere and reave on a chokepoint. On Platinum though I'm an absolute monster with the kit. I know which waves I will be primarily running around with the Acolyte and pull/reaving and which waves I'll be using a double bubble with weapons fire to neutralize elites. She like some other kits just play better to me on Plat than Gold.
The quintessential kit that is better on Plat than Gold. Not sure there's a better example.
#122
Posté 09 janvier 2014 - 06:37
Beerfish wrote...
Tokenusername wrote...
Warp>throw is really hard. I mean sometime they might sidestep throw, and then you have to press the button again.Beerfish wrote...
Kislitsin wrote...
Javelin.
PPR requires some finess to use, actually.
Also lol @ people who say that cycling through 2-3 powers requires more "skill" than "pointing and shooting".
It takes WAY MORE SKILL to cycle through 2 or 3 powers and get the best out of them. Especially when a number of high profile enemies have bubbles of doom, swarms or abomination type annoyances.
Yup, you see you just picked the simplest of combos possible that has a potential great effect and it can be dodged so as you are being shot up and being a power user probably have limited health and or shields the weapons platform is simply blasting the hell out of the opponent. Oh wait a tech user has just removed your biotic primer, what to do? I'll just keep shooting.
Double Throw = Two explosions (tech and biotic)
#123
Posté 09 janvier 2014 - 06:40
#124
Posté 09 janvier 2014 - 06:41
QMS and AHISimba501 wrote...
NuclearTech76 wrote...
All kits play differently in different environments. IDK that any are particularly consistently challenging "skill" wise. Loadout, map, enemy, difficulty, player skill with kit all play in the picture and all influence people's opinions.
AJA for instance. With a team of my usual friends I would usually struggle to top board with her on Gold. Stuff dies so fast the Reave/Pull combo is hard to setup as is Sphere and reave on a chokepoint. On Platinum though I'm an absolute monster with the kit. I know which waves I will be primarily running around with the Acolyte and pull/reaving and which waves I'll be using a double bubble with weapons fire to neutralize elites. She like some other kits just play better to me on Plat than Gold.
The quintessential kit that is better on Plat than Gold. Not sure there's a better example.
They are better in plat than in gold...atleast justicar acoyte is valid in gold
#125
Posté 09 janvier 2014 - 06:43
Ah I see. Honestly still not seeing the problem that much I switch between them and just melt their damn heads off. Phantoms are the exception, rapid fire makes them flip and the PPR ramp is hard to achieve with bubbling them up. Phantoms are kind of a pain with any weapon though other than projectile or the Talon.Kislitsin wrote...
NuclearTech76 wrote...
Eh IDK it makes this sound when it's almost at the end of the clip. It pretty much tells you when you're about to be out after some practice with it.
You can also tell, that one should avoid overheat... <_< [sarcasm]
It's not hard to controll the clip, it requires some practice to switch between multiple targets or to keep locked on phantom's head. That's what I meant by not wasting ammo.





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