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What do you think is the most skill demanding kit in this game?


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#151
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Heldarion wrote...

MofuggerX wrote...

Heldarion wrote...

Um, no.


lol, ya


Strategically outplaying your opponent in any RTS game is reaction time? Or knowing when to gank and how to gank in games like LoL and DotA? I don't think so.

Reaction time is a big part of pretty much every competitive video games, but far from being the only skill. Otherwise you'd just sign up a team of X players with best reaction tiemz EVAH and voila, windfall!

MLG dance dance revolution circuit

#152
akots1

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Zjarcal wrote...

Fast reaction times are totes mandatory in Civilization.


Well, maybe in Civ5 and mostly because it jumps a lot more than previous versions and has way more tiles with units to move. In Civ 3 or 4 with maximum of 4 or 5 stacks of doom, not really.

#153
Jeremiah12LGeek

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MofuggerX wrote...

On topic... it's a video game.  Reaction time is the only "skill" used in any video game ever.


Actually... reaction time isn't a skill. At least, not usually.

Skill is learned, not innate. And any video game takes skill, or else you would never improve at it.

If ME 3 truly required no skill, everyone would solo Platinum the first time they played.

Skill: "Proficiency, facility, or dexterity that is acquired or developed through training or experience."

#154
Jeremiah12LGeek

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Tyrant112580 wrote...

I think the N7 Shadow is one of the most demanding kits in the game. Making even a small error with her usually results in death.


I'd love to agree, given that it's my favourite kit... but I can't.

Tactical Cloak is pretty much a "win button."

Although it would appear that the Shadow is a difficult kit for a lot of people to play, and it did take me a while to learn to use it effectively.

At the moment, the Justicar on Gold/Platinum using an Offensive Spec'd BE Power build is the kit that is the most demanding of my existing skills. But really, I think the topic's question is ultimately going to come down to people's individual skill areas.

#155
DHKany

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MasterReefa wrote...

Heldarion wrote...

MofuggerX wrote...

Heldarion wrote...

Um, no.


lol, ya


Strategically outplaying your opponent in any RTS game is reaction time? Or knowing when to gank and how to gank in games like LoL and DotA? I don't think so.

Reaction time is a big part of pretty much every competitive video games, but far from being the only skill. Otherwise you'd just sign up a team of X players with best reaction tiemz EVAH and voila, windfall!

MLG dance dance revolution circuit


MOVE DEM HIPS 

#156
Tokenusername

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People be pointing out all these examples, yet somehow no one thought to bring up turn based games. :P

#157
Heldarion

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Tokenusername wrote...

People be pointing out all these examples, yet somehow no one thought to bring up turn based games. :P


Civilization was just mentioned? I don't recall it exactly, but it is kind of turn based.

#158
Tokenusername

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Heldarion wrote...

Tokenusername wrote...

People be pointing out all these examples, yet somehow no one thought to bring up turn based games. :P


Civilization was just mentioned? I don't recall it exactly, but it is kind of turn based.

I'm pretty sure Civ was an RTS. The recent ones anyway. I'm just going off what I come across in my standard "game research". I'm not nearly interested enough in strategy games anymore to go seeking out what the earlier games were like.

#159
bondiboy

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GI . Looks simple to play when watching proficient players but it does take skill/co-ordination to
make this kit shine. Mines not very shiny . Would need to play him a lot more than I do

#160
Malanek

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Tokenusername wrote...

Heldarion wrote...

Tokenusername wrote...

People be pointing out all these examples, yet somehow no one thought to bring up turn based games. :P


Civilization was just mentioned? I don't recall it exactly, but it is kind of turn based.

I'm pretty sure Civ was an RTS. The recent ones anyway. I'm just going off what I come across in my standard "game research". I'm not nearly interested enough in strategy games anymore to go seeking out what the earlier games were like.

No, Civ is and always has been a turn based game. The default multiplayer version has players taking their turns at the same time but it is still turned based.

#161
Zjarcal

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akots1 wrote...

Zjarcal wrote...

Fast reaction times are totes mandatory in Civilization.


Well, maybe in Civ5 and mostly because it jumps a lot more than previous versions and has way more tiles with units to move. In Civ 3 or 4 with maximum of 4 or 5 stacks of doom, not really.


lol

I was being sarcastic.

#162
Heldarion

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Zjarcal wrote...

akots1 wrote...

Zjarcal wrote...

Fast reaction times are totes mandatory in Civilization.


Well, maybe in Civ5 and mostly because it jumps a lot more than previous versions and has way more tiles with units to move. In Civ 3 or 4 with maximum of 4 or 5 stacks of doom, not really.


lol

I was being sarcastic.


According to what I read up a few days ago on Wikipedia, you were actually being ironic.

Modifié par Heldarion, 10 janvier 2014 - 02:59 .


#163
Zjarcal

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Heldarion wrote...

According to what I read up a few days ago on Wikipedia, you were actually being ironic.


Welp, if Wikipedia says so.

#164
Heldarion

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Zjarcal wrote...

Heldarion wrote...

According to what I read up a few days ago on Wikipedia, you were actually being ironic.


Welp, if Wikipedia says so.


Well, you might have been sarcastic as well, but I didn't detect any hostility in your comment :P

#165
Mr.House

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Wikipedia is law.

#166
Tokenusername

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Mr.House wrote...

Wikipedia is law.

Wikipedia is the source of all knowledge in the universe. It gains power from its subservient wikia disciples.

#167
Tybo

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Jeremiah12LGeek wrote...

MofuggerX wrote...

On topic... it's a video game.  Reaction time is the only "skill" used in any video game ever.


Actually... reaction time isn't a skill. At least, not usually.

Skill is learned, not innate. And any video game takes skill, or else you would never improve at it.

If ME 3 truly required no skill, everyone would solo Platinum the first time they played.

Skill: "Proficiency, facility, or dexterity that is acquired or developed through training or experience."


Actually...reaction time usually is a learned skill.

 Don't know of any research done in video gaming, but in sports most athletes are unexceptional when compared to the larger population in terms of reaction time.  Rather, what is generally considered reaction time is actually anticipation, where the athlete notices very subtle cues and can use that to predict what is going to happen next, making it appear as if they are reacting faster.  Thus, "reaction time" is often developed through repetition allowing the athlete to recognize and diagnose these cues faster.  

I would strongly guess that a similar paradigm applies to video games and its players.

ETA:  Here is a link with some discussion of this particular phenomenon:  Reaction Time

Modifié par tyhw, 10 janvier 2014 - 03:10 .


#168
Heldarion

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tyhw wrote...

Jeremiah12LGeek wrote...

MofuggerX wrote...

On topic... it's a video game.  Reaction time is the only "skill" used in any video game ever.


Actually... reaction time isn't a skill. At least, not usually.

Skill is learned, not innate. And any video game takes skill, or else you would never improve at it.

If ME 3 truly required no skill, everyone would solo Platinum the first time they played.

Skill: "Proficiency, facility, or dexterity that is acquired or developed through training or experience."


Actually reaction time usually is a learned skill.  Don't know of any research done in video gaming, but in sports most athletes are unexceptional when compared to the larger population in terms of reaction time.  Rather, what is generally considered reaction time is actually anticipation, where the athlete notices very subtle cues and can use that to predict what is going to happen next, making it appear as if they are reacting faster.  Thus, "reaction time" is often developed through repetition allowing the athlete to recognize and diagnose these cues faster.  

I would strongly guess that a similar paradigm applies to video games and its players.


I secretly expected you to post this. Was not disappointed.

+1

#169
Leland Gaunt

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None of them demand skill because everything is a crutch.

#170
akots1

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Zjarcal wrote...

akots1 wrote...

Zjarcal wrote...

Fast reaction times are totes mandatory in Civilization.


Well, maybe in Civ5 and mostly because it jumps a lot more than previous versions and has way more tiles with units to move. In Civ 3 or 4 with maximum of 4 or 5 stacks of doom, not really.


lol

I was being sarcastic.


Hm, no, not really. You got to move your arse after the end of turn in Civ5 and got to do it pretty fast. Otherwise, you're screwed. Civ4 and Civ3 are a bit more tolerant. Civ is turn-based usually with simultaneous moves in MP (there is also strict sequential setting which nobody plays) and with timer. Moving within timer might be tricky as well with large empires. Of course, nothing can match the speed of AIU running from a banshee, but it gets pretty close.

#171
Moby

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tyhw wrote...

 Don't know of any research done in video gaming, but in sports most athletes are unexceptional when compared to the larger population in terms of reaction time.  Rather, what is generally considered reaction time is actually anticipation, where the athlete notices very subtle cues and can use that to predict what is going to happen next, making it appear as if they are reacting faster.  Thus, "reaction time" is often developed through repetition allowing the athlete to recognize and diagnose these cues faster.  

I would strongly guess that a similar paradigm applies to video games and its players.


This, and yes it applies.

Those players that seem better than others in such events are merely quicker to assess a situation and determine an appropriate response because of past outcomes and prior knowledge via such experience.

Difference between sports and video games being sports and other activities require the participant to provide a physical element and display even a miniscule amount of physical prowess.

And that's as far as I'm going on the subject as this really isn't the place to debate such things.

Modifié par MofuggerX, 10 janvier 2014 - 05:51 .


#172
Kalas747

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Everybody on BSN are professional mass effect athletes.

Modifié par Kalas747, 10 janvier 2014 - 06:12 .


#173
Moby

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 YES

YOU TELL EM KALAS

KEEP ON PREACHIN

#174
Kalas747

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I WAS USING SKILL ON THIS GAME LONG BEFORE REDJOHN AND HE DID IT FIRST

#175
Moby

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Now I won't sleep for hours since you're making me giggle.